but if you want parallax working you need this mods: SSE Parallax Shader Fix (BETA) SSE Engine Fixes (SKSE64Plugin) Better Dynamic Snow SE For now Better Dynamic Snow or at least it's esp is needed, otherwise snowy stuff won't render!
If you use another pelt mod and experience to shiny pelts just delete this folder : Data\meshes\clutter\pelts
I'm going to add more parallax stuff over time thanks a lot for your support, you people are just great!
Awesome textures. Especially love those stonewalls. Is there a way to use only stonewalls with stronger parallax from your mod?
Edit: For this just put this mod under other texture mod from wich u want to use wood textures and delete all stonewall textures from higher priorited mod. That's the easiest way I found to do this.
Hey! The ELFX patch is just optional... without it you will have 'usual' lighting on your meshes... imo most of the time the differnece is just notabel in direct comparision
Woud be an easy thing to make... in the meantime you could use my 'Non ENB Patch' from Skyrim LE, it contains weaker parallax maps: Non ENB Patch download link
I cannot get this mod working whatever I try. I use the version with parallax. I have strange yellow or green flickering textures (depends on lighting I suppose) on all my entire farmhouses. I must be missing something but I cannot figure what. All the required plugins (SSE Parallax Shader Fix, Better Dynamic Snow SE and SSE Engine Fix) are installed, their plugins enabled. I put this mod at the bottom of my low order. Nothing works. Any help would be appreciated.
I find these farmhouses to be the very best on the Nexus. The moss roofs and the rustic feel just looks the best to me. However, I couldn't get the parallax version to work. The farmhouses were just white, like the textures were missing. I have the prerequisites installed.
Any ideas? I've just been using non-parallax instead but it would be good to find out the problem.
Edit: I've tried other mods with parallax, and those ones work. I think the problem might be with the meshes in this mod.
I seem to have the same issue as an earlier poster with white textures when viewed from a distance: https://i.gyazo.com/8f62cc2d2f272eb2ab2d3224facab08f.jpg (Up close they look fine).
I've run into the issue with other oldrim parallax mods that I've ported for personal use - deleting the right mesh fixes it but in this case there are too many important meshes to do so. Parallax mods build for SSE specifically don't have the bug so it has something to do with insufficient porting of the original mod (which is something way over my head).
Hey, thanks for informing! Yeah, SSE parallax seems to cause this if used on a texture with transparency. Uploaded an update file to fix this, sorry for the inconvenience
Actually quite a nasty bug, just appearing in a certain distance...
83 comments
but if you want parallax working you need this mods:
SSE Parallax Shader Fix (BETA)
SSE Engine Fixes (SKSE64Plugin)
Better Dynamic Snow SE
For now Better Dynamic Snow or at least it's esp is needed,
otherwise snowy stuff won't render!
If you use another pelt mod and experience to shiny pelts just delete this folder : Data\meshes\clutter\pelts
I'm going to add more parallax stuff over time
thanks a lot for your support, you people are just great!
Edit: For this just put this mod under other texture mod from wich u want to use wood textures and delete all stonewall textures from higher priorited mod. That's the easiest way I found to do this.
is the ELFX Patch necessary with ELFX Shadows?
BTW I'm using the parallax version and don't notice a problem without the patch - or maybe I'm just to blind ;)
The ELFX patch is just optional... without it you will have 'usual' lighting on your meshes... imo most of the time the differnece is just notabel in direct comparision
Non ENB Patch download link
I'm using the No Parallax Version and it seems that the ELFX patch reverts settings to Parallax. Load order left pane MO2 is:
- Vivid Landscapes - Orc and Farmhouses Parallax 2k
- Vivid Landscapes - Orc and Farmhouses - Without Parallax
- Vivid Landscapes - Orc and Farmhouses - ELFX Patch
Loading the patch before the Without Parallax file and everything's fine but MO2 tells the patch is redundant then.
So, the question is: is the ELFX patch even needed for the Without Parallax version?
Thanks and regards,
Chris
Your mod works great and looks great!
Note: I'm using BDS v2.11 for parallax
I must be missing something but I cannot figure what.
All the required plugins (SSE Parallax Shader Fix, Better Dynamic Snow SE and SSE Engine Fix) are installed, their plugins enabled. I put this mod at the bottom of my low order. Nothing works.
Any help would be appreciated.
Any ideas? I've just been using non-parallax instead but it would be good to find out the problem.
Edit: I've tried other mods with parallax, and those ones work. I think the problem might be with the meshes in this mod.
edit: new version of better dynamic snow was the problem just installing version 2 worked for me :)
I've run into the issue with other oldrim parallax mods that I've ported for personal use - deleting the right mesh fixes it but in this case there are too many important meshes to do so. Parallax mods build for SSE specifically don't have the bug so it has something to do with insufficient porting of the original mod (which is something way over my head).
thanks for informing!
Yeah, SSE parallax seems to cause this if used on a texture with transparency.
Uploaded an update file to fix this, sorry for the inconvenience
Actually quite a nasty bug, just appearing in a certain distance...