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Fled1

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Fled1

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33 comments

  1. vstar37
    vstar37
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    It is a crazy job, well done, and you have more plans for other cities?
  2. Canowicaktekangee
    Canowicaktekangee
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    • 1 kudos
    are you still working on this mod or are these 2 buildings the only 2 that are gonna be done?
    1. urbon
      urbon
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      • 1,254 kudos
      He got banned
    2. You f***in serious? Why?
  3. abelyo
    abelyo
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    • 19 kudos
    This is actually better than Open Cities, if it were to be made with every house in Skyrim.
    Houses account more to loading times than cities after all.
  4. jamiethejoker26
    jamiethejoker26
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    This is great, would love to see more of this. 

    Lowkey super slick for VR. Less loading screens is good.
  5. If I had money I'd pay you make the Tundra Defense houses work like this.

    edit: correction I'd pay you to focus on making all the houses in skyrim work like this. +Tundra defense. Because this is great.
  6. Axtray
    Axtray
    • supporter
    • 1 kudos
    I used your mod to save an issue that I had (whenever I enter riverwood trader, the floors are missing and the NPC are floating), You saved my day! hahahhah
  7. Thallanar1170
    Thallanar1170
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    Hello. I'm currently having an issue with dirt appearing inside the buildings. I have this mod loaded after JK's Skyrim. I will provide screenshots and my load order for anyone to help me troubleshoot.

    Riverwood Trader: https://gyazo.com/cd35c4bd6d57fefbae7c6253d99f3feb
    Faendal's House: https://gyazo.com/0375bb4f483f6844d03426728222d5ad

    Here is my load order:
    0 0 Skyrim.esm
    1 1 Update.esm
    2 2 Dawnguard.esm
    3 3 HearthFires.esm
    4 4 Dragonborn.esm
    5 5 Unofficial Skyrim Special Edition Patch.esp
    6 6 RSkyrimChildren.esm
    7 7 WhiterunHoldForest.esp
    254 FE0 CC'sEnhancedOreVeinsSSE-HearthfirePatch.esl
    8 8 Lanterns Of Skyrim II.esm
    254 FE1 RealisticWaterTwo - Resources.esm
    9 9 Campfire.esm
    254 FE2 Walkfaster.esl
    10 a ApachiiHair.esm
    11 b ApachiiHairMales.esm
    12 c SkyUI_SE.esp
    13 d SMIM-SE-Merged-All.esp
    14 e Aequinoctium.esp
    15 f S3DRocks.esp
    16 10 iHUD.esp
    17 11 dD-No Spinning Death Animation.esp
    18 12 NoBSAIProjectileDodge.esp
    19 13 EnhancedLightsandFX.esp
    20 14 LoS II - Tamriel Master Lights.esp
    21 15 QuickLight.esp
    22 16 SJG Quick Light Patch.esp
    23 17 Footprints.esp
    24 18 RealRainSE.esp
    25 19 Slof's Fluffy Khajiit Tails.esp
    26 1a _001_SelfFillingBookshelves.esp
    27 1b Scenic Loading Screen Replacer.esp
    254 FE3 Player Blink Fix.esp
    254 FE4 JK's Belethor's General Goods.esp
    254 FE5 JK's Warmaiden's.esp
    28 1c CT_AskToShowRoom.esp
    29 1d Realistic-Voice.esp
    30 1e timescale6.esp
    31 1f PC Head Tracking - MCM.esp
    32 20 PC Head Tracking - Patch.esp
    254 FE6 Use Special Markers.esp
    33 21 iNeed.esp
    34 22 iNeed - Extended.esp
    35 23 InnCredible.esp
    36 24 Immersive Sounds - Compendium.esp
    37 25 NoRoadPredatorsRedone.esp
    38 26 Obsidian Mountain Fogs.esp
    254 FE7 NoRoadPredatorsRedone_LessPredators.esp
    39 27 Skyrim Bridges.esp
    40 28 skyBirds_SSE.esp
    41 29 BirdsOfSkyrim_SSE.esp
    42 2a BlendedRoads.esp
    43 2b Fluffy Snow - BlendedRoads Patch.esp
    44 2c beltfastenedquivers.esp
    45 2d AutoHideAmmo.esp
    46 2e 3PCO.esp
    47 2f noCamColl_2_SE.esp
    254 FE8 JK's Warmaiden's ELFX patch.esp
    48 30 Inns and Taverns.esp
    49 31 Castle Riverwood.esp
    50 32 Hothtrooper44_ArmorCompilation.esp
    51 33 Riften Eastern Road.esp
    52 34 Point The Way.esp
    53 35 BirdsAndFlocks_SSE.esp
    54 36 Inigo.esp
    55 37 fallentreebridgesSSE.esp
    56 38 S3DTrees NextGenerationForests.esp
    57 39 waterplants.esp
    58 3a RealisticGrassField.esp
    59 3b Landscape Fixes For Grass Mods.esp
    60 3c JKs Skyrim.esp
    254 FE9 InigoWhistleKey.esp
    254 FEa LoS II - JKs Skyrim patch.esp
    61 3d Open Riverwood.esp
    254 FEb JK's The Bannered Mare.esp
    254 FEc mihailsquirrel.esp
    254 FEd Bird_sound_removed.esp
    254 FEe JK's The Bannered Mare ELFX patch.esp
    62 3e Hothtrooper44_Armor_Ecksstra.esp
    63 3f 50 More Perk Points.esp
    64 40 Perk Points at Skill Levels 50-75-100.esp
    65 41 ScopedBows_ArrowTweaks.esp
    66 42 IcePenguinWorldMap.esp
    67 43 Runandwalkpaces.esp
    68 44 JaxonzRenamer.esp
    254 FEf AequinoctiumWaterFix.esp
    254 FE 10 Supreme Fog for Aequinoctium Weathers and Seasons.esp
    69 45 DailyEggsBusyBees.esp
    70 46 The Hunting Game.esp
    71 47 Real Wildlife Behaviour.esp
    72 48 FabLookEyesSSE.esp
    254 FE 11 HairsBeastRace - Extended Plus - Replacer.esp
    73 49 Khajiit_Eyes_Extended.esp
    74 4a Saeri_Khajiit_Hair.esp
    75 4b Warpaints&Skins+.esp
    254 FE 12 Smoking Torches And Candles.esp
    76 4c AmazingFollowerTweaks.esp
    254 FE 13 Landscape For Grass Mods JK'S Skyrim.esp
    254 FE 14 JK's Arcadia's Cauldron.esp
    77 4d Frostfall.esp
    78 4e Immersive Weapons.esp
    79 4f ScopedBows.esp
    80 50 Character Creation Overhaul.esp
    81 51 CCO - Permanent Birthsigns.esp
    82 52 BBD_SkyrimFishing.esp
    83 53 Convenient Horses.esp
    254 FE 15 CWRepairs.esp
    84 54 huntervendor.esp
    254 FE 16 LoS II - JKs Riverwood patch.esp
    85 55 IvarsteadStore.esp
    254 FE 17 JKs The Drunken Huntsman.esp
    254 FE 18 LoS II - Eli's Breezehome patch.esp
    86 56 RichMerchantsSkyrim_x2.esp
    87 57 CCO - Diverse Races And Genders.esp
    88 58 CCO - Dynamic Skill Progression.esp
    89 59 CCO - Oblivion Carry Weights.esp
    90 5a GoToBed.esp
    91 5b Animallica.esp
    92 5c Snapneck Shack.esp
    254 FE 19 Dead bandits don't trigger trap.esp
    254 FE 1a LoS II - SMIM patch.esp
    254 FE 1b fallenbridgesSSE-Patch.esp
    254 FE 1c LoS II - Skyrim Bridges patch.esp
    93 5d ZIR_woodchopping.esp
    254 FE 1d Draco's Beautiful Auroras - Aequinoctium Patch.esp
    94 5e MoreColorfulAuroras.esp
    95 5f Dr_Bandolier.esp
    96 60 RSChildren.esp
    97 61 My Home Is Your Home.esp
    98 62 sandboxcylinderheight.esp
    99 63 ZIR_UseableButterChurn.esp
    100 64 Evil MasterMind Armor.esp
    101 65 JaxonzEnhGrab.esp
    102 66 Zikoru Swords.esp
    103 67 Ordinator - Perks of Skyrim.esp
    104 68 Alternate Start - Live Another Life.esp
    105 69 WHF-ShoalsRest-Patch.esp
    254 FE 1e Landscape Fixes For Grass mods - Alternate start Locations.esp
    106 6a Open Cities Skyrim.esp
    107 6b JKs Skyrim_Open Cities_Patch.esp
    254 FE 1f CWR_OC_Patch.esp
    108 6c Eli_Breezehome - OCS.esp
    109 6d ELFX - Hardcore.esp
    110 6e RealisticWaterTwo.esp
    254 FE 20 JKs Skyrim_RWT_Patch.esp
    254 FE 21 RealisticWaterTwo - Needs Mod Patch.esp

    Edit: Guess I should have tried this first before posting a comment, but putting this mod at the very bottom of my load order fixed it. Apparently there was another mod in my load order than changed Riverwood that was loaded after this mod, causing the conflict. I still don't know what mod it is so anyone who can spot it for me so others can avoid the same issue would be fantastic.

    Edit 2: I found the conflicting mod. It was "Landscape For Grass Mods JK'S Skyrim". I remembered that it makes changes in Riverwood because JK's Skyrim also affects Riverwood. Loading this mod after Landscape changes for grass mods JK's Skyrim prevents the dirt from appearing inside the houses.
    1. deleted58044491
      deleted58044491
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      • 1 kudos
      Bruh.
    2. Fled1
      Fled1
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      • 50 kudos
      Any other mod that changes or reverts the cells to how they were in Riverwood will cause these conflicts, and that's because I did some minor landscaping there to make the ground level with the new houses I stuck there. Solution: This mod needs priority on the load order to avoid those side effects.
  8. 1990srider
    1990srider
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    • 172 kudos
    Are you using custom models for the exterior houses with the doors being open to go inside or are they already in-game? What I mean are these models already in the creation kit? if so sweet because I love your idea
    1. Fled1
      Fled1
      • BANNED
      • 50 kudos
      I made the models in blender using the games assets. To expand on that, with Faendal's house I took his exterior house model and his interior wall, floor and ceiling pieces and basically just stuck it together in the blender 3d modelling program.
  9. deleted58044491
    deleted58044491
    • account closed
    • 1 kudos
    Bro Keep up the good Work! I'd LOVE to see more of this whenever you get the chance. 
  10. DelPilar
    DelPilar
    • member
    • 0 kudos
    To anyone who is planning to use this with JK's Riverwood: load this mod after JK's. For some reason, LOOT loads JK last and thus making this mod obsolete so loading this AFTER JK's fixes the problem. Nice mod btw. Endorsed.