This is actually better than Open Cities, if it were to be made with every house in Skyrim. Houses account more to loading times than cities after all.
I used your mod to save an issue that I had (whenever I enter riverwood trader, the floors are missing and the NPC are floating), You saved my day! hahahhah
Hello. I'm currently having an issue with dirt appearing inside the buildings. I have this mod loaded after JK's Skyrim. I will provide screenshots and my load order for anyone to help me troubleshoot.
Here is my load order: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Special Edition Patch.esp 6 6 RSkyrimChildren.esm 7 7 WhiterunHoldForest.esp 254 FE0 CC'sEnhancedOreVeinsSSE-HearthfirePatch.esl 8 8 Lanterns Of Skyrim II.esm 254 FE1 RealisticWaterTwo - Resources.esm 9 9 Campfire.esm 254 FE2 Walkfaster.esl 10 a ApachiiHair.esm 11 b ApachiiHairMales.esm 12 c SkyUI_SE.esp 13 d SMIM-SE-Merged-All.esp 14 e Aequinoctium.esp 15 f S3DRocks.esp 16 10 iHUD.esp 17 11 dD-No Spinning Death Animation.esp 18 12 NoBSAIProjectileDodge.esp 19 13 EnhancedLightsandFX.esp 20 14 LoS II - Tamriel Master Lights.esp 21 15 QuickLight.esp 22 16 SJG Quick Light Patch.esp 23 17 Footprints.esp 24 18 RealRainSE.esp 25 19 Slof's Fluffy Khajiit Tails.esp 26 1a _001_SelfFillingBookshelves.esp 27 1b Scenic Loading Screen Replacer.esp 254 FE3 Player Blink Fix.esp 254 FE4 JK's Belethor's General Goods.esp 254 FE5 JK's Warmaiden's.esp 28 1c CT_AskToShowRoom.esp 29 1d Realistic-Voice.esp 30 1e timescale6.esp 31 1f PC Head Tracking - MCM.esp 32 20 PC Head Tracking - Patch.esp 254 FE6 Use Special Markers.esp 33 21 iNeed.esp 34 22 iNeed - Extended.esp 35 23 InnCredible.esp 36 24 Immersive Sounds - Compendium.esp 37 25 NoRoadPredatorsRedone.esp 38 26 Obsidian Mountain Fogs.esp 254 FE7 NoRoadPredatorsRedone_LessPredators.esp 39 27 Skyrim Bridges.esp 40 28 skyBirds_SSE.esp 41 29 BirdsOfSkyrim_SSE.esp 42 2a BlendedRoads.esp 43 2b Fluffy Snow - BlendedRoads Patch.esp 44 2c beltfastenedquivers.esp 45 2d AutoHideAmmo.esp 46 2e 3PCO.esp 47 2f noCamColl_2_SE.esp 254 FE8 JK's Warmaiden's ELFX patch.esp 48 30 Inns and Taverns.esp 49 31 Castle Riverwood.esp 50 32 Hothtrooper44_ArmorCompilation.esp 51 33 Riften Eastern Road.esp 52 34 Point The Way.esp 53 35 BirdsAndFlocks_SSE.esp 54 36 Inigo.esp 55 37 fallentreebridgesSSE.esp 56 38 S3DTrees NextGenerationForests.esp 57 39 waterplants.esp 58 3a RealisticGrassField.esp 59 3b Landscape Fixes For Grass Mods.esp 60 3c JKs Skyrim.esp 254 FE9 InigoWhistleKey.esp 254 FEa LoS II - JKs Skyrim patch.esp 61 3d Open Riverwood.esp 254 FEb JK's The Bannered Mare.esp 254 FEc mihailsquirrel.esp 254 FEd Bird_sound_removed.esp 254 FEe JK's The Bannered Mare ELFX patch.esp 62 3e Hothtrooper44_Armor_Ecksstra.esp 63 3f 50 More Perk Points.esp 64 40 Perk Points at Skill Levels 50-75-100.esp 65 41 ScopedBows_ArrowTweaks.esp 66 42 IcePenguinWorldMap.esp 67 43 Runandwalkpaces.esp 68 44 JaxonzRenamer.esp 254 FEf AequinoctiumWaterFix.esp 254 FE 10 Supreme Fog for Aequinoctium Weathers and Seasons.esp 69 45 DailyEggsBusyBees.esp 70 46 The Hunting Game.esp 71 47 Real Wildlife Behaviour.esp 72 48 FabLookEyesSSE.esp 254 FE 11 HairsBeastRace - Extended Plus - Replacer.esp 73 49 Khajiit_Eyes_Extended.esp 74 4a Saeri_Khajiit_Hair.esp 75 4b Warpaints&Skins+.esp 254 FE 12 Smoking Torches And Candles.esp 76 4c AmazingFollowerTweaks.esp 254 FE 13 Landscape For Grass Mods JK'S Skyrim.esp 254 FE 14 JK's Arcadia's Cauldron.esp 77 4d Frostfall.esp 78 4e Immersive Weapons.esp 79 4f ScopedBows.esp 80 50 Character Creation Overhaul.esp 81 51 CCO - Permanent Birthsigns.esp 82 52 BBD_SkyrimFishing.esp 83 53 Convenient Horses.esp 254 FE 15 CWRepairs.esp 84 54 huntervendor.esp 254 FE 16 LoS II - JKs Riverwood patch.esp 85 55 IvarsteadStore.esp 254 FE 17 JKs The Drunken Huntsman.esp 254 FE 18 LoS II - Eli's Breezehome patch.esp 86 56 RichMerchantsSkyrim_x2.esp 87 57 CCO - Diverse Races And Genders.esp 88 58 CCO - Dynamic Skill Progression.esp 89 59 CCO - Oblivion Carry Weights.esp 90 5a GoToBed.esp 91 5b Animallica.esp 92 5c Snapneck Shack.esp 254 FE 19 Dead bandits don't trigger trap.esp 254 FE 1a LoS II - SMIM patch.esp 254 FE 1b fallenbridgesSSE-Patch.esp 254 FE 1c LoS II - Skyrim Bridges patch.esp 93 5d ZIR_woodchopping.esp 254 FE 1d Draco's Beautiful Auroras - Aequinoctium Patch.esp 94 5e MoreColorfulAuroras.esp 95 5f Dr_Bandolier.esp 96 60 RSChildren.esp 97 61 My Home Is Your Home.esp 98 62 sandboxcylinderheight.esp 99 63 ZIR_UseableButterChurn.esp 100 64 Evil MasterMind Armor.esp 101 65 JaxonzEnhGrab.esp 102 66 Zikoru Swords.esp 103 67 Ordinator - Perks of Skyrim.esp 104 68 Alternate Start - Live Another Life.esp 105 69 WHF-ShoalsRest-Patch.esp 254 FE 1e Landscape Fixes For Grass mods - Alternate start Locations.esp 106 6a Open Cities Skyrim.esp 107 6b JKs Skyrim_Open Cities_Patch.esp 254 FE 1f CWR_OC_Patch.esp 108 6c Eli_Breezehome - OCS.esp 109 6d ELFX - Hardcore.esp 110 6e RealisticWaterTwo.esp 254 FE 20 JKs Skyrim_RWT_Patch.esp 254 FE 21 RealisticWaterTwo - Needs Mod Patch.esp
Edit: Guess I should have tried this first before posting a comment, but putting this mod at the very bottom of my load order fixed it. Apparently there was another mod in my load order than changed Riverwood that was loaded after this mod, causing the conflict. I still don't know what mod it is so anyone who can spot it for me so others can avoid the same issue would be fantastic.
Edit 2: I found the conflicting mod. It was "Landscape For Grass Mods JK'S Skyrim". I remembered that it makes changes in Riverwood because JK's Skyrim also affects Riverwood. Loading this mod after Landscape changes for grass mods JK's Skyrim prevents the dirt from appearing inside the houses.
Any other mod that changes or reverts the cells to how they were in Riverwood will cause these conflicts, and that's because I did some minor landscaping there to make the ground level with the new houses I stuck there. Solution: This mod needs priority on the load order to avoid those side effects.
Are you using custom models for the exterior houses with the doors being open to go inside or are they already in-game? What I mean are these models already in the creation kit? if so sweet because I love your idea
I made the models in blender using the games assets. To expand on that, with Faendal's house I took his exterior house model and his interior wall, floor and ceiling pieces and basically just stuck it together in the blender 3d modelling program.
To anyone who is planning to use this with JK's Riverwood: load this mod after JK's. For some reason, LOOT loads JK last and thus making this mod obsolete so loading this AFTER JK's fixes the problem. Nice mod btw. Endorsed.
33 comments
Houses account more to loading times than cities after all.
Lowkey super slick for VR. Less loading screens is good.
edit: correction I'd pay you to focus on making all the houses in skyrim work like this. +Tundra defense. Because this is great.
Riverwood Trader: https://gyazo.com/cd35c4bd6d57fefbae7c6253d99f3feb
Faendal's House: https://gyazo.com/0375bb4f483f6844d03426728222d5ad
Here is my load order:
0 0 Skyrim.esm
1 1 Update.esm
2 2 Dawnguard.esm
3 3 HearthFires.esm
4 4 Dragonborn.esm
5 5 Unofficial Skyrim Special Edition Patch.esp
6 6 RSkyrimChildren.esm
7 7 WhiterunHoldForest.esp
254 FE0 CC'sEnhancedOreVeinsSSE-HearthfirePatch.esl
8 8 Lanterns Of Skyrim II.esm
254 FE1 RealisticWaterTwo - Resources.esm
9 9 Campfire.esm
254 FE2 Walkfaster.esl
10 a ApachiiHair.esm
11 b ApachiiHairMales.esm
12 c SkyUI_SE.esp
13 d SMIM-SE-Merged-All.esp
14 e Aequinoctium.esp
15 f S3DRocks.esp
16 10 iHUD.esp
17 11 dD-No Spinning Death Animation.esp
18 12 NoBSAIProjectileDodge.esp
19 13 EnhancedLightsandFX.esp
20 14 LoS II - Tamriel Master Lights.esp
21 15 QuickLight.esp
22 16 SJG Quick Light Patch.esp
23 17 Footprints.esp
24 18 RealRainSE.esp
25 19 Slof's Fluffy Khajiit Tails.esp
26 1a _001_SelfFillingBookshelves.esp
27 1b Scenic Loading Screen Replacer.esp
254 FE3 Player Blink Fix.esp
254 FE4 JK's Belethor's General Goods.esp
254 FE5 JK's Warmaiden's.esp
28 1c CT_AskToShowRoom.esp
29 1d Realistic-Voice.esp
30 1e timescale6.esp
31 1f PC Head Tracking - MCM.esp
32 20 PC Head Tracking - Patch.esp
254 FE6 Use Special Markers.esp
33 21 iNeed.esp
34 22 iNeed - Extended.esp
35 23 InnCredible.esp
36 24 Immersive Sounds - Compendium.esp
37 25 NoRoadPredatorsRedone.esp
38 26 Obsidian Mountain Fogs.esp
254 FE7 NoRoadPredatorsRedone_LessPredators.esp
39 27 Skyrim Bridges.esp
40 28 skyBirds_SSE.esp
41 29 BirdsOfSkyrim_SSE.esp
42 2a BlendedRoads.esp
43 2b Fluffy Snow - BlendedRoads Patch.esp
44 2c beltfastenedquivers.esp
45 2d AutoHideAmmo.esp
46 2e 3PCO.esp
47 2f noCamColl_2_SE.esp
254 FE8 JK's Warmaiden's ELFX patch.esp
48 30 Inns and Taverns.esp
49 31 Castle Riverwood.esp
50 32 Hothtrooper44_ArmorCompilation.esp
51 33 Riften Eastern Road.esp
52 34 Point The Way.esp
53 35 BirdsAndFlocks_SSE.esp
54 36 Inigo.esp
55 37 fallentreebridgesSSE.esp
56 38 S3DTrees NextGenerationForests.esp
57 39 waterplants.esp
58 3a RealisticGrassField.esp
59 3b Landscape Fixes For Grass Mods.esp
60 3c JKs Skyrim.esp
254 FE9 InigoWhistleKey.esp
254 FEa LoS II - JKs Skyrim patch.esp
61 3d Open Riverwood.esp
254 FEb JK's The Bannered Mare.esp
254 FEc mihailsquirrel.esp
254 FEd Bird_sound_removed.esp
254 FEe JK's The Bannered Mare ELFX patch.esp
62 3e Hothtrooper44_Armor_Ecksstra.esp
63 3f 50 More Perk Points.esp
64 40 Perk Points at Skill Levels 50-75-100.esp
65 41 ScopedBows_ArrowTweaks.esp
66 42 IcePenguinWorldMap.esp
67 43 Runandwalkpaces.esp
68 44 JaxonzRenamer.esp
254 FEf AequinoctiumWaterFix.esp
254 FE 10 Supreme Fog for Aequinoctium Weathers and Seasons.esp
69 45 DailyEggsBusyBees.esp
70 46 The Hunting Game.esp
71 47 Real Wildlife Behaviour.esp
72 48 FabLookEyesSSE.esp
254 FE 11 HairsBeastRace - Extended Plus - Replacer.esp
73 49 Khajiit_Eyes_Extended.esp
74 4a Saeri_Khajiit_Hair.esp
75 4b Warpaints&Skins+.esp
254 FE 12 Smoking Torches And Candles.esp
76 4c AmazingFollowerTweaks.esp
254 FE 13 Landscape For Grass Mods JK'S Skyrim.esp
254 FE 14 JK's Arcadia's Cauldron.esp
77 4d Frostfall.esp
78 4e Immersive Weapons.esp
79 4f ScopedBows.esp
80 50 Character Creation Overhaul.esp
81 51 CCO - Permanent Birthsigns.esp
82 52 BBD_SkyrimFishing.esp
83 53 Convenient Horses.esp
254 FE 15 CWRepairs.esp
84 54 huntervendor.esp
254 FE 16 LoS II - JKs Riverwood patch.esp
85 55 IvarsteadStore.esp
254 FE 17 JKs The Drunken Huntsman.esp
254 FE 18 LoS II - Eli's Breezehome patch.esp
86 56 RichMerchantsSkyrim_x2.esp
87 57 CCO - Diverse Races And Genders.esp
88 58 CCO - Dynamic Skill Progression.esp
89 59 CCO - Oblivion Carry Weights.esp
90 5a GoToBed.esp
91 5b Animallica.esp
92 5c Snapneck Shack.esp
254 FE 19 Dead bandits don't trigger trap.esp
254 FE 1a LoS II - SMIM patch.esp
254 FE 1b fallenbridgesSSE-Patch.esp
254 FE 1c LoS II - Skyrim Bridges patch.esp
93 5d ZIR_woodchopping.esp
254 FE 1d Draco's Beautiful Auroras - Aequinoctium Patch.esp
94 5e MoreColorfulAuroras.esp
95 5f Dr_Bandolier.esp
96 60 RSChildren.esp
97 61 My Home Is Your Home.esp
98 62 sandboxcylinderheight.esp
99 63 ZIR_UseableButterChurn.esp
100 64 Evil MasterMind Armor.esp
101 65 JaxonzEnhGrab.esp
102 66 Zikoru Swords.esp
103 67 Ordinator - Perks of Skyrim.esp
104 68 Alternate Start - Live Another Life.esp
105 69 WHF-ShoalsRest-Patch.esp
254 FE 1e Landscape Fixes For Grass mods - Alternate start Locations.esp
106 6a Open Cities Skyrim.esp
107 6b JKs Skyrim_Open Cities_Patch.esp
254 FE 1f CWR_OC_Patch.esp
108 6c Eli_Breezehome - OCS.esp
109 6d ELFX - Hardcore.esp
110 6e RealisticWaterTwo.esp
254 FE 20 JKs Skyrim_RWT_Patch.esp
254 FE 21 RealisticWaterTwo - Needs Mod Patch.esp
Edit: Guess I should have tried this first before posting a comment, but putting this mod at the very bottom of my load order fixed it. Apparently there was another mod in my load order than changed Riverwood that was loaded after this mod, causing the conflict. I still don't know what mod it is so anyone who can spot it for me so others can avoid the same issue would be fantastic.
Edit 2: I found the conflicting mod. It was "Landscape For Grass Mods JK'S Skyrim". I remembered that it makes changes in Riverwood because JK's Skyrim also affects Riverwood. Loading this mod after Landscape changes for grass mods JK's Skyrim prevents the dirt from appearing inside the houses.