About this mod
My take on making excess dragon souls useful, ported from LE to SE. Stockpiled souls improve power attacks, shout duration and power. Lose souls on death to revive, or convert souls into perk points. More features in the works.
- Requirements
- Permissions and credits
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Translations
- Italian
- Changelogs
- Donations
- Skyrim (Latest Version)
- SkyUI (For MCM)
- Rev's Game Hooks (For incoming v4.0 and up)
- SPID (For incoming v4.0 and up)
- KID (For incoming v4.0 and up)
In mid-2019, I published a mod called Souls Do Things. It was designed as a lightweight means of making dragon souls useful. While the mod was perfectly playable in my own games, a common request I got after uploading it was the need for an MCM menu fo convenience. It was a valid suggestion, as the original mod handled settings through globals set via console commands. However, I was relatively new to coding, and I found it tedious that in order to make an MCM menu, I would have to change almost all of how the various perks, spells and magic effects interacted with each other to some extent.
6 months after I released that mod, I finally found the time and motivation to give it a new crack. So here we are.
Souls Do Things 2 is my take on making excess dragon souls useful, ported from LE to SE. Stockpiled souls increase power attack damage, shout magnitude, stats, and more. Lose souls on death to revive, or convert souls into perk points. More features in the works.
Update 4.0: Major Overhaul and Enhancements (Upload incoming)
- Script Rewrite for Compatibility: All scripts have been rewritten from the ground up to improve compatibility with other mods.
- Improved Revive Compatibility: Revival system now checks for mods that handle bleedout mechanics or set the player as essential.
- Revamped MCM Interface: MCM menu has been reorganized to display actual scaling values for all settings. Settings no longer require a page refresh.
- Dragon Priest Masks Overhaul: Dragon Priest Masks updated with new (more balanced?) effects.
- Dungeon Reset Removal: The experimental dungeon reset feature has been removed due to unreliable respawn handling.
- Oghma Infinium Choice Reset: Dragon Souls can now be spent to redo your Oghma Infinium choice.
- Aetherium Artifacts Reforging: Use Dragon Souls to disassemble and reforge Aetherium artifacts at the Aetherium Forge.
- Updated Bow Attunement Effects: Bow attunement effects have been reworked with improved balance and new mesh looks.
- Farengar's Notes: Improved implementation of the notes to add a lore-friendly overview of the mod.
Dragon Soul Stockpile
- Carry Weight: Increase carrying capacity per soul (default: 5 units, configurable 0–100). Set a soul cap (default: 20 souls, 0–200) or disable.
- Health: Boost health per soul (default: 5 units, configurable 0–100). Set a soul cap (default: 25 souls, 0–200) or disable.
- Magicka: Boost magicka per soul (default: 5 units, configurable 0–100). Set a soul cap (default: 25 souls, 0–200) or disable.
- Stamina: Boost stamina per soul (default: 5 units, configurable 0–100). Set a soul cap (default: 25 souls, 0–200) or disable.
- Power Attack Damage: Increase power attack damage by x% per soul (default: 2%, configurable 0–100%). Set a soul cap (default: 10 souls, 0–200) or disable.
- Shout Cooldown: Reduce shout cooldown by x% per soul (default: 2%, configurable 0–50%). Set a soul cap (default: 10 souls, 0–200) or disable.
- Shout Duration: Extend shout duration by x% per soul (default: 0%, configurable 0–100%). Set a soul cap (default: 0 souls, 0–200) or disable.
- Shout Magnitude: Boost shout magnitude by x% per soul (default: 2%, configurable 0–100%). Set a soul cap (default: 15 souls, 0–200) or disable.
- Stockpiled Souls Display: View current Dragon Souls in the MCM.
Dragon Soul Revival
- Revive Mode: Choose from four modes:
-Mode 0 (Compatibility): Disabled for compatibility with mods like Death Alternative or Sacrosanct. -Mode 1 (Softcore): Lose souls based on Revive Cost (default: 1 soul, configurable 1–100). -Mode 2 (Mediumcore): Lose half of current souls; requires minimum souls per Revive Cost. -Mode 3 (Hardcore): Lose all souls; requires minimum souls per Revive Cost. - Revive Cost: Set souls needed to revive (default: 1 soul, configurable 1–100).
- Revive Cooldown: Set time between revives (default: 300 seconds, configurable 0–600, 0 to disable).
- Revive Delay: Set delay before revive for mod compatibility (default: 3 seconds, configurable 1–60).
- Dragon Aspect on Revive: Enable to stagger enemies and cast Dragon Aspect on revive. Set soul threshold (default: 10 souls, 0–100) and rank interval (default: 10 souls, 0–100).
- Spirit Form on Revive: Enable to become ethereal for 8 seconds after reviving.
Dragon Souls to Perk Points
- Convert souls to perk points using the "Soul Search" spell. Toggle in MCM or find the spellbook in Farengar's office for immersion.
- Configure soul cost (default: 1 soul, 1–20) and perk point output (default: 1 point, 1–20) per cast.
Dragon Soul Crafting
- Craft powerful artifacts using souls at the Skyforge (requires at least 1 soul). Configure crafting cost (default: 1 soul, 1–20).
- Aetherial Artifacts: Enable reforging of Aetherial artifacts at the Aetherium Forge (toggleable).
- 18 effects available as of v2.5. See effect list.
Attunement
- Enable interaction with Word Walls to gain buffs (Fire, Frost, or Storm). Enhance buffs using the Dragon Aspect shout.
- Configure attunement cost (default: 1 soul, 0–20). More attunements planned. Details here.
Reusable Artifacts
- Oghma Infinium: Reuse the Oghma Infinium by spending souls (toggleable). Configure reuse cost (default: 1 soul, 1–20).
- No running scripts or periodic checks; effects trigger only when needed.
- Important: Should now be compatible with most Death Alternatives. Adjust Revive Delay as necessary. If incompatible regardless of settings, disable Revive Mode (set to 0).
- Load BEFORE mods altering Miraak and use with SPID.
- Multiplicative stacking with perk-based shout scaling mods.
- Compatible with custom/mod-added shouts using the MagicShout keyword.
- Patches will be necessary for mods that alter Dragon Aspect visuals. Old patches will not work post 4.0. I'll work on this when I have time.
Mod Organizer/Vortex
- Download main file and desired optional.
- Install via mod manager.
Manual Installation
- Download .rar file and desired optional.
- Extract to Skyrim/Data folder.
Updating from 1.xx to 2.0a
- Note .esp location in load order.
- Load game, disable all MCM features, save, and exit.
- Uninstall mod.
- Load save, save again, and exit.
- Install v2.0a+ in the same load order position.
- Ensure you’re not reviving or absorbing a soul.
- Uninstall mod.
- Use a save cleaner for safety.
- Vanilladoesntreal for their generous donation.
- An anonymous donor—thank you!
- Cyborgarmgun and renzozuken1 for making Colorful Bound Weapons an open resource.
- Snipey360 for porting to Xbox—best of luck!