Skyrim Special Edition

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loffeecat

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loffeecat

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8 comments

  1. Kulharin
    Kulharin
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    was just curious.  Is a patch needed for Konahrik's accoutrements?  Or will load order resolve this?  I am seeing a couple navmesh and landscape conflicts. It looks like Konahrik's should just win, but not 100% certain.

    also do either of these dungeons have what would be considered a "boss" the dwarven ruins seemed quite obvious, the fort I am not so sure as it has two opposing forces.  I could make a patch to give em a location and make em clearable.
  2. massitha
    massitha
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    ever get radiant quest enabled with these? trying to use different dungeon mods this time around, gonna give this one a go, thank you. <3
  3. Carbon14C
    Carbon14C
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    Do radiant quests work for these?

    So far I like what I see based on the screenshots. They looks as though they fit right into the world, vanilla friendly, and don't scream "I'm a mod!".
    1. Kulharin
      Kulharin
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      do these have any kind of story component as well?
    2. loffeecat
      loffeecat
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      • 9 kudos
      Unfortunately no. I do environmental storytelling, though. I do intend to do radiant quest enabled but at the moment they are not.
    3. ijustwantthemod1
      ijustwantthemod1
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      Would love to see these radiant enabled :D I have a hard time going into dungeons without some sort of reason. Looks good though!
  4. deleted75062723
    deleted75062723
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    The more dungeons...THE MERRIER!
  5. ForRedwall
    ForRedwall
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    Great Dungeons but I thought the fort would have a bunch of trolls but I only found 1 at the very end lol