I really want this, but I donβt know how to use SSEEdit to check for camp conflicts. I donβt want to get rid of the hunter camps either, I really like coming across them.
If something bullzones and replaces a camp visited by Hunters, will that cause an issue? For example, Ruined Temple of Phynaster explodes Cliffside Retreat.
I'm playing AE now with minimal mods, and noticed the fishermen now have new outfits. Could this conflict with Better Hunters in any way? Any other reason to believe BH needs an update for AE? I want to know before I reinstall, to keep my load order as stable and crash-free as possible. I've always enjoyed this mod immensely and would be really happy with a green light.
Its a great idea this mod! BUT can you make maybe an optional version where all the hunters wear only clothes like FOR EXAMPLE the dunmer clothes from the DLC - Simple hood - pracical torso - practical bracers - practical shoes - Not that pre stoneage bullshit which bethesda implemented - Those hide / fur / pelt armors are more then retarded - Skyrim is not the dinosaur age of primates man - Those are homo sapiens and therefore already invented decent craftmanship and therefore should ONLY wear stuff which is decently crafted - Like the studded leather armor set or even the citizen clothes and a bunch of other armor in the game but NOT those APE-ARMOR called hide/fur/pelt - Well anyways this is just my humble opinion on the matter - Peace
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Edit: fixed. was a problem with bodyslide.
Other mods that conflict:
Corners of Skyrim
Helgen Reborn
Hunt of Hircine (HoH.esp)
Meeko's Shack Reborn
Smooth Shores
USSEP (possibly edited these records on purpose)
And almost any mod that edits the appropriate EDID - Editor ID in xEdit.
Please comment if you fix these! ^_^