Thanks , I have USSEP installed and the counterset meshes from that were causing a really bad join between the meshes in some areas, they should all match up everywhere now, if not let me know
I see a strange "red-green" artificial line in game when you get close to the texture. Also seen on the fourth picture when you zoom in --> http://piclair.com/p0jbd
Gotta tell you, i lost the plot with this. I thought USSEP was adding the counterset meshes but they are in vanilla anyway. I'll have a look at the textures, doesn't look great Mod should be fine now with or without USSEP, this has been one cock up after another since i updated it.
Just wanted to point out that both the "USSEP Patch" and the "USSEP Patch 2K Original Counterset" have the footrest - and that was supposed to be the difference, no?
I've decided to alter the mod page, makes more sense now, what i should have done in the first place There are versions for with and without USSEP, no patches, makes it simpler to install
This is a great bar table. Maybe one day there will be another version without bronze or just wood. Often the elegant design is even simpler and there are no decorations that interfere with the beauty of the main object. In this case, that beautiful wood texture.
Agree with you actually, i've uploaded a new version which looks seamless without the decoration. I discovered USSEP has counterset meshes which in some areas are used in place of the barset meshes, this caused some nasty appearance issues in some places, so i've included patches for USSEP in the latest version
I have noticed that collision on the Stools seems a bit weird. I'm using lots of JK's interior mods - inside the Bannered Mare for example, the stools which are directly in front of the bar (which I presume are present in Vanilla too) have proper collision. The stools which are (presumably) added by JK's mod however don't have collision. Plates, potions, etc. which are placed ontop of them just fall through. I've noticed the same inside the Temple of Kynareth.
Disabling the stool mod solves the problem and collision is fine - any thoughts?
Just opened the vanilla in Nifskope, out of the 3 meshes woodenbarstool01 has no collision data, so i would imagine that's the mesh with stuff falling through. woodenbarstool and woodenbarstoolstatic have collision although it is a bit different on each.
I'll check the meshes in USSEP, may be a vanilla problem. I'll be updating this shortly anyway. You can delete the meshes from the stool mod, would imagine it's the woodenbarstool01 from this mod which is causing it, not sure though. I don't have any JK mods at the minute ( no doubt i will though ) so i can't test what you're experiencing.
Right on. Thanks for taking my request in the first place. Oh and since you're revising a few things may I request a bit of shine on the metal strip? Sorta like the vanilla one. It's cool if you don't!
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--> http://piclair.com/p0jbd
I have noticed that collision on the Stools seems a bit weird. I'm using lots of JK's interior mods - inside the Bannered Mare for example, the stools which are directly in front of the bar (which I presume are present in Vanilla too) have proper collision. The stools which are (presumably) added by JK's mod however don't have collision. Plates, potions, etc. which are placed ontop of them just fall through. I've noticed the same inside the Temple of Kynareth.
Disabling the stool mod solves the problem and collision is fine - any thoughts?
The weird thing is - the vanilla stools' collision seems to work, I only have stuff falling through if I enable this mod...