Hello, how do we recover empty bottles.Is there an option, do I have a bug?Can we have a water bottle? The only way I managed to drink was from the wells and directly from the water.
Sounds like an issue with your load order. Place the mods here last or near last in your load order (or check out the actual problem with xEdit). Almost certainly what is happening is something loading after this mod is overwriting the bottle records and removing the scripts that return empty bottles.
I have the issue that my character is always exhausted and the leveling up is stopped because of it, what do i do to not be exhuasted or to just turn it off.
I haven't played in couple years, so I'm going from a very rusty memory. I believe certain diseases prohibit stamina generation. Check your current magic effects and look for a disease impacting you. For most (all I think) a Cure Disease potion should clear things up. You may also want to check out the MCM, I think there are options to tone down/turn off negative effects.
Thank you for the reply, I figured it was because I needed rest or poisoned, so I slept and took that potion for diseases, but there is no change. I don't really see how to change it on MCM, I can only change how quickly i get tired
I seem to recall being stuck in a similar situation once but can't recall the fix. I don't think it wasn't technical issue, pretty sure it was something in game. To rule out this mod, you could disable RND to see if the problem clears. If you haven't already, you may want to check out the CACO MCM too. There might be some relevant settings there.
I was just having this issue. In the MCM there is a feature on diseases, I think it was in CACO where "Disease affects Fatigue" is auto checked. So I just unchecked it and problem solved.
I have checked the aforementioned settings in CACO however no such settings in there is found. I found a similar one in Realistic Needs MCM (iwant) named Disease Fatigue which I unchecked and is still making me more tired when I sleep. I tried checking it back for testing purposes but problems remains.
Hello, the mod is added and installed but it doesn't seem to be firing? I don't see messages telling me to eat and drink. I use Complete Alchemy and Cooking Overhaul and I am sure I have the right version installed. It is possible that I made a mistake somewhere along the installation process however. I will try to post my Load Order and/or see if we can diagnose the issue. This is on a brand new save as I was just testing to make sure the mods all worked right:
1. The mod list looks like it is sorted mostly alphabetically. By itself that isn't necessarily a problem, but I'd typically expect to see things a bit more jumbled if things were sorted by LOOT or a similar process. If you haven't vetted the sorting of your mods I'd start there. In my experience, LOOT was a good starting point (though that was a couple of years ago).
2. You have some CACO update/remaster mods I'm not familiar. They may or may not work fine, but as you're having issues you may want to start with the base mod linked on the requirements tab here. When problems arise, I always suggest rolling back to the most basic then working back to the target once you're sure the basics work.
3. The linked list looks like mod names (MO2 left window maybe) as opposed to plugins (.esp, .esl, etc.). Assuming your plugins are sorted as per the linked list. You may be overwriting this mod with the previously mentioned CACO update/remaster files. Even if they are compatible, that positioning could be the source of the issue.
When in doubt, start with the basics: CACO, iWant, an alternate start mod to ease testing, and core basics like SKSE and SkyUI. If it works at that point, you know the core setup works. From there you can gradually add mods until you find things break.
That should be better. In any event I am going to try moving Iwant down quite a bit, fire it up and see what happens. I am still level 1 so this isn't a big deal at the moment. I do use LOOT but also know now to rely on it fully.
Use the latest release of the two. The patch here was last updated to align to RWT 5.1. Looks like Realistic Needs and Diseases All-In-One for USSEP now has a RWT 5.6 patch now, so I'd suggest using that one. Both patches do the same thing, which is to add Cause Damage flags.
Realistic Needs and Diseases All-In-One for USSEP maintainer Ro84 is looking for a capable person to take over ongoing maintenance and development of the mod. If you have experience with xEdit and Papyrus and are interested in learning more about the opportunity, please direct message Ro84.
I'm not sure If I'm doing something wrong but it seems like every time I pick up an item with the Dynamic naming on it doubles it's tags permanently and then every few minutes the tags are doubled again. Had a single apple in my inventory become and ungodly abomination of (juicy) tags xD
Not sure that there’s anything wrong with your usage, more likely you’ve run into buggy situation. When building I saw this behavior and thought I’d work out all the paths trigger it. It’s possible there’s still a problem path somewhere. To start, I’d suggest clean saving it out (or better yet, starting with a save it was never part of) then reinstalling. Also, trying it out on a new game with a minimal mod set is a good way to check for basic operations working as expected. Finally, if you have anything else dealing with food in the load order, it’s possible there’s a previously unidentified conflict.
Idk why but i don't have effect change :( i try to see in xedit but the only conflict is with caco xD , and load order is good too :( any idea where it could come from?
xEdit should clearly show the iWant changes winning if you are loading the entire mod listed used in gameplay. Most notably, iWant RND for CACO.esp should be overwriting records from at least Skyrim.esm and CACO and not being overwritten by other mods. Check the Ingestible branches in xEdit. RND is magic effect attached to ingestible driven. Not seeing effect changes (e.g., "Filling meal" in the descriptions) indicates iWant RND for CACO.esp is not winning the load last competition in the load order.
I don't know why, but everytime I consume soups and stews, the hunger indicator jumps into glutted, despite checking the force satiation first option. Also mead and wine no longer generate empty bottles anymore when consumed.
Probably because I downgraded my game using the Best of Both Worlds option, is this mod compatible with that patch?
Downgrading is probably not the issue, I don’t foresee any impact with different executable versions (assuming dependencies can be met). More likely is a load order issue. The mead/wine issue indicates the RND records are being overwritten. At a minimum, I’d run things through LOOT. Ideally, check things out in xEdit. The old standby of confirming things work with a minimal load order is also a good approach if xEdit/LOOT don’t clear things up.
Turns out this mod might not be compatible with CACO Survival Mode Patch. That patch just wrecks the food item effects of CACO foods, thus in turn wrecks the effects of this patch as well.
I wasn't able to identify exactly which patch you were referencing to confirm in xEdit but that explanation makes a ton of sense. If you'd like to link the patch you mentioned, I'll see what making the two compatible would take. No promises, but sometimes it's a few drag and drop operations to fix.
I used Add Item Menu mod to look at the different mods with food. I took note of the CACO_Survival Mode_Patch from kryptopyr's Automated Patches. I disabled it. Long story short, RND now works with the foods from CACO. Just thought I would put it out there. However, I would still like to see a patch for this issue. A patch fixing a patch?
A patch patching a patch is certainly a thing, however the challenge in this case is Survival Mode and RND effectively overlap as methods to handle food consumption. Technically, the Survival Mode effects could be added to the RND/CACO items but then it would be a sort of illogical scenario where multiple hunger engines are at work with varying effects. Perhaps interesting, but not really the intended functioning of any of the mods involved.
Glancing over the CACO Survival Mode patch (wow, kryptopyr's been busy), your best bet, if you want to try running all three, might be loading iWant RND for CACO.esp after the Survival Mode patch. From xEdit, that looks like it would give decent results if you want to use Survival Mode and RND together. Survival Mode does handle more than food so it could make sense to use it for temperature effects while overwriting the food items with RND effects. This might work out okay but there could be a few oddities.
A more thorough combination SM+CACO+RND patch looks possible, but it would require evaluating each conflict for logical consistency and applying effects where they make sense. Basically, I'd imagine this would result in patching out the SM hunger engine (which the load order above more or less does). Not something on my radar anytime soon but who knows when a whim and block of time might catch me in the modding mood. The mod is open source and separate patch layered over both mods would work just as well, so it's always possible someone will knock it out if I never get to it.
This mod isn't working for me - CACO & 'vanilla' foods/drinks don't affect RND hunger/thirst. Drinking from streams does work, so it seems to be an items issue. I'll try the dynamic option of this mod for now, but I was wondering if there's any troubleshooting that can be done for no default foods/drinks working.
FIXED: LOOT sorting in Mod Organizer 2 messes up the load order. Manually moved some stuff around & all items work now.
i also have this problem and use Vortex. how do i fix vanilla foods/drinks not working? as in mine dosent say medium or large meal raw meal and doesent effect hunger or thirst.
I'm not familiar with exactly how it's done in Vortex, but the main thing is to move the iWant* plugins after conflicting mods. If you're not sure how to check for conflicts a (relatively) safe approach for this mod (not all mods) it to load it last or very near last.
Right. You very likely have another mod overwriting the changes from this mod. Skyrim uses a last loaded wins system. It’s a huge rabbit hole, but if you’re interested, learning xEdit can show you what’s going on. If you just want to play, putting the iWant items toward the bottom of your load order should sort things out without much impact on other things. If that last sentence doesn’t make sense, I’d recommend a quick YouTube search for “vortex Skyrim load order.” I’m sure there’s more than a few that can clear it up easier than this text will.
I'm not getting the hunger/thirst effect with this patch on. It keeps food at the default effects (like restoring health). Could this be a Load order issue? It's been driving me nuts since I updated my skyrim.
Here's my modlist/plugin load order at the current moment. https://modwat.ch/u/dragonbaron123
Almost certainly a load order issue. Checking in xEdit is the cleanest way to figure out where to put the mods based on your load order.
A more brute force method is to move the iWant*.esp files to the end of the load order (e.g. after 820 in your list). As a practical matter, the iWant patches are (?mostly?) only touching food records, so there's not likely to be much impact with this approach.
485 comments
Hello, how do we recover empty bottles.Is there an option, do I have a bug?Can we have a water bottle? The only way I managed to drink was from the wells and directly from the water.
I have the issue that my character is always exhausted and the leveling up is stopped because of it, what do i do to not be exhuasted or to just turn it off.
Please and thank you!
I figured it was because I needed rest or poisoned, so I slept and took that potion for diseases, but there is no change. I don't really see how to change it on MCM, I can only change how quickly i get tired
https://pastebin.com/sA5A4XGA
1. The mod list looks like it is sorted mostly alphabetically. By itself that isn't necessarily a problem, but I'd typically expect to see things a bit more jumbled if things were sorted by LOOT or a similar process. If you haven't vetted the sorting of your mods I'd start there. In my experience, LOOT was a good starting point (though that was a couple of years ago).
2. You have some CACO update/remaster mods I'm not familiar. They may or may not work fine, but as you're having issues you may want to start with the base mod linked on the requirements tab here. When problems arise, I always suggest rolling back to the most basic then working back to the target once you're sure the basics work.
3. The linked list looks like mod names (MO2 left window maybe) as opposed to plugins (.esp, .esl, etc.). Assuming your plugins are sorted as per the linked list. You may be overwriting this mod with the previously mentioned CACO update/remaster files. Even if they are compatible, that positioning could be the source of the issue.
When in doubt, start with the basics: CACO, iWant, an alternate start mod to ease testing, and core basics like SKSE and SkyUI. If it works at that point, you know the core setup works. From there you can gradually add mods until you find things break.
https://pastebin.com/mzc37E5k
That should be better. In any event I am going to try moving Iwant down quite a bit, fire it up and see what happens. I am still level 1 so this isn't a big deal at the moment. I do use LOOT but also know now to rely on it fully.
Appreciate the quick response.
Problem solved!
Realistic Needs and Diseases All-In-One for USSEP maintainer Ro84 is looking for a capable person to take over ongoing maintenance and development of the mod. If you have experience with xEdit and Papyrus and are interested in learning more about the opportunity, please direct message Ro84.
Probably because I downgraded my game using the Best of Both Worlds option, is this mod compatible with that patch?
I disabled it. Long story short, RND now works with the foods from CACO.
Just thought I would put it out there.
However, I would still like to see a patch for this issue.
A patch fixing a patch?
Glancing over the CACO Survival Mode patch (wow, kryptopyr's been busy), your best bet, if you want to try running all three, might be loading iWant RND for CACO.esp after the Survival Mode patch. From xEdit, that looks like it would give decent results if you want to use Survival Mode and RND together. Survival Mode does handle more than food so it could make sense to use it for temperature effects while overwriting the food items with RND effects. This might work out okay but there could be a few oddities.
A more thorough combination SM+CACO+RND patch looks possible, but it would require evaluating each conflict for logical consistency and applying effects where they make sense. Basically, I'd imagine this would result in patching out the SM hunger engine (which the load order above more or less does). Not something on my radar anytime soon but who knows when a whim and block of time might catch me in the modding mood. The mod is open source and separate patch layered over both mods would work just as well, so it's always possible someone will knock it out if I never get to it.
FIXED: LOOT sorting in Mod Organizer 2 messes up the load order. Manually moved some stuff around & all items work now.
Here's my modlist/plugin load order at the current moment. https://modwat.ch/u/dragonbaron123
A more brute force method is to move the iWant*.esp files to the end of the load order (e.g. after 820 in your list). As a practical matter, the iWant patches are (?mostly?) only touching food records, so there's not likely to be much impact with this approach.