File information
Last updated
Original upload
Created by
HellLizardUploaded by
HellLizardVirus scan
Tags for this mod
Activity logs
This page was last updated on 10 February 2023, 2:59PM
- Changelogs
-
-
Version 7.3.1
- ADDED - Dragon Lair dungeon music (extension of exterior dungeon music option)
- FIXED - [Core]: Dragon Lair dragons enabled combat tracks, now only checks if Dragon Rising is complete or not, previously had it checking the dragons enabled global value which seems a bit fickle
- FIXED - [Exterior dungeon music]: Missed changing Yngol Barrow to Winterhold hold instead of eastmarch in the morrowind solstheim option
- CHANGED - [Core]: Cell -7, 25 given Marsh music type to try and ensure that's what it is, was using skills menu music somehow
- CHANGED - [Exterior dungeon music]: Expanded Northwatch Keep location radius a bit, should better match Imperial Stone's changes now although I can't really do anything about Icewater Jetty taking a large chunk of the area
-
Version 7.3
- FIXED - [Core]: Mountain dragon combat tracks were still restricted if in beast form
- FIXED - [Core]: Sun Stone was using Tel Mithryn town music due to having Tel Mithryn as it's parent location, the parent location has been changed to just Solstheim Location which 2 of the other stones already are, I don't know if this will cause any issues or not, as far I'm aware that stone only has reavers around it so I'm not sure why it would or why it's considered part of Tel Mithryn
- FIXED - [Morrowind Solstheim]: Vahloks Tomb was missing the DCS dragon priest lair identifying keyword being carried over in this option
- FIXED - [Morrowind Solstheim]: Kolbjorn was also missing the dragon priest lair keyword
- FIXED - [Morrowind Solstheim]: White Ridge Barrow was changed from being identified as a dragon priest to a warlock lair but this change was missing being carried over
- ADDED - [Core]: Duplicate dragon combat tracks that should play for ANY non major boss targets at a dragon lair, this is an attempt to counter other mods such as SIC adding other enemies to these places
- ADDED - [Core]: Duplicate first 20 normal tracks that should play for ANY non major boss targets at a dragon lair before dragons are globally enabled
- ADDED - [Cutting Room Floor Patch]: Solstheim cell <9, 20> given to Saering's Watch location carried over
- ADDED - [ESO Imports Patch]: Tamriel cells <33, -3>, <33, -2> and <32, -2> given to DragonLair08 change carried over
- ADDED - [Core]: Shivering Isles combat
- ADDED - [Supported Mods]: Patch and keyword distribution for Saints and Seducers Extended Cut
- ADDED - [Supported Mods]: Patch to assign the dwarven ruins keyword to part of Forogtten Seasons that didn't have it so they are recognized by DCS as being in a dwarven ruin
- ADDED - [Supported Mods]: 2 optional patches for Nchuanthumz Dwarven Home, 1 to expand the default dungeon music to use dwarven ruin tracks and the other to change it from dungeon to home music
- ADDED - [Patches]: Vernim Wood patch so area and interiors use village music
- ADDED - [Patches]: Greymoor patch so area and interiors use village music
- CHANGED - [Ext. Dungeon Music]: Expanded Bleakfalls Barrow area (again? could have sworn I already did it but evidence suggests otherwise)
- CHANGED - [Core]: BonechillPassageExterior02 was changed to be part of Acient's Ascent (DragonLair02Location)
- CHANGED - [Core]: Wilderness <0, -25> changed to be part of Ancient's Ascent (DragonLair02Location)
- CHANGED - [Core]: Wilderness <-1, -23> changed to be part of Ancient's Ascent (DragonLair02Location)
- CHANGED - [Core]: Wilderness <22, -25> changed to be part of Autumnwatch (DragonLair04Location)
- CHANGED - [Core]: Wilderness <22, -24> changed to be part of Autumnwatch (DragonLair04Location)
- CHANGED - [Core]: Wilderness <33, -3> changed to be part of Bonestrewn Crest (DragonLair08Location)
- CHANGED - [Core]: Wilderness <33, -2> changed to be part of Bonestrewn Cres (DragonLair08Location)
- CHANGED - [Core]: Wilderness <32, -2> changed to be part of Bonestrewn Crest (DragonLair08Location)
- CHANGED - [Core]: Wilderness <31, -2> changed to be part of Bonestrewn Crest (DragonLair08Location)
- CHANGED - [Core]: Wilderness <31, -3> changed to be part of Bonestrewn Crest (DragonLair08Location)
- CHANGED - [Core]: Wilderness <16, 3> changed to be part of Shearpoint (DragonLair09Location)
- CHANGED - [Core]: Wilderness <17, 3> changed to be part of Shearpoint (DragonLair09Location)
- CHANGED - [Core]: Wilderness <18, 3> changed to be part of Shearpoint (DragonLair09Location)
- CHANGED - [Core]: Wilderness <18, 4> changed to be part of Shearpoint (DragonLair09Location)
- CHANGED - [Core]: Wilderness <18, 5> changed to be part of Shearpoint (DragonLair09Location)
- CHANGED - [Core]: Wilderness <19, 4> changed to be part of Shearpoint (DragonLair09Location)
- CHANGED - [Core]: Wilderness <-11, 7> changed to be part of Eldersblood Peak (DragonLair10Location)
- CHANGED - [Core]: Wilderness <-12, 8> changed to be part of Eldersblood Peak (DragonLair10Location)
- CHANGED - [Core]: Wilderness <-11, 10> changed to be part of Eldersblood Peak (DragonLair10Location)
- CHANGED - [Core]: Wilderness <-10, 10> changed to be part of Eldersblood Peak (DragonLair10Location)
- CHANGED - [Core]: Wilderness <-9, 9> changed to be part of Eldersblood Peak (DragonsLair10Location)
- CHANGED - [Core]: Wilderness <-9, 8> changed to be part of Eldersblood Peak (DragonLair10Location)
- CHANGED - [Core]: Wilderness <-8, 8> changed to be part of Eldersblood Peak (DragonLair10Location)
- CHANGED - [Core]: Wilderness <-8, 9> changed to be part of Eldersblood Peak (DragonLair10Location)
- CHANGED - [Core]: Wilderness <-9, 7> changed to be part of Eldersblood Peak (DragonLair10Location)
- CHANGED - [Core]: Wilderness <-10, 7> changed to be part of Eldersblood Peak (DragonLair10Location)
- CHANGED - [Core]: Wilderness <-8, 8> changed to be part of Eldersblood Peak (DragonLair10Location)
- CHANGED - [Core]: Wilderness <22, 17> changed to be part of Mount Anthor location
- CHANGED - [Core]: Solstheim Wilderness <11, 21> changed to be part of Saering's Watch location
- CHANGED - [Core]: Solstheim Wilderness <10, 21> changed to be part of Saering's Watch from Castle Karstaag
- CHANGED - [Core]: DLC2POIChest01 <9, 20> changed to be part of Saering's Watch
- CHANGED - [Core]: DLC2CastleKarstaagRuinsExterior02 <9, 21> changed to be part of Saering's Watch
-
Version 7.2
- FIXED - [Fomod]: When the updated Hammet Dungeon Pack option was added I accidentally replaced old Vuldur version, both should be available now
- FIXED - [Core]: Forced Coast music type in a few cells near Ravenscar that are just outside of a defined region (cells <-22, 30> [000091DB] <-23, 30> [000091DC] and <-24, 30> [000091DD]
- FIXED - [Core]: Forced Coast music type in a few cells near the Dainty Sload that are just outside of a defined region (cells <-15, 29> [000091F5] and <-14, 29> [000091F4])
- FIXED - [Core]: Removed DeadCroneRockLocation from cell <-40, -5> [0007645] in the main Explore esp this time, this is for the exterior dungeon music which this cell is a fair bit detached from the actual dungeon location cells which caused out of place dungeon music for this one cell then went back to Reach music before reaching the actual dungeon location area
- FIXED - [Exterior Dungeon Music]: The regular option was missing giving Northwatch as a thalmor location and was still warlock
- FIXED - [Exterior Dungeon Music]: The regular option was missing giving Kolbjorn the DCS dragon priest lair keyword
- ADDED - [Patches]: Support for Amber Guard
- ADDED - [Patches]: Support for Granite Hall
- ADDED - [Patches]: Support for Reich Corigate
- ADDED - [Core]: Major town exteriors should have town music along their perimeter now, designed for use with exterior expanding mods I use such as Ryn's Whiterun City Limits
- ADDED - [Core]: Raven Rock Abandoned House should now use Raven Rock town music
- ADDED - [Patches]: Support for Dunpar Wall
- ADDED - [Patches]: Support for Oakwood (Schlitzohr ver)
- ADDED - [Patches]: Support for Amol Village
- ADDED - [Patches]: Support for Fleetford
- ADDED - [Patches]: Support for Iggath
- ADDED - [Patches]: Support for Lainalten
- ADDED - [Patches]: Support for Laintar Dale
- ADDED - [Patches]: Support for Sunthgat
- ADDED - [Patches]: Support for Syerscote
- ADDED - [Patches]: Support for Better Tel Mithryn
- ADDED - [Patches]: Support for Quaint Raven Rock
- ADDED - [Patches]: Support for Granite Hill (Skyking ver.)
- ADDED - [Patches]: Support for Second Great War
- ADDED - [Patches]: CRF patch now adds village music around Stonehills
- ADDED - [Patches]: CRF patch now adds village music to Frost River Farm
- ADDED - [Patches]: Support for Arthmoor's Whistling Mine Expansion so Whistling Mine exterior and interiors use the village music type.
- ADDED - [Patches]: Support for Ryn's Snazzy Last Vigil and Ebony Warrior Overhaul
- ADDED - [Patches]: Support for The Great Towns - Minor Cities and Towns
- ADDED - [Patches]: Support for The Great City of Dawnstar
- ADDED - [Patches]: Support for The Great City of Dragon Bridge
- ADDED - [Patches]: Support for The Great City of Falkreath
- ADDED - [Patches]: Support for The Great City of Morthal
- ADDED - [Patches]: Support for The Great City of Rorikstead
- ADDED - [Patches]: Support for The Great City of Winterhold
- CHANGED - [Ext Dungeon Music]: Improved Faldar's Tooth exterior music area
- CHANGED - [Ext Dungeon Music]: Removed Orotheim as valid for exterior music
- CHANGED - [Ext Dungeon Music]: Increased area covered for Ryn's Valtheim Keep Re-covered
-
Version 7.1
- FIXED - [Core]: GUILD Vampire, some guild tracks were missing the quest stage condition for the Dawnguard siege which is intended to use Tension tracks during this time
- FIXED - [Core]: GUILD Vampire, exterior was completely devoid of exploration music, it should now work like the exterior dungeon music option and use the GUILD VAMPIRE dungeon tracks while around the exterior of the castle
- FIXED - [Core]: The above fix should also in theory fix an oversight with mod added cells using the MUSDungeonDLC1VampireCastle music type, those should now also use the dungeon tracks if the player is a vampire, previously it looks like nothing was able to be used if the player was a vampire due to restriction conditions that allow guild and dungeon tracks to be used in the same music type, these tracks however also had very specific location conditions that would not work for new locations
- FIXED - [Core]: The above did fix Forebear's Holdout which I wasn't even aware used Castle Volkihar's music type
- FIXED - [Stingers]: LevelUp31-40 were never re-pathed after being duplicated from LevelUp30
- FIXED - [Helgen Reborn]: Missed adding new Thalmor location keyword to the Thalmor Prison, which actually did not have any location data so had to also make that
- FIXED - [Core]: When using default restrictive rules DUNGEON ALL should now be excluded from use in Apocrypha Black Book dungeons properly
- FIXED - [Exterior Dungeon Music]: Mzinchaleft had an entire tower outside it's location zone
- FIXED - [Core]: Ancestor Glade not using Cave category
- FIXED - [Core]: Missed pathing all new Chargen tracks (31-50) so it's been duplicates of 30 this whole time
- ADDED - [Additional KYWD Distribution]: Keyword patch for Animallica (weak only, so if you don't want to use weak ignore it)
- ADDED - [Region Patch]: Combination patch for basic Catheral Weathers Diverse Seasons with Audio Overhaul Skyrim and Sounds of Skyrim Complete only was missing
- ADDED - [Exterior Dungeon Music Patches]: Location radius extension patch for use with Ryn's Robber's Gorge or a similar mod that expands the area beyond the vanilla location radius
- ADDED - [Exterior Dungeon Music Patches]: Location radius extension patch for use with Ryn's Valtheim Keep or a similar mod that expands the area beyond the vanilla location radius
- ADDED - [Exterior Dungeon Music Patches]: Location radius extension patch for use with Ryn's Halted Stream Camp or a similar mod that expands the area beyond the vanilla location radius
- ADDED - [Exterior Dungeon Music Patches]: Location radius extension patch for use with both Ryn's Halted Stream Camp and Ryn's Whiterun Outskirts or a similar mod that expands the area well beyond the vanilla location radius
- CHANGED - [Core]: Soul Cairn CombatNormal increased to 50
- CHANGED - [Core]: Soul Cairn Dungeon increased to 150
- CHANGED - [Core]: Soul Cairn Search increased to 20
- CHANGED - [Core]: Removed Forgotten Vale CombatWeak tracks
- CHANGED - [KYWD Dist]: Updated Vominheim for New Vominheim
- CHANGED - [KYWD Dist]: Updated Hammet's Dungeon Pack for 2.04
-
Version 7.0
- FIXED - Broken condtion within every All combat track in alternate rules types
- FIXED - 0AllAnySkyrimCombatNormal183 was missing from being changed in Simple rules option
- FIXED - Missed extending finale timing in Cyrodiil Rules Type Options
- FIXED - Bloodchill Manor Patch to change music from castle to home was not being installed due to no file path in fomod
- ADDED - Missile's CC Goblins Addon support
- ADDED - BOSS - Shadow
- ADDED - BOSS - The Guardian
- ADDED - BOSS - Web Mother
- ADDED - BOSS - The Messenger
- ADDED - BOSS - Dead Man's Dread Crew
- ADDED - BOSS - The Sky Orchestrator
- ADDED - BOSS - Dremora Sovereign
- ADDED - BOSS - Crimson Dirks
- ADDED - DUNGEON - Thalmor
- ADDED - DUNGEON - Thalmor Embassy
- ADDED - Location based music track records for Durnehviir to try and ensure the unique boss music is used, will play for any targets within designated area
- ADDED - Distance to final battle marker based music track records for Arch Curate Vyrthur to try and ensure unique boss music is used, will play for any targets within designated area
- ADDED - Location based music track records for Forgemaster to try and ensure the unique boss music is used, will play for any targets within designated area
- ADDED - Distance to MQ104DragonBRef based music track records for Mirmulnir to try and ensure the unique boss music is used, will play for any targets within designated area
- ADDED - Location based music track records for Soul Cairn Reaper to try and ensure the unique boss music is used, will play for any targets within designated area
- ADDED - Mixed Riding option, allows both riding and general exploration music instead of just riding tracks when riding a mount
- CHANGED - Removed Bannermist Tower as an exterior dungeon music location
- CHANGED - Removed Witchmist Grove as an exterior dungeon music location
- CHANGED - Removed Wolfskull Cave as an exterior dungeon music location
- CHANGED - Rorrikstead and surrounding cells have been set to the Village music type to try and ensure it stays consistent
- CHANGED - Character Generation (CHARGEN) increased from 30 to 50
- CHANGED - Increased stingers Clear to 50
- CHANGED - Increased stingers Death to 50
- CHANGED - Increased stingers DiscoverDungeon to 50
- CHANGED - Increased stingers Dread to 50
- CHANGED - Increased stingers LevelUp to 40
- CHANGED - Increased stingers Reveal to 40
- CHANGED - Increased stingers Reward to 50
- CHANGED - Increased stingers Word to 15
- CHANGED - Removed all perktree tracks and replaced with non-location specific Skills tracks in a new SKILLS category folder
- CHANGED - Removed all location specific stingers in favor of easier to handle general stingers
- CHANGED - Stingers have been moved to their own category outside of ALL
- 7.0.1 - FIXED - Missing directories for Dungeon Thalmor and Thalmor Embassy
- 7.0.1 - FIXED - KYWD Distribtion for Dragur Upgrades and Improvements was not flagged as esl, it should be now
- 7.0.1 - FIXED - Dungeon Sewers has for all this time since being introduced had a missing subfolder which is where the music files are actually suppoed to be, that should be fixed now
-
Version 6.0
- FIXED - All Any Province had 2 forsworn camp conditions instead of a falmer hive condition
- FIXED - New DCS Falmer Hive location keyword condition was missing from Falmer Hive tracks
- FIXED - Odd rogue edits
- FIXED - Ice tracks were missing from CYRMUSDungeonCave music type causing a few locations in Bruma to be silent due to Ice being the only valid tracks
- FIXED - Any Province was not restricted from Cyrodiil dungeon types for the standard restricted rules type
- ADDED - LocSetCave & LocSetCaveIce keyword to Shrouded Grove location
- ADDED - BOSS UMBRA category, like the dlc bosses this is quest scripted so no need for a new keyword nor npc edit
- ADDED - DUNGEON DEADLANDS category
- ADDED - DCS Ayleid Ruins location type keyword for use with ayleid ruins outside Beyond Skyrim Bruma
- ADDED - DCS Cave Cyrodiil location type keyword
- ADDED - Cyrodiil Dungeon Cave category so cyrodiil caves can use a new music set separate from Skyrim caves
- ADDED - DCS Fort Cyrodiil location type keyword, intended for use with Fort Pale Pass namely since last I tested it used the Skyrim fort set due to not having the new fort location keyword Bruma uses for the dungeon forts
- ADDED - DCS Goblin Den location type keyword for use with goblin dens outside Beyond Skyrim Bruma or for places that need it but kept out of the radiant quest system
- ADDED - DCS Warlock Lair location type keyword to be used to identify places as warlock lairs without being in the radiant quest system
- ADDED - Optional esps to change most AE new houses to use MUSTownTest so they use DCS' HOME category
- ADDED - Optional to disable search tracks for explore, they're not disabled for dungeons though
- CHANGED - Ayleid Ruins no longer exlcusive to Cyrodiil however due to there not being a universal location type keyword officially supplied DCS has to make one and will need to be patched for any ayleid ruins outside of Beyond Skyrim Cyrodiil
- CHANGED - Goblin Den no longer exclusive to Cyrodiil, same thing applies
- CHANGED - Skyrim cave tracks removed for Bruma and replaced with new Cyrodiil cave tracks
- CHANGED - Patched SRCEO Combat ID for new dragon priest boss music keywords
- CHANGED - Missed a few things being changed for SRCEO
- CHANGED - Exterior Dungeon Music - 1 cell at Alftand has been added as it's location so music doesn't change several times while on the walkway down to the interior
- CHANGED - Exterior Dungeon Music - 3 cells around Fellglow Keep exterior have been added as it's location
- CHANGED - Exterior Dungeon Music - 1 cell right at Halted Stream's entryway has been given it's location so it doesn't swap music types just as you enter and leave the interior
- CHANGED - Exterior Dungeon Music - White River Watch removed and moved to new Skyrim Reborn Whiterun Hold patch
- CHANGED - Exterior Dungeon Music - Swindler's Den removed and moved to new Skyrim Reborn Whiterun Hold patch
- CHANGED - Finale times are now a nice uniform of 10min across all combat tracks so have fun with that, the CK won't allow much more than this so it's about as good as it gets
- 6.0.1 ADDED - Support for RAID Weathers, due to the nature of the mod Wet & Cold option was left out intentionally
- 6.0.1 CHANGED - Pavo's House music type changed from Tundra to Reach for consistency
- 6.0.1 CHANGED - Salvius Farm music type changed from Tundra to Reach for consistency
- 6.0.1 CHANGED - Merryfair Farm music type changed from Pine to Fall for consistency
- 6.0.1 CHANGED - Snow-Shod Farm music type changed from Pine to Fall for consistency
- 6.0.1 CHANGED - Heartwood Mill music type changed from Pine to Fall for consistency
- 6.0.1 CHANGED - Sarethi Farm music type changed from Pine to Fall for consistency
- 6.0.1 CHANGED - Riften Stables music type changed from Pine to Fall for consistency
- 6.0.1 CHANGED - Riften Wharehouse music type changed from Pine to Fall for consistency
- 6.0.1 CHANGED - Riften Fishery music type changed from Pine to Fall for consistency
- 6.0.1 CHANGED - Riften Black Briar Meadery changed from Pine to Fall for consistency
- 6.0.1 CHANGED - Riften Honeyside changed from Pine to Town for consistency and so DCS' HOME category works
- 6.0.1 CHANGED - Anga's Mill music type from Mountain to Snow for consistency
- 6.0.1 CHANGED - Hlaaulu Farm music type from Mountain to Snow for consistency
- 6.0.1 CHANGED - Stonehills Sorli's House music type from Mountain to Snow for consistency
- 6.0.1 CHANGED - Hollyfrost Farm music type from Mountain to Snow for consistency
- 6.0.1 CHANGED - Brandy Mug farm music type from Mountain to Snow for consistency
- 6.0.1 CHANGED - Windhelm Wharehouse music type from Mountain to Snow for consistency
- 6.0.1 CHANGED - Honningbrew Meadery music type from Pine to Tundra
- 6.0.2 - FIXED - Missed updating the fomod for RAID Weathers addition
- 6.0.3 - FIXED - Generic boss tracks now have a restriction to be excluded for targets with the lockout keyword, should reduce the possibility of generic being used instead of named special ones
- 6.0.3 - FIXED - Warlock Lair combat restricted so Ash Spawn should take priority
- 6.0.3 - FIXED - Dwarven Ruins boss 25 had impossible conditions
- 6.0.3 - ADDED - Support for Here There Be Monsters: Sign of Cipactli
-
Version 5.5
- -ADDED - Implemented a new location keyword system for handling areas not covered so they receive the expected music set without becoming valid in the radiant quest system and causing issues like bounty quests to be in quest locked locations
- --Brinewater Grotto should now be recognized as a cave or bandit camp by DCS only
- --Bronze Water Cave should now be recognized as a cave by DCS only
- --Forebear's Holdout should now be recognized as a cave or vampire lair by DCS only
- --Glacial Crevice should now be recognized as a falmer hive by DCS only
- --Vahlok's Tomb should now be recognized as a dragon priest lair by DCS only
- --Japhet's Folly should now be recognized as a bandit camp by DCS only
- --Pinewatch should now be recognized as a bandit camp by DCS only
- --Rebel's Cairn should now be recognized as a forsworn camp by DCS
- --Ancestor Glade should now be recognized as a cave by DCS only
- --Darkfall Cave should now be recognized as a cave by DCS only
- --Darkfall Passage should now be recognized as a cave or falmer hive by DCS only
- --Kolbjorn should now be recognized as a dragon priest lair by DCS only
- ADDED - Rimerock Burrow given LocSetCaveIce keyword so it's considered as such (LocSetCaveIce doesn't appear to be used by vanilla radiant quest system)
- ADDED - Orphan's Tear location given to a few more cells around it including one already named for the location but lacking it
- ADDED - Music type added to High Hrothgar's location so it should continually play while inside and outside
- ADDED - Keyword distribution files (aka as Combat IDs) now have Boss only options so CombatWeak tracks aren't used for those who don't want them
- ADDED - Demo version with drasically reduced max track count (max of 20), intended for new users to have an easier time getting things working in a minimal setup first
- FIXED - Added a NOT Dragon Priest Lair condition to Cave & Ice which while not an issue with vanilla mod locations like Hammet's Dungeon Pack ended up mixing the sets
- FIXED - Cyrodiil option was reverting changes to some things
- FIXED - CaveCombatNormal23 was missing some conditions
- FIXED - A lot of stingers were in the wrong music types, clear in discover dungeon, level up in discover dungeon, word of power in reveal, death in reward, and so on, how it's gone this long without notice is beyond me
- FIXED - Reach Imperial Military camp had wrong music type assigned
- CHANGED - Removed individual dungeon stingers - Dread, Reveal, WordOfPower
- CHANGED - Exterior Dungeon Music - Stumbling Sabrecat changed to maintain Fort music
- CHANGED - Removed keyword change to Abandoned Lodge so it will no longer be recognized as a warlock lair
- CHANGED - White Ridge Barrow changed from LocTypeDragonPriestLair (DCS added) to LocTypeWarlockLair (still radiant quest keywords so let me know if it causes issues but I think this is a safe place to be sent for one)
- CHANGED - DCS Beyond Reach - Now makes use of the new keywords so faction sets are used without interfering with the radiant quest system, Witchmen Lairs should now use Forsworn Camp music
- CHANGED - Updated Bruma esps for Bruma 1.5.4
- CHANGED - Updated Beyond Reach esps for Beyond Reach 4.5.1
- CHANGED - Updated Wyrmstooth esps for Wyrmstooth 1.19.8
- CHANGED - Updated Vominheim for Land of Vominheim 2.04.1
- CHANGED - Doesn't Queue flag removed from WordOfPower to see if it solves it not playing in some instances
- CHANGED - Helgen Reborn was compacted and flagged ESL
-
Version 5.4
- FIXED - Region - CW-AOS-SoSC - was still wanting Arthmoor version of Sounds of Skyrim
- FIXED - Region - CW-AOS-SoSC
- FIXED - Region - CW-SoSC
- FIXED - Region - CW-SoSC-WC
- FIXED - Region - OW-SoSC-WC - was not flagged esl
- CHANGED - Exterior Dungeon Music attempted to improve area covered for the following
- -Hag Rock Redoubt - removed DreadCrone location from another cell near the bridge that I missed
- -Labyrinthian - Added Labyrinthian location to 10 cells
- -Fort Amol - Added FortAmol location to 3 cells
- -Fort Dunstad - Added FortDunstad location to 8 cells
- -Fort Greenwall - Added FortGreenwall location to 5 cells
- -Fort Greymoor - Added FortGreymoor location to 7 cells
- -Fort Hraggstad - Added FortHraggstad location to 5 cells
- -Fort Kastav - Added FortKastav location to 7 cells
- -Fort Neugrad - Added FortNeugrad location to 5 cells
- -Fort Snowhawk - Added FortSnowhawk location to 5 cells
- -Fort Sungard - Added FortSungard location to 1 cell, can't remove it from the road below the mountain, that cell is a chunk within the walls unfortunately
- -Fort Frostmoth - Added DLC2FortFrostmoth location to 4 cells
-
Version 5.3
- FIXED - Missed changing RiftenEsbernsVault cell to new Sewers category
- FIXED - Weak combat type keyword edit removed from Fisherman npc due to conflict with CC Fishing
- CHANGED - Exterior dungeon Music Optional - Bridge near Hag Rock is no longer part of the location where as the location further inland on the path up now is part of the location
- CHANGED - Missed updating SoSC patch with the new music types
- CHANGED - EVW now has DCS keywords built in so several patches for EVW are obsolete and have been removed
- ADDED - Hall of the Vigilant now uses temple music type
-
Version 5.2
- ADDED - Any Province category (an ALL folder that's used anywhere regardless of the province type you're in if using any of the other DCS province categories such as Morrowind)
- ADDED - Patch for Solstheim The Lost Levels so they use the DCS Morrowind category
- CHANGED - Moved ALL's CombatBrawl to Any Province to avoid confusion
- CHANGED - Moved ALL's CombatDragon to Any Province to avoid confusion
- CHANGED - Removed Bengonkirge from exterior dungeon music option
- CHANGED - Removed Frossell from exterior dungeon music option
- CHANGED - Removed Glacial Crevice from exterior dungeon music option
-
Version 5.1
- FIXED - The DCS The Evil Mansion esp was reverting main hall file paths to pre v5 resulting in no exploration music playing in the mansion itself
- ADDED - Morrowind category (ALL combat only atm)
- ADDED - Option to use Morrowind category for Solstheim
- ADDED - High Rock category (ALL combat only atm)
- ADDED - Option to use the High Rock category for Beyond Reach
- ADDED - Black Marsh category (ALL combat only atm, template folders not added since it doesn't have a use yet but it's there if needed for later)
- ADDED - Elsweyr category (ALL combat only atm, template folders not added since it doesn't have a use yet but it's there if needed for later)
-
Version 5.0
- -FIXED - Unused Winterhold night records
- -FIXED - Some of marsh combat was missing restrictions for beast forms
- -FIXED - The Evil Mansion - A track was pathed for Apocrypha
- -FIXED - Cyrodiil: Bruma - Half of the ayleid ruins combat tracks were incorrectly pathed
- -FIXED - Skaal Village location not using Skaal Village music type
- -FIXED - Winterhold was using Dawnstar music type
- -FIXED - DUNGEON ALL - a search track was missing from cave music type
- -FIXED - Bandit Camp CombatNormal 21-30 still had time conditions
- -FIXED - Forgotten Vale dungeon tracks still had a day of the week condition
- -FIXED - Removed current time condition from a Reach combat track
- -FIXED - Removed current time condition from a few Snow combat tracks
- -ADDED - Town -> Tel Mithryn category
- -ADDED - Cemetery category for halls of the dead & ancestral tombs
- -ADDED - Dungeon Sewers category for various places including the Ratway, Goldglow, Warrens, some jails, Midden, and other sewer like areas
- -ADDED - Brawl combat music (Quest DGIntimidate is running)
- -ADDED - New keywords, 1 to disable tracks (try adding it to what you don't want to use or to reduce what's available), a keyword for each province to have it's own unique ALL category combat music
- -ADDED - Support for The Grey Cowl of Nocturnal (desert combat music only right now)
- -CHANGED - ALL folder's explore tracks have been moved to EXPLORE -> ALL where they used to be I think, this was done because of what I viewed as complaints on ease of use and the folder was a bit congested
- -CHANGED - ALL folder's explore skills menu tracks have been moved to EXPLORE -> ALL
- -CHANGED - ExplorePerkTree renamed to PerkTree
- -CHANGED - ALL folder's riding tracks have been moved to EXPLORE -> RIDING
- -CHANGED - ALL folder's town tracks have been moved to TOWN -> ALL
- -CHANGED - ALL folder's dungeon tracks have been moved to DUNGEON -> ALL
- -CHANGED - DungeonPerkTree renamed to PerkTree
- -CHANGED - TOWN TEMPLE moved to just TEMPLE
- -CHANGED - TEMPLE tracks are now named Templexx instead of Townxx
- -CHANGED - SETTLEMENT renamed to VILLAGE
- -CHANGED - DCS main combat esp reworked in a similar way as EVW's armor & weapon add-ons, meaning the main combat esp now handles all combat music while the other esps just enable their use, should be less issues with load order and easier for me to work with too
- -CHANGED - DCS Evil Mansion tracks moved to base DCS esps and this esp is now just an enabler and esl flagged
- -CHANGED - The Evil Mansion set moved to a new DCS - The Evil Mansion folder
- -CHANGED - Cyrodiil categories moved to a new DCS - Cyrodiil folder
- -CHANGED - Cyrodiil - Mountain Cyrodill is now just Mountain
- -CHANGED - Cyrodiil - Fort Cyrodiil is now just Fort
- -CHANGED - VAMPIRE LORD moved out of EXPLORE
- -CHANGED - WEREWOLF moved out of EXPLORE
- -CHANGED - Golden Glow house & upstairs now use dungeon music
- -CHANGED - Golden Glow basement & sewers now use the new Sewers category
- -CHANGED - Increased EXPLORE ALL ANY Explore to 100
- -CHANGED - Increased EXPLORE ALL DAWN Explore to 100
- -CHANGED - Increased EXPLORE ALL DAY Explore to 150
- -CHANGED - Increased EXPLORE ALL DUSK Explore to 100
- -CHANGED - Increased EXPLORE ALL NIGHT Explore to 100
- -CHANGED - Increased TOWN ALL ANY Town to 100
- -CHANGED - Increased TOWN ALL DAWN Town to 100
- -CHANGED - Increased TOWN ALL DAY Town to 150
- -CHANGED - Increased TOWN ALL DUSK Town to 100
- -CHANGED - Increased TOWN ALL NIGHT Town to 100
- -CHANGED - Increased COAST ANY Explore to 100
- -CHANGED - Increased COAST DAWN Explore to 100
- -CHANGED - Increased COAST DAY Explore to 150
- -CHANGED - Increased COAST DUSK Explore to 100
- -CHANGED - Increased COAST NIGHT Explore to 100
- -CHANGED - Increased FALL ANY Explore to 100
- -CHANGED - Increased FALL DAWN Explore to 100
- -CHANGED - Increased FALL DAY Explore to 150
- -CHANGED - Increased FALL DUSK Explore to 100
- -CHANGED - Increased FALL NIGHT Explore to 100
- -CHANGED - Increased PINE ANY Explore to 100
- -CHANGED - Increased PINE DAWN Explore to 100
- -CHANGED - Increased PINE DAY Explore to 150
- -CHANGED - Increased PINE DUSK Explore to 100
- -CHANGED - Increased PINE NIGHT Explore to 100
- -CHANGED - Increased MARSH ANY Explore to 100
- -CHANGED - Increased MARSH DAWN Explore to 100
- -CHANGED - Increased MARSH DAY Explore to 150
- -CHANGED - Increased MARSH DUSK Explore to 100
- -CHANGED - Increased MOUNTAIN ANY Explore to 100
- -CHANGED - Increased MOUNTAIN DAWN Explore to 100
- -CHANGED - Increased MOUNTAIN DAY Explore to 150
- -CHANGED - Increased MOUNTAIN DUSK Explore to 100
- -CHANGED - Increased MOUNTAIN NIGHT Explore to 100
- -CHANGED - Increased MOUNTAIN SOLSTHEIM ANY Explore to 100
- -CHANGED - Increased MOUNTAIN SOLSTHEIM DAWN Explore to 100
- -CHANGED - Increased MOUNTAIN SOLSTHEIM DAY Explore to 150
- -CHANGED - Increased MOUNTAIN SOLSTHEIM DUSK Explore to 100
- -CHANGED - Increased MOUNTAIN SOLSTHEIM NIGHT Explore to 100
- -CHANGED - Increased REACH ANY Explore to 100
- -CHANGED - Increased REACH DAWN Explore to 100
- -CHANGED - Increased REACH DAY Explore to 150
- -CHANGED - Increased REACH DUSK Explore to 100
- -CHANGED - Increased REACH NIGHT Explore to 100
- -CHANGED - Increased SNOW ANY Explore to 100
- -CHANGED - Increased SNOW DAWN Explore to 100
- -CHANGED - Increased SNOW DAY Explore to 150
- -CHANGED - Increased SNOW DUSK Explore to 100
- -CHANGED - Increased SNOW NIGHT Explore to 100
- -CHANGED - Increased SNOW SH ANY Explore to 100
- -CHANGED - Increased SNOW SH DAWN Explore to 100
- -CHANGED - Increased SNOW SH DAY Explore to 150
- -CHANGED - Increased SNOW SH DUSK Explore to 100
- -CHANGED - Increased SNOW SH NIGHT Explore to 100
- -CHANGED - Increased TUNDRA ANY Explore to 100
- -CHANGED - Increased TUNDRA DAWN Explore to 100
- -CHANGED - Increased TUNDRA DAY Explore to 150
- -CHANGED - Increased TUNDRA DUSK Explore to 100
- -CHANGED - Increased TUNDRA NIGHT Explore to 100
- -CHANGED - Increased VOLCANIC ASH ANY Explore to 100
- -CHANGED - Increased VOLCANIC ASH DAWN Explore to 100
- -CHANGED - Increased VOLCANIC ASH DAY Explore to 150
- -CHANGED - Increased VOLCANIC ASH DUSK Explore to 100
- -CHANGED - Increased VOLCANIC ASH NIGHT Explore to 100
- -CHANGED - Increased GUILD BLADES Guild to 100
- -CHANGED - Increased GUILD COLLEGE Guild to 100
- -CHANGED - Increased GUILD COMPANIONS Guild to 100
- -CHANGED - Increased GUILD DAWNGUARD Guild to 100
- -CHANGED - Increased GUILD DARK BROTHERHOOD Guild to 100
- -CHANGED - Increased GUILD THIEVES Guild to 100
- -CHANGED - Increased GUILD VAMPIRE Guild to 100
- -CHANGED - Increased TOWN HOME ANY Town to 100
- -CHANGED - Increased TOWN HOME DAWN Town to 100
- -CHANGED - Increased TOWN HOME DAY Town to 100
- -CHANGED - Increased TOWN HOME DUSK Town to 100
- -CHANGED - Increased TOWN HOME NIGHT Town to 100
- -CHANGED - Increased TOWN MARKARTH ANY Town to 100
- -CHANGED - Increased TOWN MARKARTH DAWN Town to 100
- -CHANGED - Increased TOWN MARKARTH DAY Town to 100
- -CHANGED - Increased TOWN MARKARTH DUSK Town to 100
- -CHANGED - Increased TOWN MARKARTH NIGHT Town to 100
- -CHANGED - Increased TOWN RIFTEN ANY Town to 100
- -CHANGED - Increased TOWN RIFTEN DAWN Town to 100
- -CHANGED - Increased TOWN RIFTEN DAY Town to 100
- -CHANGED - Increased TOWN RIFTEN DUSK Town to 100
- -CHANGED - Increased TOWN RIFTEN NIGHT Town to 100
- -CHANGED - Increased TOWN SOLITUDE ANY Town to 100
- -CHANGED - Increased TOWN SOLITUDE DAWN Town to 100
- -CHANGED - Increased TOWN SOLITUDE DAY Town to 100
- -CHANGED - Increased TOWN SOLITUDE DUSK Town to 100
- -CHANGED - Increased TOWN SOLITUDE NIGHT Town to 100
- -CHANGED - Increased TOWN WHITERUN ANY Town to 100
- -CHANGED - Increased TOWN WHITERUN DAWN Town to 100
- -CHANGED - Increased TOWN WHITERUN DAY Town to 100
- -CHANGED - Increased TOWN WHITERUN DUSK Town to 100
- -CHANGED - Increased TOWN WHITERUN NIGHT Town to 100
- -CHANGED - Increased TOWN WINDHELM ANY Town to 100
- -CHANGED - Increased TOWN WINDHELM DAWN Town to 100
- -CHANGED - Increased TOWN WINDHELM DAY Town to 100
- -CHANGED - Increased TOWN WINDHELM DUSK Town to 100
- -CHANGED - Increased TOWN WINDHELM NIGHT Town to 100
- -CHANGED - Increased TOWN DAWNSTAR ANY Town to 100
- -CHANGED - Increased TOWN DAWNSTAR DAWN Town to 100
- -CHANGED - Increased TOWN DAWNSTAR DAY Town to 100
- -CHANGED - Increased TOWN DAWNSTAR DUSK Town to 100
- -CHANGED - Increased TOWN DAWNSTAR NIGHT Town to 100
- -CHANGED - Increased TOWN FALKREATH ANY Town to 100
- -CHANGED - Increased TOWN FALKREATH DAWN Town to 100
- -CHANGED - Increased TOWN FALKREATH DAY Town to 100
- -CHANGED - Increased TOWN FALKREATH DUSK Town to 100
- -CHANGED - Increased TOWN FALKREATH NIGHT Town to 100
- -CHANGED - Increased TOWN MORTHAL ANY Town to 100
- -CHANGED - Increased TOWN MORTHAL DAWN Town to 100
- -CHANGED - Increased TOWN MORTHAL DAY Town to 100
- -CHANGED - Increased TOWN MORTHAL DUSK Town to 100
- -CHANGED - Increased TOWN MORTHAL NIGHT Town to 100
- -CHANGED - Increased TOWN WINTERHOLD ANY Town to 100
- -CHANGED - Increased TOWN WINTERHOLD DAWN Town to 100
- -CHANGED - Increased TOWN WINTERHOLD DAY Town to 100
- -CHANGED - Increased TOWN WINTERHOLD DUSK Town to 100
- -CHANGED - Increased TOWN WINTERHOLD NIGHT Town to 100
- 5.0.1 - FIXED - Missing Cyrodiil rules type for BS Bruma in 5.0
-
Version 4.0.2
- FIXED ARCHIVES - Originally planned to re-path SETTLEMENT to VILLAGE but didn't want to have to also change optional esps so decided not to however the folders were already renamed and prepared and I missed reverting the names
-
Version 4.0.1
- FIXED ARCHIVES - Incorrect folder name in MILITARY CAMP category, somehow instead of an ANY I put an ALL folder
-
Version 4.0
- FIXED - CastleMarkarth07 still had a specific time condition
- FIXED - Region Patch: Various - Override flag was missing on Marsh for a few
- FIXED - Region Patch: Cathedral Weathers (CW) was out of date with both CW & AOS or I just missed a few things
- FIXED - Region Patch: Cathedral Weathers (CW - AOS) removed odd edit to Mountain region changing them to use MUSExploreSnow instead of MUSExploreMountain
- FIXED - Removed town music from The Chill, not sure how or why I did that to begin with
- FIXED - Broken SoS patches due to Arthmoor removing all of his mods, changed over to Sounds of Skyrim Complete (Sands of Time version)
- CHANGED - Jarl longhouses now use castle music
- CHANGED - TAVERN category was moved out of the TOWN category
- CHANGED - TAVERN - SMALL TOWN renamed to VILLAGE
- CHANGED - CASTLE reduced from 60 to 50
- CHANGED - Dragonsreach Great Porch to MUSCastle instead of MUSExploreTundra
- ADDED - Individual CW based castle music including longhouses
- ADDED - TAVERN - DUNMER category for New Gnsis Corner Club & Retching Netch
- ADDED - MILITARY CAMP category, before you ask I wanted to do cw forts but couldn't get it to work the way I wanted
- ADDED - Minor Holds & Settlement - SKAAL VILLAGE category
- ADDED - New Optional that enables dungeon music for dungeon exteriors that are large or fortified (almost all forts, dwarven & nordic ruins, some bandit camps like Halted Stream & Silent Moons)
-
Version 3.0
- CHANGED - Ice Runner area slightly extended to fully cover it
- CHANGED - Winterhold Bridge should hopefully maintain Winterhold town music and only use college within the college walls
- ADDED - Unique boss music for Haknir Deathbrand & his entire crew including the easy enemies
- --017C3C20 - 00DCSCombatBossSpecialDeathbrand
- FIXED - Minor Holds & Stlmnts RWT Patches - Section of Morthal had wrong water type when using RWT
-
Version 2.9
- FIXED - Missed making the extra night versions of the palette tracks which are used from midnight to morning
- FIXED ? - Broken records for Combat esp in Heartlands Simple
- FIXED - Broken Red Eagle boss tracks in Standard & Simple
- EXPERIMENTAL CHANGE - Combat esp keyword records have been changed to injected records in hopes other mods can have built in support instead of a ton of ID esps
- 017C3C00 - 00DCSCombatBossGeneric
- 017C3C01 - 00DCSCombatWeak
- 017C3C02 - 00DCSCombatBossSpecial00NormalLockout
- 017C3C03 - 00DCSCombatBossSpecialAlduin
- 017C3C04 - 00DCSCombatBossSpecialAncano
- 017C3C05 - 00DCSCombatBossSpecialArchCurateVyrthur
- 017C3C06 - 00DCSCombatBossSpecialCicero
- 017C3C07 - 00DCSCombatBossSpecialDurnevhiir
- 017C3C08 - 00DCSCombatBossSpecialEbonyWarrior
- 017C3C09 - 00DCSCombatBossSpecialForgemaster
- 017C3C10 - 00DCSCombatBossSpecialGaulderson
- 017C3C11 - 00DCSCombatBossSpecialGauldersonSigdis
- 017C3C12 - 00DCSCombatBossSpecialMercer
- 017C3C13 - 00DCSCombatBossSpecialMirmulnir
- 017C3C14 - 00DCSCombatBossSpecialOrchendor
- 017C3C15 - 00DCSCombatBossSpecialOtherMods
- 017C3C16 - 00DCSCombatBossSpecialPaarthurnax
- 017C3C17 - 00DCSCombatBossSpecialRedEagle
- 017C3C18 - 00DCSCombatBossSpecialSoulCairnReaper
- 017C3C19 - 00DCSCombatBossSpecialTsun
-
Version 2.8
- FIXED - Soul Cairn Dungeon 81-100 were in everything but Soul Cairn music type
- FIXED - ALL explore wasn't checking if you were in werewolf/vampire lord form
- FIXED - Removed old Day of Week checks on all Vale dungeon tracks
- FIXED - Vale Dusk 40 had conditions for night instead of dusk
- CHANGED - Edges of the marsh now use cell edits to try and ensure marsh music is used rather than tundra
- CHANGED - Vanilla palette tracks including Soul Cairn & Forgotten Vale have been re-added
- CHANGED - Mountain only uses Mountain palette tracks now, in vanilla it had both Mountain & Snow
- CHANGED - Added seemingly unused vanilla Sovngarde palette to Sovngarde music type & skills menu
- CHANGED - Pine & Reach palette tracks added to Settlement music type
- CHANGED - Pine & Reach palette tracks added to Falkreath music type
- CHANGED - Reach palette tracks added to Raven Rock music type
- CHANGED - Snow palette tracks added to Dawnstar music type
- CHANGED - Snow palette tacks added to Winterhold music type
- CHANGED - Pine Day palette track added to Morthal music type
- ADDED - Vanilla palette tracks conditioned to not play if in combat, riding, or in werewolf/vampire lord form, exceptions to combat & riding for the eclipse versions
-
Version 2.7.2
- 2.7.1 - Missed updated the Combat ID - Skyrim.esp in the main files
- 2.7.2 - Missed Sigdius duplicate in Combat ID - Skyrim.esp
-
Version 2.7
- FIXED - Priorities for combat & stingers changed so combat shouldn't override death stinger anymore
- FIXED - Orc Stronghold music at where you find Sorine (Bethesda has this area as part of the Morkhazgur Location by mistake I think)
- FIXED - Skyrim & SRCEO IDs-Dragon Race still had Boss Generic keyword
- FIXED - Removed Respawn flag on Halldir in SRCEO IDs
- FIXED - Removed some wild edits from several IDs
- FIXED - PELAGIUS WING was not in the correct place in the download in all 3 versions, sorry about that
- CHANGED - Karthwasten handling changed to cell edits to try and reduce the radius town music is used
- CHANGED - Sigdis specifically now uses a new set of combat tracks without finale cues in an attempt to work around his teleporting stacking combat music
- CHANGED - Dawnstar handling changed to cell edits due to music being too far out of town
- CHANGED - Cells -16, 19 & -15, 20 have been directly given MUSExploreMarsh since they were reverting to MUSExploreTundra somehow
- ADDED - Unique boss music for Orchendor without finale cues for the same reason as Sigdis
-
Version 2.6
- FIXED - Dainty Sload not using SHIPWRECK suite
- FIXED - Attempted to eliminate skill/perk menu music playing during exploration which required various cells being changed from _NONE music type to something else
- -Coldcinder Cave - changed to MUSDungeonCave
- -Helgen Cart Ride intro area changed to MUSExploreMountain
- -Helgen exterior extended a bit to be part of Helgen Location so shouold use Helgen Explore
- -Japhet's Folly changed to use MUSDungeonFort (NOTE: I've never been here nor even know how to get here so any feedback on what might need ot be adjusted is appreciated)
- -Karthspire forsworn area changed to MUSDungeonCave while the Skyhaven section is changed to DCSGuildBlades
- -Markarth Abandoned House - changed to DCSMUSCastlePelgiusWing
- -Moesring Pass - changed to MUSDungeon
- -Raven Rock Bulwark - changed to MUSDungeonCave
- -Whiterun Dragonsreach Great Porch - changed to MUSExploreTundra
- -Whiterun Hall of the Dead changed to MUSDungeon
- -Windhelm Aretino Residence - changed to DCSMUSCastlePelagiusWing
- FIXED - Minor Holds add-on - Raven Rock weather fix from Unofficial patch wasn't being carried over
- FIXED - Minor Holds add-on - Shor's Stone wasn't using SETTLEMENT
- FIXED - Minor Holds add-on - Silverstead Manor - Exterior music wasn't SETTLEMENT
- FIXED - Minor Holds add-on - Silverstead Manor - Manor basement shouldn't switch music types now
- FIXED - Minor Holds add-on - Silversted Manor - Follower barracks shouldn't switch music types now
- FIXED - Minor Holds add-on - Blackthorn Manor - Exterior music should be SETTLEMENT now
- CHANGED - Soljund's Sinkhole interior mine changed to have draugr crypt keyword so it uses DRAUGR CRYPT folder, the exterior already has this keyword by default, not sure why the interior doesn't but there might be a reason yet unknown so revert this change if you run into issues
- CHANGED - Some cells were changed for a little more overall consistency
- -Dragonsreach Dungeon changed from MUSCastle (Bethesda default) to MUSDungeonFort
- -Riften Jail changed from MUSCastle (Bethesda default) to MUSDungeonFort
- CHANGED - Minor Holds add-on - Falkreath - changed to cell edits due to Falkreath's location radius being further out than what I thought it should be
- CHANGED - Minor Holds add-on - Morthal - changed to cell edits due to Morthal's loation radius being further out than what I thought it should be
- CHANGED - Minor Holds add-on - Dragon Bridge - extended the area covered by SETTLEMENT
- CHANGED - Minor Holds add-on - Rorikstead - extended the area covered by SETTLEMENT
- CHANGED - Minor Holds add-on - JK - Extended area covered in Rorikstead for JK
- CHANGED - Minor Holds add-on - Silverstead - Didn't work quite as envisioned so now Silverstead uses just SETTLEMENT like anywhere else even if you haven't bought it yet (This change WILL WORK ON A SAVE GAME 'IF' YOU HAVEN'T BEEN IN THE AREA ALREADY, if you have then explore music just goes completely silent when within that area)
- REMOVED - DCS - RWT-SoS patch in favor or keeping separate ESL patches
- ADDED - New Extra - New Quest Unused Sound (Stumbled across this, made it for myself and thought to share it, does not require DCS)
-
Version 2.5
- CHANGED - Icerunner interior should use SHIPWRECK now
- CHANGED - Pride of Tel Vos had a sizable area that wasn't considered as the Pride of Tel Vos location causing the music to change from SHIPWRECK to COAST right at the stairs to get onto the ship
- FIXED - Combat ID - SRCEO-EVW-SIC - EVW's edit to Captain Hargar to ensure he stays as a male human wasn't being carried over
- FIXED - Evil Mansion 1.2 - MUSCombat still had Doesn't Queue flag which was removed on the main DCS esps
- FIXED - Evil Mansion 1.2 - Missed adding the NormalLockout keyword on Tyrant boss
- FIXED - Evil Mansion 1.2 - YAWN boss music was unused due to the boss having the wrong boss keyword, oops
- ADDED - Evil Mansion 1.2 - Added boss keywords to Plant 24 minions to ensure boss music is used, there is 1 instance of this being used outside the boss area but it's a small price to pay to make sure it works
- ADDED - Evil Mansion 1.2 - Added boss keyword to skeleton minions to ensure boss music is used
- ADDED - Evil Mansion 1.2 - Added boss keyword to lesser plague crawlers due to them being in the room that was a boss room in the original game
- FIXED - Evil Mansion 1.2 - Restricted Marsh combat music from interfering
- FIXED - Evil Mansion 1.2 - Restricted ALL category's Combat Weak from interfering
- FIXED - SRCEO & EVW template changing conflicts (such as making sure certain draugr are actually fully draugr and not trying to use invalid equipment & spells, as well as enemies are more random where EVW changes them to be so)
- UPDATED - Hammet's Dungeon Pack for new version
- ADDED - ID for Vominheim now that it is separate from Hammet's Dungeon Pack
-
Version 2.4
- FIXED - BANDIT CAMP was not restricted from being used in a Shipwreck location
- FIXED - Heartlands had to be updated for the above issue
- CHANGED - Extended the area around the Winter War that SHIPWRECK covers
- CHANGED - Removed Doesn't queue flag from MUSCombat (was an attempt to stop music stacking)
- CHANGED - Helgen Reborn - extended the area covered
- ADDED - Add-on for The Evil Mansion mod, sadly untested except exterior due to other mods updating and forcing new games constantly
-
Version 2.3
- FIXED - SHIPWRECK - Only combat music was able to be used due to bad conditions
- ADDED - Brinehammer interior edited to use SHIPWRECK dungeon exploration music rather than MOUNTAIN exploration as it was by default
- ADDED - Most Shipwreck locations now use SHIPWRECK dungeon music for their exteriors
-
Version 2.2
- FIXED - Missed adding special boss restriction to most BANDIT CAMP CombatNormal tracks
- FIXED - ALL CombatWeak21 - 100 was not re-pathed
-
Version 2.1
- FIXED - Cave CombatWeak40-50 had conditions for Bandit Camp use
- FIXED - Dragon Priest CombatNormal10 had a duplicate
- FIXED - Falmer Hive CombatNormal08 had conditions for CombatBoss
- FIXED - Dragon restriction added to all CombatNormal tracks that didn't already have it (most of them), since dragons no longer have a boss keyword I should have already done this
- ADDED - Restrictions to all CombatWeak tracks in the event a weak race enemy is neededed to be keyworded as a boss (i.e. Lord Tusk, Old Salty, and a few in the Vominheim new land mod)
- ADDED - Combat ID - Skyrim - Lord Tusk as generic boss
- ADDED - Combat ID - Skyrim - Haknir Death-Brand as generic boss (thought about a new special boss but as this is a gauntlet fight I doubt it would be used)
- ADDED - Combat ID - Skyrim - Old Salty as generic boss, also increased stats so he is a little more than an average mudcrab
-
Version 2.0
- FIXED - Lingering incorrect conditions & file paths here and there
- REMOVED - Dungeon Day & Night completely (EXCEPT Forgotten Vale which still maintains a full 5 time-of-day folder group)
- REMOVED - Explore Combat for Dawn, Day, Dusk, & Night
- REMOVED - Explore Perk Tree for Dawn, Day, Dusk, & Night
- REMOVED - Town combat completely (now handled by ALL group)
- REMOVED - Town perk tree (now handled by ALL folder group, except for HOME)
- REMOVED - Dungeon Perk Tree Dawn, Day, Dusk, Night
- REMOVED - OTHER folder group (kind of redundant with ALL really, why did I make this in the first place again?)
- CHANGED - Increased most non unique dungeon ANY combat tracks to 50 each or more
- CHANGED - Increased most Dungeon folder's ANY dungeon tracks to 150
- CHANGED - Explore Perk Tree now handles all non dungeon
- CHANGED - Increased most Dungeon Perk Tree tracks to 20
- CHANGED - ALL folder group combat tracks increased to 100 each, except normal combat which increased to 200
- CHANGED - Various other increases (i.e. ALL Explore Day is up to 105 now)
- CHANGED - TAVERN categories repathed a bit
- CHANGED - EVW Combat ID no longer covers Skyrim, use alongside a Skyrim Combat ID but be sure the EVW one loads after for the few it does need to change
- CHANGED - Reworked several Combat IDs to only cover what they say to make it easier on me to keep up with, so by completely abusing ESL flagged esps you'll need to stack them now
- ADDED - The several times requested riding music (50 each for all 5 time of day folders in the ALL folder group only)
- ADDED - Gaulderson special boss category
- ADDED - Red Eagle special boss category
- ADDED - Minor Holds & Settlements - Raven Rock
- ADDED - Minor Holds & Settlements - Skaal Village now uses Settlement category for now
- (RE-)ADDED - TAVERN - ALL
- UPDATED - Hammet Dungeon Pack Combat ID
- UPDATED - Wyrmstooth Combat ID
-
Version 1.5
- FIXED - Missing music tracks in esp to point to individual town ANY folders
- ADDED - Support for minor holds, small towns, and orc strongholds has been redone as an add-on esp, it does have to edit cells to be able to maintain town music in interiors
- FIXED - Several Combat IDs still had the Generic Boss keyword on dragon races
- FIXED - Deadly Dragons Patch is now a Combat ID Patch due to some conflicts with unique dragons that were previously unnoticed
-
Version 1.4
- FIXED - Conditions for Companions guild music preventing it from working
-
Version 1.3
- FIXED - 'ALL' Dungeon music was able to play in Understone Keep
- FIXED - DCS Combat ID SIC - Red Eagle wasn't being identified as a boss target
- ADDED - WACCF patch (probably not needed if using a bash patch method)
- ADDED - Helgen Reborn optional patch, music should change over to town once the quest has reached a certain point
- CHANGED - DCS Stingers - changed soul absorb & all combat music type priorities so Thunderchild add dragonsoul events after a shout don't interrupt combat music
-
Version 1.2.1
- FIXED - Hagraven Nest stingers were mis-pathed for a 00CS folder instead of 00DCS, should be fixed now, only applies to Stingers - Normal so no need to update if using Stingers - Simple
-
Version 1.2
- FIXED - Incorrect perks/spells for current EVW
- FIXED - Some things to not conflict Unofficial Patch
- CHANGED - SIC Combat ID slightly edits cubs & pups to attempt to solve a crashing issue that seems to come from SIC itself, EVW's SIC level list patches also make this edit
- ADDED - Unofficial LOTD Patch
- ADDED - CDMS Death Reload Time to main esps to maybe solve crash on load & or stacked combat music on reloading a save after death
- CHANGED - Dragon tracks made less restrictive and allowed to play at any dungeon now
- CHANGED - Updated ID for EVW 5.0
- ADDED - Unused Region Music patch combos for True Storms
- ADDED - Unused Region Music patch combos for Cathedral Weathers Diverse Seasons
- UPDATED - ICOW patch for newest version of Immersive College of Winterhold
-
Version 1.1.0.1
- FIXED - Accidentally changed Mountains Music Type to Snow instead of changing Labyrinthian
- UPDATED - For the invincible draugr issue fix with EVW (mistaken ver # of 1.1 instead of 1.1.0.1, I'm honestly not sure how to handle the ver numbers for the individul pieces, they are kind of independant of the main DCS files in that regard)
-
Version 1.1
- FIXED - Soul Cairn stingers conditions & file paths
- FIXED - Nordic Ruins Word stinger file path pointing to LevelUp
- REMOVED - Soul Cairn CombatWeak since it seems completely unused
- ADDED - Missing category folders & instructions
- FIXED - Major Bosses Only ID - Missing Mirmulnir edits for boss type detection
- FIXED - Missing DA02 Region edit to change Music Type used from Mountain to Snow in AOS versions....NOTE: This change may not work on a save game as in might be unstable kind of not work
- CHANGED - Labyrinthian Region Music Type changed from Mountain to Snow because it's within the Snow Region and I had originally intended to change it to Snow but apparently missed doing so....NOTE: This change may not work on a save game as in might be unstable kind of not work
- FIXED - Broken SoS data in Reach Region, I'm guessing this was a leftover from the other SoS I missed changing over to Arthmoor's version
- CHANGED - Region esps are now flagged as ESL which I've been testing for a long time and seems safe to do
-
Version 1.0.9
- FIXED - An oversight allowing generic boss music to play for the special boss encounters in the Soul Cairn
- NOTE - While the correct special boss music now plays you can end up with normal music during the Reaper encounter because the Reaper may not be the first combat target recognized, to ensure he is the first recognized run up to him immediately after placing the gems
-
Version 1.0.8
- FIXED - Volkihar exterior combat music being silent
-
Version 1.0.7
- FIXED - Dawnguard Guild tracks not working
- FIXED - Dawnguard Dungeon tracks only pathed to use 01 file
- FIXED - Castle music playing in Dayspring Canyon
- FIXED - Dawnguard combat music not working
- CHANGED - Dawnguard Guild no longer has an in faction requirement, instead it's now based on if the player is a vampire or not
-
Version 1.0.6.1
- FIXED - Missed actually putting the updated files in the zip
-
Version 1.0.6
- FIXED - All of Soul Cairn explore had incorrect file pathing to use an ANY folder when there isn't one
-
Version 1.0.5
- Changed all Sounds of Skyrim region files to use Arthmoor's version
-
Version 1.0.4
- Falmer Hive - NIGHT - Perk Tree had incorrect file path preventing them from working at all
- Disallowed explore perk tree music at Angi's Camp, Frost River Farm, & Irontree Mill because these areas have the 'None' Music Type resulting in perk tree music as general explore music
-
Version 1.0.3
- Fixed - Vampire Lair - Any - Dungeon31 through 50 having incorrect conditions, at least 3 months of testing and somehow issues don't seem to present themselves until release
- Fixed - Vampire Lair - Any - DungeonSearch01 through 10 having incorrect conditions, these issues only existed with the Personal & Standard versions
-
Version 1.0.2
- Fixed Cicero boss music, it was pathed to use the Ancano folder by mistake
-
Version 1.0.1
- Removed extra esps from old version
-
- Author's activity
-
February 2023
-
10 Feb 2023, 2:59PM | Action by: HellLizard
Changelog added
'Change log added for version 7.3.1'
-
10 Feb 2023, 2:47PM | Action by: HellLizard
File added
'DCS 7.3.1 [version 7.3.1]'
-
10 Feb 2023, 2:46PM | Action by: HellLizard
Attribute change
'File \'DCS 6.0 Demo Ver\' category changed to Optional files.'
December 2022
-
18 Dec 2022, 2:18AM | Action by: HellLizard
Changelog added
'Change log added for version 7.3'
-
18 Dec 2022, 2:11AM | Action by: HellLizard
Changelog added
'Change log added for version 7.3'
-
18 Dec 2022, 1:54AM | Action by: HellLizard
File added
'DCS 7.3 [version 7.3]'
October 2022
-
07 Oct 2022, 11:34AM | Action by: HellLizard
Changelog added
'Change log added for version 7.2'
-
07 Oct 2022, 11:14AM | Action by: HellLizard
File added
'DCS 7.2 [version 7.2]'
September 2022
-
04 Sep 2022, 12:51PM | Action by: HellLizard
Changelog added
'Change log added for version 7.1'
-
04 Sep 2022, 12:31PM | Action by: HellLizard
File added
'DCS 7.1 [version 7.1]'
July 2022
-
17 Jul 2022, 7:46AM | Action by: HellLizard
Changelog added
'Change log added for version 7.0'
-
17 Jul 2022, 7:46AM | Action by: HellLizard
Changelog added
'Change log added for version 7.0'
-
17 Jul 2022, 7:46AM | Action by: HellLizard
Changelog added
'Change log added for version 7.0.1'
-
17 Jul 2022, 7:43AM | Action by: HellLizard
File added
'DCS 7.0.1 [version 7.0.1]'
-
17 Jul 2022, 3:04AM | Action by: HellLizard
Changelog added
'Change log added for version 7.0'
-
17 Jul 2022, 2:49AM | Action by: HellLizard
File added
'DCS 7.0 [version 7.0]'
April 2022
-
04 Apr 2022, 11:41AM | Action by: HellLizard
Changelog added
'Change log added for version 6.0'
-
04 Apr 2022, 11:40AM | Action by: HellLizard
File added
'DCS 6.0.3 [version 6.0.3]'
March 2022
-
21 Mar 2022, 10:05PM | Action by: HellLizard
Changelog added
'Change log added for version 6.0'
-
21 Mar 2022, 9:58PM | Action by: HellLizard
File added
'DCS 6.0.2 [version 6.0.2]'
-
- Mod page activity
-
June 2025
-
17 Jun 2025, 12:34AM | Action by: BeastofStone
Untracked
'DCS - Dynamic Customizable Soundtrack Music SE'
-
16 Jun 2025, 7:26PM | Action by: TheWinterHalo
Untracked
'DCS - Dynamic Customizable Soundtrack Music SE'
-
11 Jun 2025, 10:08AM | Action by: Gkeut5ber
Tracked
'DCS - Dynamic Customizable Soundtrack Music SE'
May 2025
-
30 May 2025, 5:41AM | Action by: gege695
Endorsed
'DCS - Dynamic Customizable Soundtrack Music SE'
-
27 May 2025, 8:47PM | Action by: killadrill
Untracked
'DCS - Dynamic Customizable Soundtrack Music SE'
-
27 May 2025, 7:05PM | Action by: capitalisthedgehog
Untracked
'DCS - Dynamic Customizable Soundtrack Music SE'
-
25 May 2025, 10:47PM | Action by: Metamuse
Tracked
'DCS - Dynamic Customizable Soundtrack Music SE'
-
18 May 2025, 6:53PM | Action by: gege695
Endorsed
'DCS - Dynamic Customizable Soundtrack Music SE'
-
17 May 2025, 6:08PM | Action by: Fongojelly
Untracked
'DCS - Dynamic Customizable Soundtrack Music SE'
-
16 May 2025, 4:49AM | Action by: CelticCanadian
Tracked
'DCS - Dynamic Customizable Soundtrack Music SE'
-
12 May 2025, 11:41AM | Action by: stukjebloemkool
Tracked
'DCS - Dynamic Customizable Soundtrack Music SE'
-
03 May 2025, 12:31AM | Action by: VaporShiro
Tracked
DCS - Dynamic Customizable Soundtrack Music SE
April 2025
-
30 Apr 2025, 5:28AM | Action by: phileaschen
Tracked
'DCS - Dynamic Customizable Soundtrack Music SE'
-
18 Apr 2025, 7:55PM | Action by: GOATmelo
Tracked
'DCS - Dynamic Customizable Soundtrack Music SE'
-
08 Apr 2025, 11:56PM | Action by: Sarthendris
Tracked
'DCS - Dynamic Customizable Soundtrack Music SE'
-
07 Apr 2025, 3:27AM | Action by: Arcad1aa
Tracked
'DCS - Dynamic Customizable Soundtrack Music SE'
-
04 Apr 2025, 1:32PM | Action by: Chillston
Untracked
'DCS - Dynamic Customizable Soundtrack Music SE'
March 2025
-
25 Mar 2025, 4:03PM | Action by: Revenata
Untracked
'DCS - Dynamic Customizable Soundtrack Music SE'
-
23 Mar 2025, 11:26PM | Action by: nerogaf
Untracked
'DCS - Dynamic Customizable Soundtrack Music SE'
-
06 Mar 2025, 2:31AM | Action by: PurpleCatCard
Endorsed
'DCS - Dynamic Customizable Soundtrack Music SE'
-