Skyrim Special Edition

955 comments

  1. TwinCrows
    TwinCrows
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    Version 3.3 - Autumn 2022 Update
    Major Fixes

    • Volkihar will not become 'kill-on-sight' hostile, no matter how much they hate you. This will enable you to play through the Dawnguard questline without issues. (Although there is a chance you will have a Hunting Party sent after you during a certain cutscene...)
    • Tribal Orcs created by this mod now have an additional Faction which is allied with each of the Tribal Orc strongholds. Hopefully this will prevent the Orcs from killing their reinforcements.
    Major Add-ons

    • "Wait here" and "Follow me" dialogue added to Summons. Now, you can effectively fortify locations using your summons! Perhaps you'll pay for an Imperial defense of Rorikstead? Or summon Bandits near the road to waylay any travellers? The possibilities are endless!
    MCM Add-ons

    • Reputations tab lets you directly change your Reputation score with all factions. Make yourself instantly hated by everyone, or adjust your reputations to fit your roleplaying!
    • Option to 'Disable Reputation Hostility', which makes Factions never become hostile no matter how much they hate you. (However, their Hunting Parties will still be sent after you — if you're hated by the Folk for example, with this option on, local guards will not attach you BUT Hunting Parties of adventurers will pursue you through cities.)
    Reputation Fixes

    • I've re-written most of the Reputation script to ensure logic, especially in relation to hostility.
    • 'PlayerFollowerFaction' is now also set when you become an ally or enemy of another faction. Hopefully this reduces the chance of your followers attacking / being attacked by Factions you want to be at peace with. However, if you're not yet Respected by a Faction who is hostile to you, beware that your Followers will attack those they perceive as threats.
    Balance

    • Increased Giants death loss from 60g to 250g
    Other Fixes

    • Citizens will no longer get 2-handed weapons, only 1-handed weapons and bows.
    • PlayerFollowerFaction Faction members will no longer have a chance of buying items from the Faction Armory.
    • Dwemer beards have been set to 'unplayable'. If you would like to have Dwemer beards in character creation, download that mod and let it overwrite this one.
    • Fixed some incorrect messages.
    • Exported FaceGen data for 'Khanan', Faction diplomacy merchant
    Xbox Fixes

    • Added Notifications options to the Xbox Settings Spell
  2. DragonSlayer42069
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    Amazing mod! I am having so much fun trying out the different faction combinations. The only thing missing imo are factions for the vanilla guilds, Companions, Thieves Guild, Dark Brotherhood, etc... I feel like this would open up a variety of roleplays and scnenarios.
  3. NerosVII
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    any chance this works with organic factions?
  4. derrmodmeister
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    For some reason I dont get attacked by any faction with this enabled.  Even when my reputation with a faction is over the -100 threshold to trigger attacks onsite they still wont attack.

    They attack my followers as normal but never me.

    As others have reported also, I get ambushes in cities/towns even when that option is disabled.
  5. HALTT77
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    Hey man, could You make a version without the summon part, only the economy one, just buying and selling and the items appearing in the other factions 
    1. a1racer
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      yes, I'd be super interested in that as well, I don't really want anything that alters landscape or requires me doing work for them but allowing me to see to specific factions would be great.
    2. FindingBox4338
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      check the older files
    3. HALTT77
      HALTT77
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      I am using the 1.3 one...But If am not mistaken that version just distribute the itens you sell like the LE version. The new additions like letting you having a share of the itens the sellers sells and such are not present.
    4. hoangdai94
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      @HALTT77 Is v1.3 stable enough ? I would love to use the economy part only as well !
  6. BoogieWade
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    Would it be possible to get just the faction reputation part of the mod?  The ambushes from thin air, along with reinforcements perpetually clogging up cities and having to be manually dismissed one-by-one, really wrecks any stability. 


     The push/pull dynamic of the various opposing factions is excellent though.  Way better than anything I've ever seen the Reputation mod do.  Now if somehow the faction rep mechanic could be combined/modified by the nebulous kharma/morality mechanic from the Reputation mod that would really be something.


    I imagine the way Skyrim's cell system works that it would be nearly impossible for ambushes to be actual ambushes.  Meaning that the enemies spawn x yards away from you and lie in wait for a bit, then afterwards they basically become just another random encounter.   Though I'd be perfectly fine with just ditching the ambush, hunting parties, reinforcements, summons part of the mod entirely.


    Now for all I know all this may be possible on PC with various MCM options.   Alas, this is a Hail Mary from an Xbox plebe.  
    1. hoangdai94
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      +69
  7. ScornfulPrawn43
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    can i turn off factions like if i wanted to have folk and bandits only where to enable that?
  8. abelyo
    abelyo
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    Wow, I am very surprised by this mod. Been playing with it for a while and it really reminds me of the faction system in New Vegas, which is great!
    Only issue I have is that I  turned off the option for ambushes inside cities, but in towns open in the map they still show up and apparently they can attack other people instead of just me, which sometimes killed NPCs from other mods that are not marked as essential, but they are named and have houses and stuff.
    If I could get the factions to just attack me it would be perfect. I am shocked that I never heard about this mod before, kinda feels like a must have now.
    1. Joistikas
      Joistikas
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      This was the deal breaker for me. I start the game in Helgen, encounters set to 10% and yet every time the intro starts a faction encounter begins and Skyrim explodes lmao.
    2. abelyo
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      Yeah, I dont mind the random spawns, I just dont want NPCs dying before I can do their quests and stuff. 
      In the end I decided to leave the mod in my load order but I am only going to activate it once I am done with most quests.
  9. Zeozzz
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    There is also no faction hall.
  10. Zeozzz
    Zeozzz
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    How do I swear an oath to the rebels? I don't have a marker.
  11. lukefh2
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    Anyone know of a way to make this work with AFT without breaking either mod?