Skyrim Special Edition
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Smognoggler

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Smognoggler

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23 comments

  1. Silverstein646X
    Silverstein646X
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    So I am using WACCF, Complete Crafting Overhaul Remastered (CCOR), Bandolier 4K - Bags and Pouches - Fixes and Upscaled Textures, and Bandoliers. I have all of the patches for them, even the CCOR Bandoliers patch fix, and this mod. For some odd reason, I am not able to equip any sort of Vial Holder at all. Like when I select to equip any Vial Holder, it force-exits me out my inventory. When I go back to try and equip it again, it gives me the option to select "Front Left, Front Right, Back Left, Back Right," but then when I select one, it gives me the item but I cannot equip it whatsoever. Does anyone know a fix for this?
    1. Smognoggler
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      I'm not the most knowledgeable on it, but to me that sounds like a scripting problem. My patch doesn't add or edit any scripts so you will have to look elsewhere.
  2. sinsinz
    sinsinz
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    had to disable, depends on non-existant master file: Dr_Bandolier_CCOR_Patch.esp
    1. Smognoggler
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      That file comes from the patch hub for Kryptopyr's mods. This file fixes the changes they make to the stats of the bandoliers mod items. If you don't have that file, you don't have the patches installed and did not read the VERY short description for this mod.
    2. Skiddie1
      Skiddie1
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      Learn how to read.
  3. ThorM465
    ThorM465
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    Loot has Bandolier - Bags and Pouches Classic listed as a master. Do I need that mod? It's not listed as a requirement on this mod page.
    1. GoddRighteousOward
      GoddRighteousOward
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      As long as the version of Bandolier you use is DLed from the Bandolier Nexusmods page...I think it would still be okay.
  4. naturaldopamine
    naturaldopamine
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    what the f*#@ is CCOR
    1. Smognoggler
      Smognoggler
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      Complete Crafting Overhaul Remastered, It's in the description you didn't read.
  5. ra2phoenix
    ra2phoenix
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    Thank you for this! As a note, this could be ESL flagged since it's just a patch.
    1. InstantKor
      InstantKor
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      But wouldn't flagging as a esl make this load high in priority over CCOR?
    2. Guyovich67
      Guyovich67
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      @InstantKor no. you can flag an .esp as an Esl which is different from a .esl and doesnt affect load order.
    3. mrbetadine
      mrbetadine
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      esl loads after esm before esp but an esp flagged esl loads according to load order.
  6. Jollygator
    Jollygator
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    Thank you so much for making and sharing this fix.  I'll use heavy armor with immersion/survival gear and some potions/food and there's literally no weight allowance left to loot anything.  The original bandolier and pouch weight settings at least make it viable!
  7. Glanzer
    Glanzer
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    I'm guessing the krypt and the other modders in that group thought that Bandoliers gave too much advantage. Looking at the values in the plugins, the CCOR patch makes everything just 20% of the original carry bonuses. You could increase your carry weight by about 200 or even 300 pretty easily by wearing lots of bags here and there. Not realistic and maybe immersion breaking. With his patch you only get an increase of about 40 to 60 carry weight. So I guess we just need to decide what we want. There is a readme that comes with the CCOR patch that talks about the changes and why they were made. Seems to explain everything EXCEPT there is no mention of the carry weight changes. hmmmm

    I guess it comes down to this: Are these "magical" bags/pouches, or just "normal" bags/pouches. Just because they have fortify carry weight on them doesn't mean they have to be magical (they need that effect to work in the game). I don't think "normal" bags would somehow allow you to suddenly carry 400 when a moment before you could only carry 175. Just some thoughts...

    In any case, this is a great fix for those that decide they want the original values, and I've endorsed it.
    1. Glanzer
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      I asked the CCOR/Bandolier patch author about why the carry weight stats were reduced to 20% of their original values, and he answered me here:

      Author answer
  8. crazz2323
    crazz2323
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    Yes thank you! I thought my game was all screwed up. Is it normal to only see a few of the bandolier items in the crafting menu when using the tanning rack? For example, I only see a few of the Bandolier's and some pouches and only one Belt Bag-Right. The rest do not have a right/left/side etc. and the list of what I can craft is much shorter. 

    I'm hoping that is normal until you have all the materials? I disabled the sorting inventory options in the CCOR MCM menu.

    Also, if things are working properly, should Bandolier's show as an option somewhere in the CCOR MCM menu? The Mods section is empty.

    *Edit, I may have answered my own question. I did not realize if you made a regular pouch and go to equip it, that it then asks you what side.
  9. deleted75062723
    deleted75062723
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    Glad I found this...so stupid for a +10
  10. kxin1126
    kxin1126
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    Thank you! just switched from Ars Metallica to CCOR and didn't knew that the compatibility patch could cause this... It really makes the bandolier mod useless... What they were thinking? What I'm supposed to do with a fortify carry weight of +10? Ty again, great fix