The perk should be deactivated if you've got a melee weapon equipped. However, It's been about 3 years or so since I last used this mod and my memory isn't the greatest, so I could be mistaken.
I will install ordinator becuz of WOMX, in the mod there is a pair of light armor braces who are also gloves, unfortunately you cannot use shields for the unarmed buff to work, fourtunately this mod exists, now i can have a "true" unarmed experience, thank you
I am having, i can't have my op hit speed of my attacks but in turn my power attacks do insane ammounts of damage, a soul for another soul, i think that kicking my enemies and either one shotting them or making them fall to almost death is funnier anyways (as vannila skyrim is, well, skyrim, you cannot modify the hitspeed of vanilla unarmed, so the mod creator of WOMX created an unarmed weapon for that, a one handed and a two handed variant, this unfortunately clashes with ordinator, so no damage buffs if you use that)
It's been a while since I last used it but IIRC you need to use nemesis to get it working. You just install it and then run the nemesis patcher.
I think most mods that use fnis should be compatible with nemesis. Creature mods were the only ones that didn't work properly with it, no idea if that's still the case or not though, it's been a while since I last checked.
I tried to fix it, my character was in A pose, i deactivated the mod and activated it again, my character was in A pose again, i will try to fix it, any tips on what it could be?
the patch isn't working, must be a issue with WOMX then, i honestly gave up at this point, i'm just gonna reset my perk trees and get the perk points from the speed increase in attacks
I've got covid right now, I'm not really in the mood for messing with patches atm. I'll take a look into it in about a week or so when I'm feeling better.
From what I recall though, this worked with vokriinator black during the last time I tried it.
Great mod! One thing I noticed is that non-damaging spells are causing damage. One could say it gives Illusion mages some damage output, but when I cast Frenzy/Pacify it takes almost a third of all affected enemies health. As a workaround, I have a handy iron dagger favorited to make the frenzy damage 0. Is the damage to non-damage spells intentional?
It's been forever since I took a look at this mod, but I don't recall adding anything that would buff spell damage to it. It may be another mod causing that. I'll take a look into it later on tonight and get back to you.
I looked into it with xEdit and all this mod does is add new conditions to Enai's existing abilities so that they require a single hand to be used instead of both at the same time, it also tweaks the descriptions of abilities to reflect the changes. Whatever is causing your spell issue is probably another mod.
Loving the mod, just recommended it for Xila's new tainted Enairim bundle(Xbox), it fits perfectly! Thanks for creating, uploading/sharing, and having open perms, you rock bud.
I am getting something strange(probably because of vokriinator). On regular unarmed attacks it's saying "animation: 14", and on beast form attacks "animation: 0", in the usual small messages section that pops up.
I don't think it's a huge deal, but if you'd be willing to take a look at putting up a vokriinator compatible version on Bethnet or for Xila to use I'd really appreciate it. I'll let you know if someone else comes forward with one!
Either way, thanks a bunch, I hope this message finds you well!
Edit: Xila's going to look into it eventually, if you didn't want to. Just a heads up!
Edit 2: so far not a conflict in the records, might not be from what I suspected.
After looking into it, the only conflicts that I've noticed is between vokrii and ordinator themselves. They both use different methods to achieve similar results. Vokrii force equips an unarmed weapon onto the player which seems to allow the use of on-hit effects and other stats. Ordinator just uses the basic punch so it relies on scripts for the more exciting punch effects such as sun damage.
Vokriinator seems to favor ordinator's perks over vokrii's for a lot of the unarmed abilities, so there may not be an issue there. I'm not 100% sure on that assessment though, I've never done a playthrough with vokriinator or vokrii myself so I'm not familiar with how things are supposed to work in either mod. When I tested vokriinator in the game with my patch active it seemed to work just fine, at the very least I didn't see any error messages or anything similar.
Gah, so strange. I've only found one other similar report. Maybe it has to do with the other mods in that bundle. I was able to reproduce consistently and immediately on a new game with that Tainted Enairim bundle and minor things like Tenebrous and realm of lorkhan.
At any rate Xila removed unarmed freehand for now, and it's working all good again. Idk if they intend to look further either.
Thanks for checking it out! Sorry if it was just a waste of time.
No problem man. Instead of using my patch and searching for the issue, it might just be easier to make a new one specifically tailored for Xila's bundle.
Oh yeah, that makes sense! I guess I assumed it was more of a wider spread edge case than I should have.
I'm still fairly new, and ignorant (probably more of a distraction than helpful, in retrospect)... And unfortunately without a computer for the time being. Can't poke around and learn more directly just yet. I hope to be more useful in the future.
Do you mean the stamina damage bonus on power attacks? That would probably need its own patch but I doubt it would take very long to create. I can put out a patch for it at some point later on today.
Thanks for the imperious mod change, it appears to be working. I wish I had the time to really delve into modding just for some unarmed tweaking, two of the biggest things I find that hold the build back is: Unarmed stealth kills alert people, but daggers don't (even though you are breaking necks in the killmove which doesn't make sense). and a way to speed up unarmed's attack speed (mainly just the incredibly slow power attack). There's a few mods out there that attempt this but they are bloated with a bunch of other features/scripts/requirements that don't make them very appealing.
Asking questions is how you learn and improve yourself, there's no shame in not knowing something. Being too proud or afraid to admit that you don't know something is the true sign of stupidity. You are not dumb, my friend.
A melee weapon is a weapon that would be used in close quarters combat. In unmodded skyrim that would be a sword, axe, mace, or dagger. It would also cover longer weapons that need to be swung or thrusted with such as spears, polearms, and many other things.
Bows, crossbows, slingshots, bola's, guns, or anything else which launches projectiles over a distance are normally classified as ranged weapons.
84 comments
Does the damage from hitting with the shield (having the unarmed attack perks) apply if I have a weapon equipped in my right hand?
I think most mods that use fnis should be compatible with nemesis. Creature mods were the only ones that didn't work properly with it, no idea if that's still the case or not though, it's been a while since I last checked.
From what I recall though, this worked with vokriinator black during the last time I tried it.
Loving the mod, just recommended it for Xila's new tainted Enairim bundle(Xbox), it fits perfectly! Thanks for creating, uploading/sharing, and having open perms, you rock bud.
I am getting something strange(probably because of vokriinator). On regular unarmed attacks it's saying "animation: 14", and on beast form attacks "animation: 0", in the usual small messages section that pops up.
I don't think it's a huge deal, but if you'd be willing to take a look at putting up a vokriinator compatible version on Bethnet or for Xila to use I'd really appreciate it. I'll let you know if someone else comes forward with one!
Either way, thanks a bunch, I hope this message finds you well!
Edit: Xila's going to look into it eventually, if you didn't want to. Just a heads up!
Edit 2: so far not a conflict in the records, might not be from what I suspected.
Vokriinator seems to favor ordinator's perks over vokrii's for a lot of the unarmed abilities, so there may not be an issue there. I'm not 100% sure on that assessment though, I've never done a playthrough with vokriinator or vokrii myself so I'm not familiar with how things are supposed to work in either mod. When I tested vokriinator in the game with my patch active it seemed to work just fine, at the very least I didn't see any error messages or anything similar.
At any rate Xila removed unarmed freehand for now, and it's working all good again. Idk if they intend to look further either.
Thanks for checking it out! Sorry if it was just a waste of time.
I'm still fairly new, and ignorant (probably more of a distraction than helpful, in retrospect)... And unfortunately without a computer for the time being. Can't poke around and learn more directly just yet. I hope to be more useful in the future.
Thank you for your time!
Here's the link https://www.nexusmods.com/skyrimspecialedition/mods/41381
Fists don't alarm people (silent unarmed)
A melee weapon is a weapon that would be used in close quarters combat. In unmodded skyrim that would be a sword, axe, mace, or dagger. It would also cover longer weapons that need to be swung or thrusted with such as spears, polearms, and many other things.
Bows, crossbows, slingshots, bola's, guns, or anything else which launches projectiles over a distance are normally classified as ranged weapons.
If you want to know more about it, here's an article on the subject. https://en.wikipedia.org/wiki/Melee_weapon