Skyrim Special Edition
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Kotep

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Kotep

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24 comments

  1. jgostling
    jgostling
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    FYI, I found a conflicting record between Pilgrim's Delight and Majestic Mountains. Just uploaded a patch to resolve the conflict. You can find it at https://www.nexusmods.com/skyrimspecialedition/mods/35107.
    1. ntblood
      ntblood
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      Dang another plugin for this mod!  Why can't this retexture mod be plugin-free? It's hard to justify a plugin spot for this much less 2 as I use Majestic Mountains (ESLs don't work in VR).
    2. jgostling
      jgostling
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      Hi. After Majestic Mountains was updated to version 3.10, my compatibility patch is no longer needed.
    3. ntblood
      ntblood
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      Thanks for telling me.
      Maybe hide/remove your mod then? I would also edit your comment entirely out.
      Why does this retexture mod need a plugin in the first place. Most retexture mods are plugin-free (I'm in VR so ESLs still take a spot).
    4. jgostling
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      As I recall from reviewing the mod when doing the patch, the vanilla emblems use the same texture, while this mod used different textures on each emblem, so a plugin is needed to assign the new textures to the different emblem objects.
    5. ntblood
      ntblood
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      So just unpacking the bsa into it's texture and meshe files and dumping the plugin wouldn't work ? Lol
    6. ParsaFaramarzi
      ParsaFaramarzi
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      the emblems probably (im 70% sure) share their textures with some other objects aswell so overwriting those textures would mean those other objects will also have their textures changed. therefore the plugin here gives the emblems a separate texture from the other objects
    7. jgostling
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      All 10 emblems share the same texture in the base game. The mod gives different textures to each emblem, and it needs a plugin to point to the new textures.
    8. Rusey
      Rusey
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      Anything that did not originally have a unique texture will require an esp to add one -- in this case, as has been pointed out, each shrine shared the same texture. But the concept applies to pretty much anything.
  2. deleted173972475
    deleted173972475
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    It seems i'll have some unwanted conflicts with this mod unless i make a quick xedit patch. Another time.

    Just want to leave this here: Next time Bethesda, dont forget to Script even the Apples and Cabbages. And Carrots. Don't forget the Carrots!
  3. shiholude
    shiholude
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    This mod does qualify for an ESPL / ESP-ESL / ESPFE. The records need to be compacted, but if there are no other mods that overwrite the base items, then you *should* not have a problem. I have to asterisk that statement because YMMV.
    1. davidsignature1986
      davidsignature1986
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      So.. Is it safe to compact form ID on this mod or not?  I don't know what YMMV is
  4. ntblood
    ntblood
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    the LE version of this mod has Norse runes textures which can be used in SE as a patch for his mod to get the Norse lettering (just delete the mesh folder, there's no plugin)
  5. mirellanmal
    mirellanmal
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    Why did you not port the "Legacy" version? :(
  6. LupusHegemonia
    LupusHegemonia
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    I hope you didn't mind that I made a PATCH for your marvelous mod (I'm using it) - and I made 2K & 4K textures for the shrines, do you?
  7. TorNyan
    TorNyan
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    I installed this mod and then overwrote the textures and meshes but not the plugin from the legacy version from the non-special edition version of the mod, and it seemed to work. I did not look at every shrine though.
     
    Images.
    Spoiler:  
    Show

    Skyrim Special Edition.
     
    Vanilla.
    JJrSwnyeRdE4VUGf.png
     
     
    Pilgrim's Delight.
    qfDeB6u9AYN2kli4.png
     
     
    d5fR37Lss8ygaOk8.png

     
    Save file from the screenshots. http://demo.s42.io/f.php?h=151490911955&mail=1
  8. EpiceneBlue
    EpiceneBlue
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    In testing out this mod with NO other mods loaded, I have experienced water flow issues in several places. For example, if you get high on the rocks near the standing stones near Riverwood and look over Lake Ilinalta, you can see sharp lines across the water. Remove this mod and those lines vanish. So it may be that this mod is not working correctly with Skyrim SE's updated water flow stuff as many mods have had issues with. Since I tested this with no other mods installed, I can only assume this is an issue with this mod. If no one else sees the example water flow issue at Lake Ilinalta or anywhere else, then I would be wrong of course. But I wanted to report. Since these harsh water lines bug me endlessly, I am uninstalling for now. :-(
    1. Kotep
      Kotep
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      Huh, weird! I'll look into it.
  9. cybexgames
    cybexgames
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    Hi, Thanks for this.

    Just one question, on the Skyrim nexus site, there are two version available for download, Zul Do Dov and Legacy, so which one is this one.

    Hoping that is the Zul Do Dov version.
    1. Kotep
      Kotep
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      This is Zul Do Dov, like the file description says. I didn't like Legacy enough to port it over.
    2. MightyCrow
      MightyCrow
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      Please could you port Legacy over? I'm sure there are lots of us who use it
    3. TorNyan
      TorNyan
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      I am sure that the S.T.E.P. community (http://wiki.step-project.com/) would love if you would port the Legacy version for Skyrim Special Edition.
  10. lexo1000
    lexo1000
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    Please make a 2K version
    1. Kotep
      Kotep
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      Can't, don't have the original source!