Skyrim Special Edition

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CleverCharff

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clevercharff

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61 comments

  1. hoskope
    hoskope
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    • 5 kudos
    Dayum..
  2. TheIndieGamersYT
    TheIndieGamersYT
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    Thank you so much! Good riddance to those ugly ash piles lol
  3. minevery
    minevery
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    I may be the only fool who downloaded this mod after CleverCharff's AIO, then tried to understand why I saw no difference :(
  4. SouprizeAttack
    SouprizeAttack
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    Beautiful ash piles! Thank you!!
  5. Vladimirvl0111
    Vladimirvl0111
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    Thank you!
  6. mfvicli
    mfvicli
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    Oh, these are beautiful. Love the bone mixed with ash. Makes for much more horrifying kills.
    1. AniHVX
      AniHVX
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      the mod i never thought I needed. holy s#*! lol
  7. deleted91653933
    deleted91653933
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    do you think you can also replace the "Hallowed Ashpile" used in "Wintersun - Faiths of Skyrim"?
    1. TheHunterWithTools
      TheHunterWithTools
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      +1
    2. deleted91653933
      deleted91653933
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      reminder that "Hallowed Ashpile" looks like trash
  8. MediaEvil
    MediaEvil
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    When I saw your screenshots the first time, the first idea that came to my mind was 'why not to add a little scripts that defines a pile texture based on type of the creature'. For example bones + ash for humanoids, regular pile texture for rest of creatures. Optionally, force-drop all items equipped by desintegrated humanoids. Hope someone finds this idea worth... implementation.
  9. deleted59475776
    deleted59475776
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    Very nice work. I'm adopting it with Azura and Blackreach cristals.
    One thing important I would point about Ash Piles is that the mod "Ash Pile Expiration - Special Edition" do not work at all (in fact it don't do anything in the game).

    I did a lot of experimentation yesterday and come to these conclusions:

    1. Ash Piles are removed from the game when cell respawn or the NPC to whim the ash pile is attached respawn.
    2. If a NPC with Ash Pile attached is set to not respawn in the game, his Ash Pile stay in the game forever.
    3. It's safe to apply "MarkforDelete" on Ash Piles of respawning NPCs.
    4. If you apply MarkforDelete" on Ash Pile of a non respawning NPC, this NPC won't appear again in the game.
    5. I didn't dig enough in this (fault of time) but if someone has to do a mod that make Ash Piles removed from the game for some dalayed time he has to involve scripts to oppose the function Victim.AttachAshPile(AshPileObject). (IMO this is the way to go).

    Last time Bethesda fixed Ash Piles clearing bugs was in Official Patch 1.9.26.0.8 (Skyrim Classic).

  10. InstantKor
    InstantKor
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    Bones or no bones, agh I cant decide