I love how half of your mods are just rip-offs from other modder's assets, and then you literally shrink the font that credits the original modder's work -probably so that they get overlooked and you get to continue pretending you contribute anything of value to the modding community
If you open both mods together in the creation kit you can move the pieces of the other mod down below the ground. Double-click them then Disable (not delete) them. Save and now you made your own patch.
All Skyrim Bridges does is add a wooden roof to the existing stone bridge. There are only two items in SB 0, -2 and those are the two pieces of that roof. Edit them out, and then this mod will do the rest, since what's left behind is just the vanilla stone bridge from the base game.
A patch would be more useful tho as the next update for Skyrim Bridges would either force you to keep the old version with your changes or replace the plugin with the new one and lose them.
Go to the entries in that sub-block 0, -2 that are called 'Placed Object', copy them into a new esp file with the esl flag (so it doesnt waste a plugin spot towards the limit), call it Riverwood Bridge Reborn Skyrim Bridges Patch or something like that and then set the flag for the two objects in your new patch to 'Initially disabled', that'll remove the roof aswell.
I'll do it myself at some point and upload it, I'm not yet at installing stuff like that tho.
This mod is just amazing. glad you implemented it for us, love your work! ~meaning even if you werent the original author, the way you package the mods for us is top notch. thanks so much!
Riverwood is my favorite location in all of Elder Scrolls so the moment I saw how perfectly this fit the location I knew it would never leave my load order; thank you so much! I plan on eventually releasing my own Riverwood overhaul which I've been using personally for quite a while now and will be suggesting this mod alongside.
The only issue is with LOD ...... walk far enough away and it reverts to the original stone model ..... I will try rebuilding DydnDolod and see but this mod may not have the right assets for that.
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Compatible list:
Compatible || Semi-Compatible || Incompatible
"Replaces the Riverwood stonebridge with a custom woodenbridge made by sa547."
maybe putting is own texture as standalone rather than vanilla
i understand it use variable texture to match texture pack.. but i cant tell what mod give it the stockade wood texture
Skyrim Bridges.esp > Worldspace > 0000003C > Block 0, -1
Then remove Sub-Block 0, -2
All Skyrim Bridges does is add a wooden roof to the existing stone bridge. There are only two items in SB 0, -2 and those are the two pieces of that roof. Edit them out, and then this mod will do the rest, since what's left behind is just the vanilla stone bridge from the base game.
Go to the entries in that sub-block 0, -2 that are called 'Placed Object', copy them into a new esp file with the esl flag (so it doesnt waste a plugin spot towards the limit), call it Riverwood Bridge Reborn Skyrim Bridges Patch or something like that and then set the flag for the two objects in your new patch to 'Initially disabled', that'll remove the roof aswell.
I'll do it myself at some point and upload it, I'm not yet at installing stuff like that tho.
What texture utilizes this mod or does it bring its own? It looks very out of place in my load order so I'm looking for a way to change this.
And a normal map
textures\dungeons\imperial\impwood01_n.dds
Check what mods you have retexturing those things.
The only issue is with LOD ...... walk far enough away and it reverts to the original stone model ..... I will try rebuilding DydnDolod and see but this mod may not have the right assets for that.
When you rebuild Dyndolod..... It all works fine