I'm an Xbox player who would like to bring this mod to the attention of the community to find a modder who can port it to bethesda.net.Can I have your permission? thanks in advance for the reply
Would you ESL flag this, if possible. Please I used this for a while and really like it, but had to thin out my plugins because I'm hitting the limit. Thanks for sharing. Love you mods
Great mod, having had the misfortune to succumb to the cold at the steps to High Hrotghar that is a long climb to have to redo without anywhere to pause to get warm. I use it together with High Hrotghar kitchen which is perfect, it means I can also cook, wash myself off and make sure I got clean bandages.
Thank you! I was looking for it, right there in the wooden stack, but I could not see it, with the consigno to sneak you saved me from quite a headache! xD
Do you think you could tell me how to add a heat source marker to the spring for CC survival mode? The fire works just fine but when I get in the water it says the water is freezing even though it's supposed to be a hot spring. I use CC survival mode instead of Frost Fall for stability and compatibility reasons.
Sorry I do not even know what CC survival is, so have no idea. I may try an update in future for FF to work properly but cannot mod right now. If anyone wants to create a patch for CC survival feel free to do so.
Just to make you aware, the location of the hotspring conflicts with the Windswept Alcove hideout from Hidden Hideouts of Skyrim. Like literally, the hotspring pool is right outside the entrance to Windswept Alcove. So you can still use both just fine, in theory, but Windswept Alcove should be flooded from the hotspring pool. :P
Edit: I've patched it myself, removing all Windswept Alcove records via zEdit.
Thank you for pointing that out, I did not even know about that mod but yes that overhang begged to be modded and I figured I am not the only one to see that :)
Thank you for pointing this out. I also have Hidden Hideouts in my load order. I'm thinking I might go the opposite direction and remove the hotsprings from the mod, as that idea doesn't make as much sense to me.
@Kursan -- would you be willing to tell me which files exactly I'm going to want to remove w/ xEdit? I took a look at it and it was... in a language I am not proficient in yet :D
Hi Abyssal, Not sure what you mean by files in xedit? What you would want to remove in my file are the elements or items added by the spring. I would be happy to give you that info but I do not have that ready. If you look at my mod in xedit the spring is mostly water tiles and water FX, nothing else in my mod uses water; so find the cell with those elements and if you remove them it should remove the hotspring from that cell. Obviously do a back up first in case this goes sideways. I am sorry of course that you do not like soaking on the high mountain, but there is also the original version without the spring as an alternative. Right now only for LE but I may port it to SE.
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Good luck
If anyone wants to create a patch for CC survival feel free to do so.
Edit: I've patched it myself, removing all Windswept Alcove records via zEdit.
@Kursan -- would you be willing to tell me which files exactly I'm going to want to remove w/ xEdit? I took a look at it and it was... in a language I am not proficient in yet :D
Not sure what you mean by files in xedit? What you would want to remove in my file are the elements or items added by the spring. I would be happy to give you that info but I do not have that ready. If you look at my mod in xedit the spring is mostly water tiles and water FX, nothing else in my mod uses water; so find the cell with those elements and if you remove them it should remove the hotspring from that cell. Obviously do a back up first in case this goes sideways.
I am sorry of course that you do not like soaking on the high mountain, but there is also the original version without the spring as an alternative.
Right now only for LE but I may port it to SE.