Do you know where one can find a tutorial on how to make their own static player homes? Im trying to do this exact same thing for tundra homestead bit it is exhausting trying to figure it out.
No idea about tutorials, but it's quite simple (and time-consuming.) Arm yourself with xedit. "Copy as override" all the references you want to 'staticize' to a new plugin. "Copy as new record" any static object from Skyrim.esm to the plugin. Replace 'MODL - Model File Name' in the new object with that of the 'NAME - Base' of the original reference (CTRL+click to quickly go to it.) Change the 'NAME - Base' of all the similar references to use the new object. And that's one -- rinse and repeat. When finished, load the plugin in the CK, select all your new statics, right-click --> 'recalc bounds' and hit 'Save'. Done.
No problem. I forgot to add something obvious, but you never know... If you have, say, ten broom references, you use the same new broom object for all them -- you don't need ten broom 'statics'.
I have decided to exchange this mod for that new sweeping up mod; is this safe to uninstall mid playthrough? I've been to whiterun but not inside breezehome.
I didn't try, but I do agree that they should. The odd thing is that a couple of them, included later on a save, started as semi- and ended up as full- (but the Breezehome cell doesn't reset AFAIK). I thought it was fine with USSEP, I'll have another look at it. --edit-- I see, I was still on version 4.2.1, didn't notice the update.
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The author has locked this comment topic for the time beingArm yourself with xedit.
"Copy as override" all the references you want to 'staticize' to a new plugin.
"Copy as new record" any static object from Skyrim.esm to the plugin.
Replace 'MODL - Model File Name' in the new object with that of the 'NAME - Base' of the original reference (CTRL+click to quickly go to it.)
Change the 'NAME - Base' of all the similar references to use the new object.
And that's one -- rinse and repeat.
When finished, load the plugin in the CK, select all your new statics, right-click --> 'recalc bounds' and hit 'Save'.
Done.
I forgot to add something obvious, but you never know...
If you have, say, ten broom references, you use the same new broom object for all them -- you don't need ten broom 'statics'.
The worst that could happen is that the items remain static and you can't sweep them -- not game-breaking, I guess.
I made it for Breezehome only because I always end up living there.
Also it doesn't foward a few changes from USSEP (just small position changes, but better to follow the standard)
The odd thing is that a couple of them, included later on a save, started as semi- and ended up as full- (but the Breezehome cell doesn't reset AFAIK).
I thought it was fine with USSEP, I'll have another look at it.
--edit--
I see, I was still on version 4.2.1, didn't notice the update.