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meh321

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meh321

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20 comments

  1. annedemarie
    annedemarie
    • member
    • 1 kudos
    i wish this mod got updated 
  2. xiaokujuju1
    xiaokujuju1
    • member
    • 0 kudos
    You didn't add support for anniversary?
  3. Danmachisoul
    Danmachisoul
    • member
    • 0 kudos
    hello this mod is not work anymore
  4. jen8047
    jen8047
    • member
    • 0 kudos
    Lydia is working for me. Thank you :)
  5. Elfiemyrtle3
    Elfiemyrtle3
    • member
    • 67 kudos
    not working anymore as of today (or a few days, I don't know because I haven't played for a few days. Has there been another silent but violent update by Bethesda?
    1. chimpoforevah
      chimpoforevah
      • premium
      • 55 kudos
      Still working perfectly for me on non-AE edition.
  6. ViceN53X
    ViceN53X
    • member
    • 3 kudos
    I'm hoping we get to use this cheat on the firearms mods. That way I won't have to keep on going to my companion's inventory just to give them more ammo
  7. Elysiane314
    Elysiane314
    • supporter
    • 10 kudos
    pls update for AE (nvm, it relies on netscriptwork.. hopefully it comes soon)
    1. FilthyCasual523
      FilthyCasual523
      • member
      • 12 kudos
      It won't. .NET Script Framework would need a complete rebuild and meh321 has already said he's not doing it.
  8. KillerGymSox
    KillerGymSox
    • supporter
    • 1 kudos
    please add a patch to elemental arrows
  9. DjuricaBik
    DjuricaBik
    • member
    • 5 kudos
    First,thank you for your great mods.I have question,will you update this mod for AE?Thank you!
  10. Elysiane314
    Elysiane314
    • supporter
    • 10 kudos
    bro you are a legend. I've been scratching my head for the past hour trying to find a fix to this. I tried the bForceNPCsUseAmmo=0 method, making sure BethINI didn't activate the ammo checkbox, checking my bash patch (i googled and someone said there was something about infinite arrows in the tweak settings, but i couldn't find it) but none of them worked except for this mod. It would be great to find out what was causing the issue though. I know USSEP causes npcs to consume arrows again, but apparently bForceNPCsUseAmmo was supposed to counteract that