Skyrim Special Edition
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Revenge096

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Revenge096

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14 comments

  1. Calmlybreathe
    Calmlybreathe
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    Really great mod  Is there a way to lower the volume? It's distinctly louder than any other noise by quite a bit, is it affected by the 'effect sound' in settings? It doesn't feel like it.
  2. Tayfun77
    Tayfun77
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    Is there a LE version for this?
    1. urbon
      urbon
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      is just sound files. Is all right to use with LE.
  3. shiftyoliver
    shiftyoliver
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    How do you port Agony A Killmove Mod? to SE?
  4. xnn
    xnn
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    1st off, thank you very much for the mod and the suggested list. Really a nice change overall so far. Only thing I would like to request (why I'm posting :P) is a little bit less loud version if that would be possible? Maybe with the background blade/slashing sounds a little bit louder? Just a matter of personal preference I suppose..

    Anyhow, even if not possible - endorsed!

    Ow BTW (shameless promotion of own MOD xD) Sekiro Heal SoundFX for PAF (Potion Animated Fix) - https://www.nexusmods.com/skyrimspecialedition/mods/40515/

    You know cuz MORE SEKIRO! xD
  5. dragoonabc
    dragoonabc
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    Really good so far!
  6. user5639
    user5639
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    I hope that farmer is okay.
  7. KxlSkrypt
    KxlSkrypt
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    How the hell did you manage to get your weapons to show like that? I've been looking everywhere for an alternative to Armed To The Teeth but can't seem to find one! or did you port a mod over yourself?
    1. Revenge096
      Revenge096
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  8. Rafnagud
    Rafnagud
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    Nice idea. Can you make the sound during the blow instead of afterwards?
    1. Revenge096
      Revenge096
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      That's how it is currently. It's being played at the exact moment of impact when sword connects with the body(if I remember correctly only 1 kill move is an exception) Simple as that because I have mixed that sound directly into impact sounds. I think what you're actually thinking of is to add deathblow sound at the very start of killmove. In fact that's how it works in Sekiro. That sound is being played as soon as you click the button to initiate deathblow and split second after the animation happens.

      I am not sure but if it is possible to add sound activator to killmove, in theory we could make it work the same way.

      But I am also not sure whenever this would be a positive change. SImply because in Skyrim we don't have that swift and deadly animations that Sekiro does. I've tried to imagine this sound at the very start of few Skyrim's killmoves and it does feel rather underwhelming and not as impactful as it is in Sekiro.

      Watch this deathblow at 0:42 - https://www.youtube.com/watch?v=lUDprXkl3A0#t=0m42s
      and now at the beginning of my video, try to imagine this sound being played during the very first killmove at the very beginning. Sound activates, my character slowly grabs enemy with 1 hand, then twist her 2nd hand and sword and finally stabs the guy. It's just nowhere as impactful or dramatic.... For this reason I think in Skyrim and with the animations we have in it, it's better to make it play at the same time as the stab happens to somehow retain atleast a bit of that epic feel when in happens in Sekiro.
  9. witiss
    witiss
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    It adds the same way of making killmoves as in your video?
    1. Revenge096
      Revenge096
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      No, it's just sound effects. VioLens handles when and how often kill moves occur.
  10. VsTheory
    VsTheory
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    Thx for mod and mod list. Greatly improves my finish moves.