This page was last updated on 22 July 2024, 7:34PM
Changelogs
Version 2.0.8
The .esp and .bsa files have been changed to lowercase filenames. This is to help facilitate universal filename compatibility for Steam Deck and regular linux users whose file systems are case sensitive. Many of them make use of the in-game menu to download mods and Bethesda.net ALWAYS downloads in lowercase. For the benefit of people using linux or the Steam Deck, it would be greatly appreciated if any mods which currently use this mod as a file dependency change the case of that dependency in their master lists. (Bug #34096)
Updated arrow recipes added by Saints & Seducers and Rare Curios to require crafting feathers and leather strips. (Bug #33683)
Version 2.0.7
Synced with latest USSEP fixes.
Updated Bash Tags.
Version 2.0.6
Fur armor recipes have been added. The vanilla game doesn't include these because they're typically only worn by bandits.
Version 2.0.5
The fake torch mesh used in the crafting menu had some bad data causing minor visual issues. It has been reconverted with the latest version of SSE Nif Optimizer.
Version 2.0.4
Scrapping an Elven Dagger was returning too many ingots of Quicksilver. (Bug #25026)
Scrapping a Steel War Axe was returning more steel than what it took to make it. (Bug #25379)
Version 2.0.3
Crafting feathers were not available on hanging pheasants due to overlooking them when porting the mod to SSE.
Version 2.0.2
Constructing the Thieves Guildmaster Hood was not using the improved Thieves Guild Hood like it was supposed to. The recipe was incorrectly looking for boots.
Dwarven ingots made from the smelting recipe from the unofficial patch will no longer cause duplicate menu entries to appear.
Making ingots out of iron daggers will now require two daggers instead of one.
Making ingots out of ebony daggers will now require two daggers instead of one.
Version 2.0.1
Smelting an Ancient Nord Bow or a Honed Ancient Nord Bow is not supposed to provide Dwarven ingots. They should be steel.