Good news everyone, I've made a Fomod installer so you can pick and chose which animations you want....except for the back flip that one needs to stay or the animations get weird.
Question: this mod have many files that would overwritte FNIS ones, namely, I think a couple skeleton rigs and some behaviour files. Should I replace FNIS files with these? Won't some functionality be broken? Or should I use only the files that won't overwritte FNIS ones?
This is how I have it set up (left pane/screen in Mod Organizer) XP32 Maximum Skeleton Special Extended FNIS FNIS Creature FNIS Spells FNIS PCEA2 **Mods the use FNIS (so this mod)** FNIS-Output FNIS-Logs
Well, that doesn't amout to much for us that don't use gimmicks like MO2. Anyway, I tried myself and it worked, so I'll tell the details for anyone that may find the info helpful:
1) If you already have FNIS installed, JUST INSTALL the behavoir file (FNIS_MomoAJ_Behavior.hkx), the regular jump animations (in case you don't use another ones from another mod; if so, decide which ones you want) and the MomoAJ animation folder (3 files inside). You shouldn't need to overwritte anything.
2) Open FNIS and tick the MomoAJ patch before running.
3) The back jump will work, but, for some reason, the regular jump animations will be vanilla. I managed to get the custom ones working by moving the 10 jump animation files to a custom folder in PCEA2 (which I use anyway). That way I got the back jump and my custom jumo anymations.
Well, you can't, but there is a mod that adds some cool stuff to jumping taking adventage of CGO "features" (the unlocked grip is the main cause), its Subtle Jump. I use it, because it adds roll landing, and Subtle Jump uses Better Jumping, with that mod you can set jump counter (the second jump can trigger Momo Acrobatic Jump), but its a lot of stuff to do.
Beautiful jumps, thanks for the mod. Is there a way to patch the directional jumps for something like True Directional Movement? Every direction is a forward jump animation with that mod.
85 comments
XP32 Maximum Skeleton Special Extended
FNIS
FNIS Creature
FNIS Spells
FNIS PCEA2
**Mods the use FNIS (so this mod)**
FNIS-Output
FNIS-Logs
I have nothing in overwrite this way
1) If you already have FNIS installed, JUST INSTALL the behavoir file (FNIS_MomoAJ_Behavior.hkx), the regular jump animations (in case you don't use another ones from another mod; if so, decide which ones you want) and the MomoAJ animation folder (3 files inside). You shouldn't need to overwritte anything.
2) Open FNIS and tick the MomoAJ patch before running.
3) The back jump will work, but, for some reason, the regular jump animations will be vanilla. I managed to get the custom ones working by moving the 10 jump animation files to a custom folder in PCEA2 (which I use anyway). That way I got the back jump and my custom jumo anymations.
Long story short: it works. Endorsed.
So, does I need to download LE version? Momo Acrobatic Jump at Skyrim Nexus - Mods and Community (nexusmods.com)
Nothing else works.