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xp32 davjes Vilperi15

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Voidzer364

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85 comments

  1. Voidzer364
    Voidzer364
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    Good news everyone, I've made a Fomod installer so you can pick and chose which animations you want....except for the back flip that one needs to stay or the animations get weird.
  2. ArngrimEinherjar
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    Question: this mod have many files that would overwritte FNIS ones, namely, I think a couple skeleton rigs and some behaviour files. Should I replace FNIS files with these? Won't some functionality be broken? Or should I use only the files that won't overwritte FNIS ones?
    1. Voidzer364
      Voidzer364
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      This is how I have it set up (left pane/screen in Mod Organizer)
      XP32 Maximum Skeleton Special Extended
      FNIS
      FNIS Creature
      FNIS Spells
      FNIS PCEA2
      **Mods the use FNIS (so this mod)**
      FNIS-Output
      FNIS-Logs

      I have nothing in overwrite this way
    2. ArngrimEinherjar
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      Well, that doesn't amout to much for us that don't use gimmicks like MO2. Anyway, I tried myself and it worked, so I'll tell the details for anyone that may find the info helpful:

      1) If you already have FNIS installed, JUST INSTALL the behavoir file (FNIS_MomoAJ_Behavior.hkx), the regular jump animations (in case you don't use another ones from another mod; if so, decide which ones you want) and the MomoAJ animation folder (3 files inside). You shouldn't need to overwritte anything.

      2) Open FNIS and tick the MomoAJ patch before running.

      3) The back jump will work, but, for some reason, the regular jump animations will be vanilla. I managed to get the custom ones working by moving the 10 jump animation files to a custom folder in PCEA2 (which I use anyway). That way I got the back jump and my custom jumo anymations.

      Long story short: it works. Endorsed.
  3. ServalKhajiit217
    ServalKhajiit217
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    Nemesis asked for LE version of this mod, and after I've running that, it's not working in game...

    So, does I need to download LE version? Momo Acrobatic Jump at Skyrim Nexus - Mods and Community (nexusmods.com)
    1. Xmite96
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      Did downloading the LE version work?
  4. HermitofZoso
    HermitofZoso
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    Dman... This mod just does not work with CGO. I've tried putting it in various places in my load order and ran Nemesis countless times. 
  5. erys69
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    so with what you said in the pinned comment does this mean theres no back flip at all then? or if thats not the case how do i enable it
  6. Magusx88
    Magusx88
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    Anyway to stop Combat Gameplay Overhaul overwriting this beautiful mod?
    1. PapaHola
      PapaHola
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      I endorse this comment.
    2. TheDarkDragon7
      TheDarkDragon7
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      Well, you can't, but there is a mod that adds some cool stuff to jumping taking adventage of CGO "features" (the unlocked grip is the main cause), its Subtle Jump. I use it, because it adds roll landing, and Subtle Jump uses Better Jumping, with that mod you can set jump counter (the second jump can trigger Momo Acrobatic Jump), but its a lot of stuff to do.
    3. vortigauss10
      vortigauss10
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      HOw can I trigger the momo second jump with Better Jumping?
    4. KAAHN22
      KAAHN22
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      yes, we can: you have to stay click on "momo acrobatic" in nemesis and while remaining pressed, slide it before "mco"
  7. EpicRivers
    EpicRivers
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    Beautiful jumps, thanks for the mod.  Is there a way to patch the directional jumps for something like True Directional Movement?  Every direction is a forward jump animation with that mod.  
  8. kneecolow
    kneecolow
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    Would be great if you could recreate this for OAR
  9. tommyOf1987
    tommyOf1987
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    On the latest Skyrim update (1.6.1130) this mod breaks the intro sequence
  10. Applebutter007
    Applebutter007
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    I can only front flip nothing else, I tried FNIS and nemesis.

    Nothing else works.
  11. Ygnlight16
    Ygnlight16
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    is there no front flip
  12. inmyownworld95
    inmyownworld95
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    anyone know if this is compatible with jump behavior overhaul?