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- Millwater Retreat
Millwater Retreat
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Version2.2
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Darkfox127Uploaded by
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This page was last updated on 11 December 2023, 8:02PM
- Changelogs
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Version 2.2
- Removed some wild edits from patched cells.
- Removed the dwemer gears in the basement along with the electrical cables to make the mod much more lore-friendly and fitting for the style.
- Ammended the journal to remove all reference to the dwemer machinery and changed te backstory to fit.
- Removed the burn marks from the previous owner Doron and re-generated his face data.
- Fixed an issue with some floating candles on the docks but this may not take effect on existing game saves.
- Fixed an issue where the forge was floating but this may not take effect on existing game saves.
- Added the "never fades" flag to various light sources.
- Removed one of the lantern lights over the forge as it was causing flickering.
- Fixed some gaps underneath the water mill.
- Tweaked the surrounding terrain at the mill to prevent grass from showing through the water.
- Centered the lantern post at the front of the house.
- Corrected the incorrect mesh path on dummy scrolls.
- Corrected the mesh names of the railing and posts.
- Fixed an issue with the walkway leading to the office being partially invisible.
- Reordered the dialogue for laborers to be better positioned.
- Made changes to the basement layout to account for the removal of the gears.
- Added a craftable smelter along with some walkway changes on the crafting deck.
- Added a new lantern to the basement.
- Added a pullbar for controlling the spinning of the water wheel on the front of the house.
- Corrected some errors in the journal.
- Made some minor changes to some scripts.
- Reduced the costs of laborers to 200, 250 and 300 septims.
- Fixed an issue with the wages not being adjusted when agreeing a better wage. Thanks to jjensen6823 for spotting this and providing a patch pre this update.
- Fixed an issue wit the goat wall mount mesh.
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Version 2.1
- Fixed an issue where the glass in the tower window was not visible.
- Adjusted the workbench textures to be more worn looking.
- Improved the grass bleedthrough.
- Improved the entrance gate textures.
- Linked the banner on the large wall to the enabling of the lumbermill.
- Improved the textures on the large planters outside the front of the shack.
- Improved the tower ladder textures.
- Improved the visuals of the railing in the tower.
- Improved the textures on the secret hatch in the floor.
- Improved the wash basin mesh which now includes a new shelf.
- Improved the visuals of the window shutter pull bars to better match the architexture of the shack.
- Improved the visuals of the weapon racks and fixed a mismatch in the craft menu.
- Changed the mesh for the tanning rack to match my other mods using the same resource, adding some variety.
- Removed the water on the decking by the lumbermill as it looked stupid and didn't make sense.
- Fixed the lantern compatibility and added new patches for some lighting mesh mods.
- Updated the structure textures to better match the surroundings and farm house architecture.
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Version 2.0
- ----FIXES----
- Fixed havok issues with some items around the retreat.
- Added "Player Bed Ownership" to the main home beds.
- When the lumberjack leaves, the Lumber Mill lighting will be disabled.
- Removed some debug notifications for magic effects.
- Fixed the prefix on some references.
- Stopped the chimney smoke from the office from passing through the tower.
- Fixed the issue where there were no spell effects for payment active effects.
- Fixed the "Houses Owned" stat not increasing when you acquire the mill.
- Fixed guard payments description.
- Fixed issue with the blow out candle sound.
- Fixed tower lighting issues.
- Fixed issue with some hidden doorways showing on the map.
- Reduced the note font size preventing invisible second pages.
- Fixed tanning rack craft item name.
- Corrected some journal grammar.
- Fixed issue where income wasn't being received.
- Fixed the profit calculations.
- Fixed note delivery.
- Fixed a gap in the main building.
- Fixed the ceiling ledge which had a hole in it and didn't provide enough support for the player.
- Fixed the post next to the travel boat which had multiple ropes overlapping.
- Fixed issue with the bunkhouse wall showing before it's been built.
- Fixed the positioning of a bucket under the table in front of the house.
- Fixed issue with floating steps where the merchant boat should be.
- Fixed stone end posts across the retreat.
- Fixed gaps where some rocks are.
- Fixed issue where one of the Carpenter beds wasn't owned.
- Fixed Carpenter bedroll positioning.
- Fixed floating Carpenter objects.
- Fixed Office Furniture conditions which didn't require any smithing skill despite being noble furniture.
- Fixed candle naming.
- Fixed the name of the craft object for the Office Structure.
- Fixed waterfall rocks which didn't look right at the bottom.
- Fixed issue where the wolves near Riverwood would attack Nesbin and his horse.
- Corrected some dialogue grammar.
- Now using a custom mesh for the animated windmill preventing more issues with mod compatibility.
- Raised the fireplace slightly to resolve a gap in the bottom showing the floor.
- Fixed issue where some craft objects would stay in the player's inventory.
- Fixed issue with the safe tutorial.
- ----CHANGES----
- Removed the Mercenary guard dialogue and changed their voice types.
- Enlarged the tower ladder activation trigger.
- Tweaked Nesbin's Riverwood ledge sit marker.
- Removed the Honeycomb requirement from wall mount crafting.
- Removed some grass in places.
- Replaced a dialogue line with an improved version.
- Changed the name of Workers to Carpenters for less confusion.
- Changed the corpse tutorial message.
- Rotated the small bridge slightly.
- Fixed issue where the small bridge would be invisible upon entering the retreat without fast travel.
- Adjusted the travel boat tutorial message.
- Changed some reference names.
- Tweaked all the notes around the mill.
- Improved the ledger menu.
- Changed the wording on the payment active effects.
- Renamed the basement lever.
- Finding one of the hidden shields now moves the player to its new location.
- Replaced the lantern in the basement with a prototype soul gem.
- Re-balanced the income amounts.
- Lowered bonus amount.
- Increased the chance of bandits when you have no guards.
- Removed some dirt near the bridge.
- Changed the requirements for shutters.
- Changed the craft object preview for shutters.
- Deleted an idle at the docks used by Xuxai.
- Deleted the table candle in the bedroom.
- Moved the guard tower note out the way of the candle.
- Renamed Noble Walls.
- Tweaked the stone wall at the front door.
- Deleted the flour at the docks.
- Deleted some sacks on barrels causing issues with animated container mods.
- Changed the contents of the sack in the basement to also include a torch.
- Changed the "Ignore Combat" flag on Carpenters while they are sleeping.
- Increased the timer on tutorial messages which appear in the centre of the screen.
- Changed the craft time wording.
- Fixed the position of some Carpenter idles.
- Changed the build spot for Carpenters when crafting the decking items.
- Changed the spell effects for the barter buff received when giving labourers 100 gold.
- Deleted a rock near the Lumber Mill getting in the way of a lighting post.
- ----NEW FEATURES----
- Added a deed which can be signed by the player.
- Added a creaking sound on the trap door when stepping on it.
- Labourers can now be dismissed.
- Added native travel boat support for Lake Haven, Tel Nalta, Moon & Star and Aurora.
- ----ADDITIONS----
- Added a new entry to the journal to explain the new deed.
- Added a wood chopping block.
- Added Stone Mining spot.
- Added Ore Mining spot.
- Added a new sack with some free materials next to the workbench.
- Added names to the Workers (Now Carpenters).
- The courier will now deliver notes when recruits leave the mill due to a lack of pay.
- Added a new secret item to find.
- Added items to a hidden sack which previously was empty.
- Added a book as a hint to the location of the trapdoor leading to the basement.
- Added a notification to the dead Lumber Mill.
- Added a notification to the Lumber Mill lighting lever.
- Added some additional tutorials to better guide the player through the mod.
- Added the scrap metal part which killed Doron.
- Added the "Ghost" flag to all NPCs at Millwater Retreat to prevent attacking them and upsetting them.
- Added a new lantern at the front door which can be turned on and off.
- Carpenters will now sit in their tents while it's raining, unless working.
- Added a glow effect to the camp fire for the Carpenters.
- Added items to the hooks on the exterior of the house.
- Remove the interior hooks.
- Added additional posts to the Lumber Mill so the read of it doesn't look odd with dangling posts.
- Added item values to craft objects.
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Version 1.2
- Renamed the guards to be consistent with how guards in small towns are named.
- Stormcloak guards will now react to your Thane status.
- Added a tutorial to the ladder which mentions the ledge on the roof.
- Added tutorial for the broken safe letting the player know how to repair it.
- Removed some old unused references in the mod.
- Removed the old tower key from mercenary guards as it was never used.
- Moved the book on the table in the tower as it was getting in the way of lighting the candle.
- Changed the name of the light lever for the end docks area.
- The row boat now checks for newly installed and supported mods for travel each time it's activated by the player.
- Added the ability to craft replacement keys for the house and office in case you lose them.
- Added the ability to craft a bedroll for visitors.
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Version 1.1
- Fixed purple painting issue.
- Fixed issue with Thane Guard hiring.
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- Author's activity
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February 2024
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18 Feb 2024, 11:15AM | Action by: DarkFox127
Primary image changed
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18 Feb 2024, 11:15AM | Action by: DarkFox127
Mod image added
December 2023
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11 Dec 2023, 8:02PM | Action by: DarkFox127
Attribute change
'Description changed.'
March 2023
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28 Mar 2023, 12:02PM | Action by: DarkFox127
User submitted image verified
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28 Mar 2023, 12:02PM | Action by: DarkFox127
User submitted image verified
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28 Mar 2023, 12:02PM | Action by: DarkFox127
User submitted image verified
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28 Mar 2023, 12:02PM | Action by: DarkFox127
User submitted image verified
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28 Mar 2023, 12:02PM | Action by: DarkFox127
User submitted image verified
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28 Mar 2023, 12:02PM | Action by: DarkFox127
User submitted image verified
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28 Mar 2023, 12:02PM | Action by: DarkFox127
User submitted image verified
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28 Mar 2023, 12:02PM | Action by: DarkFox127
User submitted image verified
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28 Mar 2023, 12:02PM | Action by: DarkFox127
User submitted image verified
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28 Mar 2023, 12:02PM | Action by: DarkFox127
User submitted image verified
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28 Mar 2023, 12:02PM | Action by: DarkFox127
User submitted image verified
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28 Mar 2023, 12:02PM | Action by: DarkFox127
User submitted image verified
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28 Mar 2023, 12:02PM | Action by: DarkFox127
User submitted image verified
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28 Mar 2023, 12:02PM | Action by: DarkFox127
User submitted image verified
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28 Mar 2023, 12:02PM | Action by: DarkFox127
User submitted image verified
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28 Mar 2023, 12:02PM | Action by: DarkFox127
User submitted image verified
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28 Mar 2023, 12:02PM | Action by: DarkFox127
User submitted image verified
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- Mod page activity
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May 2024
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04 May 2024, 11:57PM | Action by: Nuc1earNugget
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'Millwater Retreat'
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04 May 2024, 9:27PM | Action by: sarantine
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04 May 2024, 1:30AM | Action by: saltpowder
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'Millwater Retreat'
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04 May 2024, 12:22AM | Action by: Nuc1earNugget
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01 May 2024, 3:49AM | Action by: Dollynski
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April 2024
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30 Apr 2024, 3:32AM | Action by: Anebrd
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29 Apr 2024, 10:26PM | Action by: confusednazgul
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29 Apr 2024, 7:32AM | Action by: leaf1960
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28 Apr 2024, 9:01PM | Action by: dc1420
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25 Apr 2024, 9:50AM | Action by: dhruvsardana
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24 Apr 2024, 8:28PM | Action by: Moyrainee
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24 Apr 2024, 1:49AM | Action by: cruz1923
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23 Apr 2024, 3:56PM | Action by: Ranger1710A
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19 Apr 2024, 10:54PM | Action by: miketharrison
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16 Apr 2024, 8:39PM | Action by: elasticheartdowntown
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16 Apr 2024, 5:46AM | Action by: 00link
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14 Apr 2024, 1:21AM | Action by: toosober
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13 Apr 2024, 12:24AM | Action by: RedPhantom1745
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