Skyrim Special Edition
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Erkeil

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Sluia

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221 comments

  1. ratcop
    ratcop
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    Very, very good! 
  2. ThorstenLicht
    ThorstenLicht
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    Is this compatible with the v1.6.1130 ?
    1. Sluia
      Sluia
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      Compatible with all versions of Skyrim.
  3. Jinchurik
    Jinchurik
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    Master.... I know these questions are stupid, but your mod is compatible with SCAR and Combat Pathing Revolution?, I will wait for your answer, thank you very much.
    1. Sluia
      Sluia
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      Yes they are both compatible. :)
  4. airfirers123
    airfirers123
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    Big diffenrece when I install this mod, Bandits become more aggressive. I run this mod with Blade and Blunt,  Skyrim Revamped - Complete Enemy Overhaul. seems fine because I load it after Blade and Blunt and Sky Revamped its that Good, Sir ?
    One more question: Is it compatiable with OBIS SE ? https://www.nexusmods.com/skyrimspecialedition/mods/4145?tab=posts
    1. Sluia
      Sluia
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      Your load order is correct, and yes it is compatible with OBIS.
  5. Inaroth
    Inaroth
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    Could you mention some differences between this mod and MCA?

    (MCA)
    https://www.nexusmods.com/skyrimspecialedition/mods/74716
  6. essentialworker1011
    essentialworker1011
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    Is this compatible with Wait your turn and vanguard?  Thank you.

    https://www.nexusmods.com/skyrimspecialedition/mods/65091

    https://modding-guild.com/mod/vanguard/
    1. Sluia
      Sluia
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      Yes and yes.
  7. YK420
    YK420
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    xEdit marks this mod as able to be esl flagged. I'm assuming this is safe to do?
    1. Sluia
      Sluia
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      Yes it is. One day I will upload the flagged update... one day. :d
    2. jamiethejoker26
      jamiethejoker26
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      Skyrim VR just got ESL support this month. Might be the time! 
  8. Mineoseo
    Mineoseo
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    how does this play with MCO, SCAR and CPR???
    1. Sluia
      Sluia
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      I don't know what CPR is, but the two others are compatible. It is written in this mod's description.
    2. Maderasnobile
      Maderasnobile
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      CyberPunkReload
  9. Jayombie
    Jayombie
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    Do I need : https://www.nexusmods.com/skyrimspecialedition/mods/2345
    Realistic AI Detection (RAID)

    If I am using this ?



    Thanks..
    1. Sluia
      Sluia
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      Yes, you still need RAID because EEAI doesn't alter NPC reactions to sneak.
  10. Motenator
    Motenator
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    For some reason, magic casting NPCs (Storm Atronach, Mages, Dragon Priests) sometimes just stand there taking many hits until they die or lose most of their health.

    That usually happens when they are attacked by melee NPCs.
    1. Sluia
      Sluia
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      Hm, if I was you I would:
      - get the referenceID of that actor with the console
      - paste it in SSEEdit to check his combat style
      - check if his combat style if being replaced or overriden by x or not so you can confirm this mod is the cause of it.

      Do they fire spells at the start? Maybe it's a mana issue or idk?
    2. Motenator
      Motenator
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      wow you are still active!

      • First it was Labyrinthian's Dragon Priest, then I noticed it on some Necromancers (maybe melee NPCs too? Not certain).
      • At first, they cast spells and fight normally, but when I conjure 2 atronachs who beat him up for a while, he stops doing anything.
      • Most of the time, magic casting NPCs fight normally. But as the fight goes on, sometimes (minority of the time, but oftne enough it is annoying) their brain just farts.
      • It is not a magicka issue since I the dragon priest has around 5000 magicka, and conjurers seem to have a decent amount too.
      • In Xedit, I examined Morokei. Turns out his combat style is overwritten by an older version of Blade and Blunt, so I will fix the load order by giving your mod priority as you said in the description. Hopefully that was the issue.