Skyrim Special Edition

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14 comments

  1. 02Jeppe
    02Jeppe
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    • 0 kudos
    It simply didn't add anything for me. the skilltree is as normal
    1. K0WNAGE
      K0WNAGE
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      • 15 kudos
      Uhm. Not sure what the problem is. Need more detail as it still works fine for me.
      It could be loading in the incorrect sequence. Have you used LOOT to order your mods?
      Also are you using another mod that effects the Archery tree perhaps?
  2. Zephrusprime
    Zephrusprime
    • supporter
    • 11 kudos
    Very interesting and hopeful mod. It reminds me of another simple Archery Overhaul. Was thinking that Bleed damage would be a good thing to have on the overdraw perks. I'm going try it and see how well it plays with Vokrii to see if it can successfully replace it. I love the zoom and got use to it from another mod. TY!
    1. K0WNAGE
      K0WNAGE
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      • 15 kudos
      Thanks. Did a bit of an update, few new niceties. And hopefully a few more to come.
  3. GravitationalPull
    GravitationalPull
    • supporter
    • 13 kudos
    any chance you could ESL Flag the esp's?
    1. K0WNAGE
      K0WNAGE
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      • 15 kudos
      If I come back to this mod, I will ESL flag it next time. Did not know about doing this originally.
  4. TymmeRMortis
    TymmeRMortis
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    • 5 kudos
    I like this very much.

    It has at least one glitch, though; it allows me to take Eagle Eye as soon as I have the archery skill points for it, even if I don't have the apparently pre-requisite Quick Shot perk.
    1. K0WNAGE
      K0WNAGE
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      • 15 kudos
      Ill see to this; thanks for the headsup
  5. xToxicToasTx
    xToxicToasTx
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    • 1 kudos
    Will you be doing any more of the perk trees by any chance? I'm not a big fan of the other popular perk overhauls and this looks like it could be a great mod series
    1. K0WNAGE
      K0WNAGE
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      • 15 kudos
      I can certainly consider it; which skill would be your personal choice to be tweaked next?
    2. xToxicToasTx
      xToxicToasTx
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      • 1 kudos
      Pickpocket, probably. There really isn't a practical use for that skill tree (at least for me) unless someone is roleplaying a thief
  6. javikrules
    javikrules
    • supporter
    • 4 kudos
    The instructions say "Then afterwards giving yourself back a Skill Point for each perk removed."

    How do I do this?
    1. K0WNAGE
      K0WNAGE
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      • 15 kudos
      Hey, sorry. In my non SSE version of this mod I said to use SkyTweak but the author of that mod hasn't authorized the port to SSE. I had to port that mod myself.
      Instead, for the layman, I'd recommend counting the amount of perks you removed and then add the same number of my new perks using relatively the same method of removal except with the reverse 'player.AddPerk [Perk ID]'

      Or by using this method: Adding Perk Points
  7. JamesTParker
    JamesTParker
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    • 67 kudos
    I'll track this for now. But I defiantly give it a shot in my next playthrough. I've always wanted a mod that has little to no impact on vanilla perks, but adds additional perks that allow you to specialize more.