Uhm. Not sure what the problem is. Need more detail as it still works fine for me. It could be loading in the incorrect sequence. Have you used LOOT to order your mods? Also are you using another mod that effects the Archery tree perhaps?
Very interesting and hopeful mod. It reminds me of another simple Archery Overhaul. Was thinking that Bleed damage would be a good thing to have on the overdraw perks. I'm going try it and see how well it plays with Vokrii to see if it can successfully replace it. I love the zoom and got use to it from another mod. TY!
It has at least one glitch, though; it allows me to take Eagle Eye as soon as I have the archery skill points for it, even if I don't have the apparently pre-requisite Quick Shot perk.
Will you be doing any more of the perk trees by any chance? I'm not a big fan of the other popular perk overhauls and this looks like it could be a great mod series
Hey, sorry. In my non SSE version of this mod I said to use SkyTweak but the author of that mod hasn't authorized the port to SSE. I had to port that mod myself. Instead, for the layman, I'd recommend counting the amount of perks you removed and then add the same number of my new perks using relatively the same method of removal except with the reverse 'player.AddPerk [Perk ID]'
I'll track this for now. But I defiantly give it a shot in my next playthrough. I've always wanted a mod that has little to no impact on vanilla perks, but adds additional perks that allow you to specialize more.
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It could be loading in the incorrect sequence. Have you used LOOT to order your mods?
Also are you using another mod that effects the Archery tree perhaps?
It has at least one glitch, though; it allows me to take Eagle Eye as soon as I have the archery skill points for it, even if I don't have the apparently pre-requisite Quick Shot perk.
How do I do this?
Instead, for the layman, I'd recommend counting the amount of perks you removed and then add the same number of my new perks using relatively the same method of removal except with the reverse 'player.AddPerk [Perk ID]'
Or by using this method: Adding Perk Points