Probably not on this one. One of my WIPs is a new AE version adding the dagger, mace, and hammer. Starting from scratch and may or may not have anti-hero variants in the new release.
will this work with believable weapons or will it be using lean wolf's (with the BSW patch vanilla without the patch) also i think if you do need to add a bw patch it'll be easier to use a fomod like runed nordic weapons which allows you to choose the meshes for each weapon (though i can see how that would take a lot of work)
As long as you let this mod's files overwrite you'll be fine.
I did not make a version that uses the models from believable weapons and probably won't as I have started a new version that includes the dagger mace and hammer they included in the AE update.
I did start working on an AE version redoing all of them including the new warhammer, mace, and knife. Unfortunately, time is definitely an issue but if and when I do it will be its own mod with new textures and glow maps for old and new.
Just so everyone is aware, there is a conflict with this mod and Zim's immersive artifacts' that causes Hlardfen (an axe added by that mod as a gift for becoming thane of Morthal) to be overtaken in a blinding white light
LOL@just so everyone is aware - makes it look like he just discovered the Apple I-Phone backdoor hack or something. Relax, you can simply put one below the other or create your own esp.
In the video, it shows "anit-hero greatsword". That's fixed, right?
No, the Greatsword still has a typo but one can easily fix that in xEdit by changing the Name.
Mods like MLU, WACCF, etc. will require a patch or the runed versions will be weaker than the regular ones despite requiring ebony ingots to make. One can make patch by comparing the two in xEdit.
Do I need the .ESP if I only want the Nord Hero Runes? Also, Better Shaped Weapons has a patch for this mod, should I use that one or your version, or both, and which one should I overwrite with? BTW really cool looking mod, looking forward to seeing more of your mods!!! (Maybe a re imagining of Auriels Holy Bow, https://www.nexusmods.com/skyrimspecialedition/mods/2069, since it hasn't been updated in years and with no scoped bows compatibility) Thanks in advance!!!
The BSW RNH patch pre-dates this mod and is intended for use with the original RNH weapons. The patch here is intended for this mod as it holds both weapons. If you already have the original with the BSW RNH patch you can let this mod overwrite, I did in testing anyway without issue. Yes, the plug-in file is used for the anti-hero weapons. Thanks for your support!
Sorry for be that person, but what exactly you did? You picked the 1K-2K vanilla textures and simply re-sized them? All textures are an "oasis" of pixeling, noise, "grain" etc.
That's not the proper way to retexture something, dear friend. The rest mod looking great.
Sorry you feel that way, first time using gimp instead of photoshop. Maybe I'm not as good with this work flow yet. I use them myself and still think they are better then vanilla.
29 comments
Runed Nord Arsenal
I did not make a version that uses the models from believable weapons and probably won't as I have started a new version that includes the dagger mace and hammer they included in the AE update.
It's nothing big. Endorsed BuddhaSante - weapons look great!
No, the Greatsword still has a typo but one can easily fix that in xEdit by changing the Name.
Mods like MLU, WACCF, etc. will require a patch or the runed versions will be weaker than the regular ones despite requiring ebony ingots to make. One can make patch by comparing the two in xEdit.
<dead patch link and description>
Also, Better Shaped Weapons has a patch for this mod, should I use that one or your version, or both, and which one should I overwrite with?
BTW really cool looking mod, looking forward to seeing more of your mods!!! (Maybe a re imagining of Auriels Holy Bow, https://www.nexusmods.com/skyrimspecialedition/mods/2069, since it hasn't been updated in years and with no scoped bows compatibility) Thanks in advance!!!
You picked the 1K-2K vanilla textures and simply re-sized them? All textures are an "oasis" of pixeling, noise, "grain" etc.
That's not the proper way to retexture something, dear friend.
The rest mod looking great.