Skyrim Special Edition

29 comments

  1. hoangdai94
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    @BuddhaSante Any chance for a standalone version ?
    1. BuddhaSante
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      Probably not on this one. One of my WIPs is a new AE version adding the dagger, mace, and hammer. Starting from scratch and may or may not have anti-hero variants in the new release.
    2. hoangdai94
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      @BuddhaSante That sounds great, really looking forward to it
    3. BuddhaSante
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      Out now =)
      Runed Nord Arsenal
    4. hoangdai94
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      @BuddhaSante YES !!!
  2. Ausarq23
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    will this work with believable weapons or will it be using lean wolf's (with the BSW patch vanilla without the patch) also i think if you do need to add a bw patch it'll be easier to use a fomod like runed nordic weapons which allows you to choose the meshes for each weapon (though i can see how that would take a lot of work)
    1. BuddhaSante
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      As long as you let this mod's files overwrite you'll be fine.

      I did not make a version that uses the models from believable weapons and probably won't as I have started a new version that includes the dagger mace and hammer they included in the AE update.
  3. DupeDerpy
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    Will you be updating the mod to include the ancient nord mace?
    1. BuddhaSante
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      I did start working on an AE version redoing all of them including the new warhammer, mace, and knife. Unfortunately, time is definitely an issue but if and when I do it will be its own mod with new textures and glow maps for old and new. 
    2. DupeDerpy
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      I see, Thankyou for the response i love how these weapons look and can't wait to see when your done updating the mod. Stay cool and healthy. :3
  4. Gricken
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    Just so everyone is aware, there is a conflict with this mod and Zim's immersive artifacts' that causes Hlardfen (an axe added by that mod as a gift for becoming thane of Morthal) to be overtaken in a blinding white light
    1. BuddhaSante
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      Is this a conflict you saw in SSEdit or Loot? All this mod really does is add a weapon set and retexture the other ones.
    2. BroBroNelly
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      I remember this being a conflict in the LE version too.
    3. KainThePheonix
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      LOL@just so everyone is aware - makes it look like he just discovered the Apple I-Phone backdoor hack or something. Relax, you can simply put one below the other or create your own esp.

      It's nothing big. Endorsed BuddhaSante - weapons look great!
    4. BuddhaSante
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      Thanks for the support!
  5. noxueaglemail
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    In the video, it shows "anit-hero greatsword". That's fixed, right?


    No, the Greatsword still has a typo but one can easily fix that in xEdit by changing the Name.
     
    Mods like MLU, WACCF, etc. will require a patch or the runed versions will be weaker than the regular ones despite requiring ebony ingots to make. One can make patch by comparing the two in xEdit.
     
    <dead patch link and description>
    1. BuddhaSante
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      Not sure I'm understanding what typo?
    2. noxueaglemail
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      Anti in the Anti-hero Greatsword has a typo. The typo is Anit instead of Anti. I fixed it by changing the name section of the greatsword in xedit.
    3. BuddhaSante
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      Oh thank you for the catch. and sorry for the late reply
  6. Jordo24
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    Do I need the .ESP if I only want the Nord Hero Runes?
    Also, Better Shaped Weapons has a patch for this mod, should I use that one or your version, or both, and which one should I overwrite with?
    BTW really cool looking mod, looking forward to seeing more of your mods!!! (Maybe a re imagining of Auriels Holy Bow, https://www.nexusmods.com/skyrimspecialedition/mods/2069, since it hasn't been updated in years and with no scoped bows compatibility) Thanks in advance!!!
    1. BuddhaSante
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      The BSW RNH patch pre-dates this mod and is intended for use with the original RNH weapons. The patch here is intended for this mod as it holds both weapons. If you already have the original with the BSW RNH patch you can let this mod overwrite, I did in testing anyway without issue. Yes, the plug-in file is used for the anti-hero weapons. Thanks for your support!
  7. gl252
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    In the video, it shows "anit-hero greatsword". That's fixed, right?
    1. BuddhaSante
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      Nord hero is the lighter and anti-hero is the darker
  8. heleanarodo2012
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    Sorry for be that person, but what exactly you did?
    You picked the 1K-2K vanilla textures and simply re-sized them? All textures are an "oasis" of pixeling, noise, "grain" etc.

    That's not the proper way to retexture something, dear friend.
    The rest mod looking great.
    1. BuddhaSante
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      Sorry you feel that way, first time using gimp instead of photoshop. Maybe I'm not as good with this work flow yet. I use them myself and still think they are better then vanilla.
  9. Electrohead1
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    Looks very neat. Also, what is the animation mod you use ?
    1. BuddhaSante
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      Thank you much, all animations are from the pretty combat animations pack
  10. arghTease
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    thank you, cool lookin' sword!
    1. BuddhaSante
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      Thanks for your support