A modified copy of the Mistveil Keep (Rifton), that you can find next to Whiterun.
overview: - exterior with dragon statues, a forge, smithy etc - nice and compact interior, not too large - rooms, beds and a bar for you and your npcs to hang out - basement with even more beds - a cave (multi purpose)
Permissions and credits
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Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
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Changelogs
Version 1.3.1
All containers (except barrels) are now set to "no respawn". So your items don't disappear anymore.
Barrels will still respawn from time to time. Don't place your personal items in barrels.
minor fixes (wall holes, glitches etc)
ATTENTION: Replaced the long chest in the main hall (stairs, left side) with two silver chests. Remove your personal items from that chest before updating.
no further changes to nav mesh since 1.3. You can install this update over your 1.3 version.
Version 1.3
Doubled the cave size, so you can fit dragons in. I will try do decorate it a bit more.
Added a small kitchen next to the bar counter.
Fixed nav mesh on the stairs outside, so your followers can now reach the main door better.
Repositionen the lower level of the barracks. Now your followers can reach every place. Skyrim can't handle nav meshes beeing above each other. I didn't know that.
Version 1.2b
nicer terrace with furniture and idle markers. Bathing pond outside the keep (hot springs). Decorated with candles, steam, rocks and plants. New nav mesh included.
Version 1.1
changed ownership of the basement beds to "none". They where owned by the RiftonGuards before.
Version 1.0
First version of Dragonborn Keep with exterior, interior, basement and cave.
I needed a player home in Whiterun that was larger than Breezehome, because I often have a lot of different followers that need a place to live and sleep. So I thought, that Mistveil Keep in Rifton would have the perfect size. It's a large player home but it's also quite compact, so you don't have to run around a lot to find your Followers or to reach your private chest.
I replaced some of the interior elements and I also added some stuff like a decorative waterfall (shower), some larger beds, a small bar/tavern, Whiterun banners etc.
There are two doors that will lead you downstairs. One leads to the keep's basement, where you will find some kind of barracks with additional beds (in case you really "collect" a lot of followers).
The other door will lead you to a cave underneath the keep. This cave can be used for different purpose. Leave your pets / creatures here (I usually have some werewolf companions managed with AFT or small dragons), use the cave as a prison or something or have your followers fight spawned enemies or something like that. It's up to you. The ground level of the keep is large enough to use it without the basement and the cave.
The keep has it's own travel marker. The marker is active from the beginning.
This is my first own mod so any feedback is welcome! I'm using this player home since Oldrim now and never encountered any major bugs but tell me if this mod causes you any problems.
INSTRUCTIONS: - simply add the mod with vortex/mod manager or put the esp file into your "skyrim special edition/data" folder. - don't forget to activate the esp - you will find a map marker next to whiterun
IMPORTANT: If you update the mod to a newer version, it may happen that your game will update the cell and add the new rooms etc. but the NAV MESH will not be updated. Your followers won't go to some places of the keep then because they don't know the way.
How to fix this:
Option 1: Start a new game (not really a good option)
Option2:
- gather all your belongings from the keep, so nothing gets lost - go to another place (whiterun, or the caravan outpost next to the keep.) - save game - close skyrim - deactivate the asgaDBkeep.esp - start skyrim - load last save - keep should now be gone - save again - close skyrim - activate the asgaDBkeep.esp (make sure it's the latest version) - start skyrim - the new keep with the new nav mesh is now there.