Skyrim Special Edition

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Created by

Polo01

Uploaded by

Polo01

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About this mod

A modified copy of the Mistveil Keep (Rifton), that you can find next to Whiterun.

overview:
- exterior with dragon statues, a forge, smithy etc
- nice and compact interior, not too large
- rooms, beds and a bar for you and your npcs to hang out
- basement with even more beds
- a cave (multi purpose)

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Changelogs
I needed a player home in Whiterun that was larger than Breezehome, because I often have a lot of different followers that need a place to live and sleep. So I thought, that Mistveil Keep in Rifton would have the perfect size. It's a large player home but it's also quite compact, so you don't have to run around a lot to find your Followers or to reach your private chest.

I replaced some of the interior elements and I also added some stuff like a decorative waterfall (shower), some larger beds, a small bar/tavern, Whiterun banners etc. 

There are two doors that will lead you downstairs. One leads to the keep's basement, where you will find some kind of barracks with additional beds (in case you really "collect" a lot of followers).

The other door will lead you to a cave underneath the keep. This cave can be used for different purpose. Leave your pets / creatures here (I usually have some werewolf companions managed with AFT or small dragons), use the cave as a prison or something or have your followers fight spawned enemies or something like that. It's up to you. The ground level of the keep is large enough to use it without the basement and the cave.

The keep has it's own travel marker. The marker is active from the beginning.

This is my first own mod so any feedback is welcome! I'm using this player home since Oldrim now and never encountered any major bugs but tell me if this mod causes you any problems.


INSTRUCTIONS:
- simply add the mod with vortex/mod manager or put the esp file into your "skyrim special edition/data" folder.
- don't forget to activate the esp
- you will find a map marker next to whiterun

IMPORTANT:
If you update the mod to a newer version, it may happen that your game will update the cell and add the new rooms etc. but the NAV MESH will not be updated.
Your followers won't go to some places of the keep then because they don't know the way.

How to fix this:

Option 1: Start a new game (not really a good option)

Option2:

- gather all your belongings from the keep, so nothing gets lost
- go to another place (whiterun, or the caravan outpost next to the keep.)
- save game
- close skyrim
- deactivate the asgaDBkeep.esp
- start skyrim
- load last save
- keep should now be gone
- save again
- close skyrim
- activate the asgaDBkeep.esp (make sure it's the latest version)
- start skyrim
- the new keep with the new nav mesh is now there.