I read lot's of red flags that tell me i should not be using this mod, but i will just give it a go - upon install mo2 tells me that this version is out of date 1.2 & i should download the newest version 1.2.1 witch is the version i downloaded so i manually changed it.
This isn't working at all for me. I have no conflicts visible in files or in xEdit. Only some mods referring to the stones. It's like the script isn't firing at all. I get discovered messages when i find them, and i can use the stones as normal, but no messages from script, or perk points.
Edit: In case anyone else have problems. DynDoLod.esp may overwrite neccesary changes this mod make to the standing stones. Changes from this mod must be forwarded into DynDoLod.esp if it doesn't have them. If you build dyndolod with this mod activated, it'll probably not be needed.
Whenever I activate the standing stone I get a perk point, pretty sure I'm only supposed to get the perk point once, but I can basically 'farm' perk points. Which is not what I was looking for, will try some fiddling as I'm pretty sure this ain't supposed to happen. This was with Andromeda.
Edit* so I just went to test the mod with Mundus a Standingstone Overhaul, it may not be compatible with Mundus at all, gave me no Perk Points like user spirit678 reported below me.
"The all maker version has a problem. It needs a Global but doesn't have one so it appears as Warning cannot be resolved in SSedit."
I think maybe making the original plugin a master might fix this? so you are able to assign the original mods global to the new plugin? Otherwise it would need to be copied as a new form ID or override into the new plugin?
edit: I have fixed this and have sent it to the author. in the meantime the fixed plugin available here. I also esl flagged it for your pleasure.
this should be fixed now, thanks for the information on what was wrong. I must have missed adding the globals due to not thinking of the guardian stones global when applying the script to the all-maker stones.
thanks! this doesn't add any new standing stones to the game, it makes it so the vanilla ones give you a perk point the first time you activate them as well as the unique buffs they give edit: not sure if I originally misunderstood your question so I will try to clarify; it doesn't change anything on solstheim but covers every standing stone, giving one perk for each stone the first time you activate them.
forgot about the all-maker stones when I did this, will add them tomorrow. as for the guardian stones you get 3 perks for them because of how it's implemented but if I can work out how to do it on actual discovery of the map markers rather than activation then I could do an option for one perk for those three.
I think discovery makes much more sense, than activating it, as one person will have to simply take a buff even if they don't want it, then go back and reactivate the old buff.
that is the goal but I'm not sure how I would go about doing it at the moment. You don't have to accept the buff to get the perk point though, just activate the stone and you get it.
sorry for the delayed response, I've added support for the all-maker stones in solstheim now as well as an option for getting 3 perk points instead of 1 from the guardian stones. Just select what you want in the new FOMOD installer.
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Edit: In case anyone else have problems. DynDoLod.esp may overwrite neccesary changes this mod make to the standing stones. Changes from this mod must be forwarded into DynDoLod.esp if it doesn't have them. If you build dyndolod with this mod activated, it'll probably not be needed.
Edit* so I just went to test the mod with Mundus a Standingstone Overhaul, it may not be compatible with Mundus at all, gave me no Perk Points like user spirit678 reported below me.
https://ibb.co/cy6RqRW
I think maybe making the original plugin a master might fix this? so you are able to assign the original mods global to the new plugin? Otherwise it would need to be copied as a new form ID or override into the new plugin?
edit: I have fixed this and have sent it to the author. in the meantime the fixed plugin available here. I also esl flagged it for your pleasure.
https://drive.google.com/open?id=1kMvq3br7d04WGjnuq1gN-uwX8ah5BzJ6
Do you get 1 per stone?
edit: not sure if I originally misunderstood your question so I will try to clarify; it doesn't change anything on solstheim but covers every standing stone, giving one perk for each stone the first time you activate them.
Also Solstheim has has a few standing stones as well... sorta.https://en.uesp.net/wiki/Dragonborn:All-Maker_Stones