Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

wolvfang

Uploaded by

wolvfang

Virus scan

Safe to use

Tags for this mod

44 comments

  1. Fjarunsigr
    Fjarunsigr
    • supporter
    • 2 kudos
    Currently working on the latest version (AE 1.6.1130) in a heavily modded game fresh start running to the three guardian stones.
  2. novastark
    novastark
    • premium
    • 25 kudos
    Would this still work with the mod Sedentary Standing Stones?
  3. RomanKaiZen
    RomanKaiZen
    • member
    • 0 kudos
    I read lot's of red flags that tell me i should not be using this mod, but i will just give it a go - upon install mo2 tells me that this version is out of date 1.2 & i should download the newest version 1.2.1 witch is the version i downloaded so i manually changed it.
  4. Oxide
    Oxide
    • premium
    • 5 kudos
    This isn't working at all for me. I have no conflicts visible in files or in xEdit. Only some mods referring to the stones. It's like the script isn't firing at all. I get discovered messages when i find them, and i can use the stones as normal, but no messages from script, or perk points.

    Edit: In case anyone else have problems. DynDoLod.esp may overwrite neccesary changes this mod make to the standing stones. Changes from this mod must be forwarded into DynDoLod.esp if it doesn't have them. If you build dyndolod with this mod activated, it'll probably not be needed.
  5. Isundir
    Isundir
    • member
    • 5 kudos
    Whenever I activate the standing stone I get a perk point, pretty sure I'm only supposed to get the perk point once, but I can basically 'farm' perk points. Which is not what I was looking for, will try some fiddling as I'm pretty sure this ain't supposed to happen. This was with Andromeda.

    Edit* so I just went to test the mod with Mundus a Standingstone Overhaul, it may not be compatible with Mundus at all, gave me no Perk Points like user spirit678 reported below me.
  6. spirit678
    spirit678
    • supporter
    • 0 kudos
    THis one just don't work for me. No perks on activation or applying
  7. Selfishmonkey
    Selfishmonkey
    • premium
    • 16 kudos
    Could this be compressed and flagged esl?
  8. carlosillan
    carlosillan
    • supporter
    • 3 kudos
    Something is abnormal:

    https://ibb.co/cy6RqRW
    1. Sombric
      Sombric
      • member
      • 1 kudos
      x2
    2. Zeda10
      Zeda10
      • member
      • 5 kudos
      Can confirm, the All maker version doesn't have a global assigned unlike the regular esp.
    3. Kulharin
      Kulharin
      • premium
      • 610 kudos
      "The all maker version has a problem. It needs a Global but doesn't have one so it appears as Warning cannot be resolved in SSedit."

      I think maybe making the original plugin a master might fix this? so you are able to assign the original mods global to the new plugin? Otherwise it would need to be copied as a new form ID or override into the new plugin?

      edit: I have fixed this and have sent it to the author. in the meantime the fixed plugin available here. I also esl flagged it for your pleasure.

      https://drive.google.com/open?id=1kMvq3br7d04WGjnuq1gN-uwX8ah5BzJ6

    4. wolvfang
      wolvfang
      • premium
      • 6 kudos
      this should be fixed now, thanks for the information on what was wrong. I must have missed adding the globals due to not thinking of the guardian stones global when applying the script to the all-maker stones.
  9. Kulharin
    Kulharin
    • premium
    • 610 kudos
    Cool idea! How many standing stones are there? Does it cover both Skyrim and Solstheim All Stone Markers?

    Do you get 1 per stone?
    1. wolvfang
      wolvfang
      • premium
      • 6 kudos
      thanks! this doesn't add any new standing stones to the game, it makes it so the vanilla ones give you a perk point the first time you activate them as well as the unique buffs they give
      edit: not sure if I originally misunderstood your question so I will try to clarify; it doesn't change anything on solstheim but covers every standing stone, giving one perk for each stone the first time you activate them.
    2. Kulharin
      Kulharin
      • premium
      • 610 kudos
      does that mean you'd gain 3 perks from the Warrior, Mage, Thief Stone? Or just 1?

      Also Solstheim has has a few standing stones as well... sorta.https://en.uesp.net/wiki/Dragonborn:All-Maker_Stones
    3. wolvfang
      wolvfang
      • premium
      • 6 kudos
      forgot about the all-maker stones when I did this, will add them tomorrow. as for the guardian stones you get 3 perks for them because of how it's implemented but if I can work out how to do it on actual discovery of the map markers rather than activation then I could do an option for one perk for those three.
    4. fibrewire47
      fibrewire47
      • supporter
      • 12 kudos
      I think discovery makes much more sense, than activating it, as one person will have to simply take a buff even if they don't want it, then go back and reactivate the old buff.
    5. wolvfang
      wolvfang
      • premium
      • 6 kudos
      that is the goal but I'm not sure how I would go about doing it at the moment. You don't have to accept the buff to get the perk point though, just activate the stone and you get it.
    6. fibrewire47
      fibrewire47
      • supporter
      • 12 kudos
      yeah considering the speed at which you made this mod, this is quite an amazing feat. Thanks a lot man, Love this mod.
    7. deleted44141862
      deleted44141862
      • account closed
      • 4 kudos
      Great mod, +1 for that on discovery rather than activation cause of the Warrior, Mage, and Thief stones being adjacent to each other.
    8. Kulharin
      Kulharin
      • premium
      • 610 kudos
      were you able to add in the Maker Standing Stones in Solstheim? Because that'd be great. Make for some extra fun exploring solstheim.
    9. Kulharin
      Kulharin
      • premium
      • 610 kudos
      :(
    10. wolvfang
      wolvfang
      • premium
      • 6 kudos
      sorry for the delayed response, I've added support for the all-maker stones in solstheim now as well as an option for getting 3 perk points instead of 1 from the guardian stones. Just select what you want in the new FOMOD installer.
    11. Kulharin
      Kulharin
      • premium
      • 610 kudos
      Thanks
  10. ShimzakeRyuu
    ShimzakeRyuu
    • member
    • 0 kudos
    Medallion's humming