my main concern is why not make the skills ideal to there purpose strafe had a constant drain on hatred:stamina allowing constant movement with a limited number of projectiles that release at one time usually 6-10 with multiple possible directions but only limited to 6-10 projectiles at a time. you would also need to fix the spell and appearance
adding shadow arms that appear and fade rapidly point in different directions while adding a shadow trail in one direction to make it look like its moving animation. during this spell the full character model also needs to be made a percentage invisible and provided with the boethia effect in full when in use. damage per hit would be reduced to half of the players equipped weapon.
rapid fire would also use stamina but its so similar to a beam that you would need a constant steam & random two projectiles that explode on impact just to pull it off for immersion.
Multishot shouldnt even be a Arrow but a beam of light that penetrates and anything it touches is inflicted damage equal to double weapon attack. the standard form of a three way split that starts wide from the center point unlike what you footage showed
all spells also need to buff defense by a large scale while in use = multishot for 1 second
lastly the colors and effects needs to have 2-4 in their pallets that can be picked in presets to replicate a rune altered appeance
Can you give me some more infos? a link to the mod would be really nice because i have no idea what mod that might be and i dont wanna port or ask for permission for the wrong mod
10 comments
strafe had a constant drain on hatred:stamina allowing constant movement with a limited number of projectiles that release at one time usually 6-10 with multiple possible directions but only limited to 6-10 projectiles at a time.
you would also need to fix the spell and appearance
adding shadow arms that appear and fade rapidly point in different directions while adding a shadow trail in one direction to make it look like its moving animation. during this spell the full character model also needs to be made a percentage invisible and provided with the boethia effect in full when in use.
damage per hit would be reduced to half of the players equipped weapon.
rapid fire would also use stamina but its so similar to a beam that you would need a constant steam & random two projectiles that explode on impact just to pull it off for immersion.
Multishot shouldnt even be a Arrow but a beam of light that penetrates and anything it touches is inflicted damage equal to double weapon attack. the standard form of a three way split that starts wide from the center point unlike what you footage showed
all spells also need to buff defense by a large scale while in use
= multishot for 1 second
lastly the colors and effects needs to have 2-4 in their pallets that can be picked in presets to replicate a rune altered appeance
first of thanks for the port and then secondly does anyone have an idea of the bow's name in the pic?
would you bring the mod of one piece pro SE?
it was bad I forgot to specify, well what I wanted most was removed from the nexus was the devil fruit, but if you can bring these here I appreciate
https://www.nexusmods.com/skyrim/mods/14616
https://www.nexusmods.com/skyrim/mods/14020
i will prepare everything in advance so i just have to add the permission later.
will keep you updated on the topic
thanks also for porting this one and all other elysees' mods!