Note that these patches are only compatible with Requiem up to 5.4.5. They will not work correctly with Requiem 6.0+
As I've mentioned before, I no longer use any of the WACCF suite of mods myself, so I am unlikely to ever update this. If someone else wants to take this project over, or make a new set of patches based on these, please feel free.
Sorry about the late reply. Was away for a week or so on some family business. Hmm, I didn't actually realize that you can't download files from the archive at all... but I've moved that version back to Old Files for now!
For those coming to this compatibility patch, i have an easy work around for the mineorescript.pex overwrites that seems to work just fine (with my minimal testing and nothing else has broken yet) for people like myself who havent the first idea how to access the file in the .bsa
Simply load the base CCOR mod immediately after Requiem. after that follow the other normal load order recommendations from the desc here and everything else that makes sense. for example, mine ended up like
Requiem CCOR Creation club CCOR patch Requiem WACCF patch Requiem CCOR patch Requiem creation club patch
My actual WACCF mod is somewhere far above requiem in the loadorder and this just takes into account mods and patches specific to here. if i find this has broken something in further testing i will post results as an edit
I noticed that a lot of hoods get the circlet flag reapplied in your patch. Most mage hoods for example (e.g. "Common Mage Hood"). Thus, circlets can only be worn with a select few hoods. Just wanted to note this, otherwise thanks for the patch!
Sorry for the delay on this! I'll take a look at this... Pretty sure Requiem's rule is that circlets shouldn't be able to be worn with any hood (balance change so you can't stack two different enchantments on your head). Possible that I missed some. EDIT: OK, I see. I forgot to patch all the new hoods added by WACCF to account for that change (and missed a couple of the vanilla ones), so circlets can still be worn with them. I'll update this soon.
UPDATE 2024/04/29: Update to fix jewelry weight values, so Thieves Guild quests etc. will no longer be impossible in some cases. I thought this was a bug in Requiem itself, turns out it was an incompatibility introduced by this patch - sorry about that. Also, for the record I've stopped using WACCF completely in my own games, so it's very likely there will not be any further updates to these patches. However, if you run into a problem and can tell me exactly what it is (like a specific item name or editor ID) I may be able to fix it so please let me know. UPDATE 2023/08/26: Updates for Requiem 5.4.5. Just general house-cleaning for WACCF/ACE patches, but the CCOR patch should now correctly contain CCOR-conditioned breakdown recipes for all appropriate Requiem-added weapons and armors (note, following CCOR's and Requiem's logic, certain items such as chitin don't have breakdown recipes, but most metal or leather, non-enchanted items should).
UPDATE 2023/11/03: Minor update, mostly to fix hoods. Sorry if you liked being able to wear circlets with them (as in WACCF) - but I agree with vanilla/Requiem on this one.
UPDATE 2024/01/06: Happy New Year! A minor update, mostly just to fix the price values for the Wolf Armor (these were changed in a recent Requiem update that I missed somehow).
I also recommend hiding the "mineorescript.pex" file that comes with Requiem, in order to get full functionality from CCOR's mining options (easy to do with MO2, I assume the same can be done with Vortex somehow).
In case you are not already aware of it, you may want to have a look at (and consider linking to) Patch Hub mineorescript.pex.
Ah, thanks for reminding me of that. Doesn't appear to be a CCOR-Requiem patch specifically there, but if you're using CCOR then you'll want it to completely override Requiem's version of the script anyway. Useful if you have a conflict between CCOR and something else in your load order, though. I'll add the link to the description just in case.
UPDATE 2023/6/12: Updated for Requiem 5.4.3. Should be safe to apply on a game in progress, just run the Reqtificator again.
One thing I noticed while updating the CCOR patch - the recent (kinda baffling, imo) decision by Requiem to rename every "Nordic" item in the game to "Quicksilver" now creates a bit of an inconsistency with the CCOR crafting conventions and its "Galatite" alloy which is the main ingredient in these recipes. Tbh, this is one of those cases where I don't like what either mod has done, so I'm just going to leave it as for now.
ETA: I added this to the Description page as well, but if you are using Requiem - Creation Club.esp, ensure that that is also overwriting these patches.
UPDATE 2023/6/15: While Requiem 5.4.4 did not actually change anything that necessitated updating these patches, I went through all the armor and weapon records again and tidied up the keywords some more. Added a note to the Description page (at the bottom) if anyone's curious about the logic I use for what gets forwarded and what doesn't.
UPDATE 2023/5/22: Patches updated for Requiem 5.4.2. There have been quite a few changes to weapons and armor in recent Requiem versions, so hopefully I've got all of them. If you find any issues, please let me know.
Uh.... let's say "yes". I admit I haven't checked it thoroughly yet but most of the changes in 5.4 were related to lockpicking and horses, which don't really overlap with what these patches touch. Worst case there may still be some minor inconsistencies with some of the recently added weapons and armor in Requiem, but (hopefully) nothing game-breaking.
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As I've mentioned before, I no longer use any of the WACCF suite of mods myself, so I am unlikely to ever update this. If someone else wants to take this project over, or make a new set of patches based on these, please feel free.
Simply load the base CCOR mod immediately after Requiem. after that follow the other normal load order recommendations from the desc here and everything else that makes sense. for example, mine ended up like
Requiem
CCOR
Creation club CCOR patch
Requiem WACCF patch
Requiem CCOR patch
Requiem creation club patch
My actual WACCF mod is somewhere far above requiem in the loadorder and this just takes into account mods and patches specific to here. if i find this has broken something in further testing i will post results as an edit
EDIT: OK, I see. I forgot to patch all the new hoods added by WACCF to account for that change (and missed a couple of the vanilla ones), so circlets can still be worn with them. I'll update this soon.
UPDATE 2023/08/26: Updates for Requiem 5.4.5. Just general house-cleaning for WACCF/ACE patches, but the CCOR patch should now correctly contain CCOR-conditioned breakdown recipes for all appropriate Requiem-added weapons and armors (note, following CCOR's and Requiem's logic, certain items such as chitin don't have breakdown recipes, but most metal or leather, non-enchanted items should).
UPDATE 2023/11/03: Minor update, mostly to fix hoods. Sorry if you liked being able to wear circlets with them (as in WACCF) - but I agree with vanilla/Requiem on this one.
UPDATE 2024/01/06: Happy New Year! A minor update, mostly just to fix the price values for the Wolf Armor (these were changed in a recent Requiem update that I missed somehow).
In case you are not already aware of it, you may want to have a look at (and consider linking to) Patch Hub mineorescript.pex.
One thing I noticed while updating the CCOR patch - the recent (kinda baffling, imo) decision by Requiem to rename every "Nordic" item in the game to "Quicksilver" now creates a bit of an inconsistency with the CCOR crafting conventions and its "Galatite" alloy which is the main ingredient in these recipes. Tbh, this is one of those cases where I don't like what either mod has done, so I'm just going to leave it as for now.
ETA: I added this to the Description page as well, but if you are using Requiem - Creation Club.esp, ensure that that is also overwriting these patches.
UPDATE 2023/6/15: While Requiem 5.4.4 did not actually change anything that necessitated updating these patches, I went through all the armor and weapon records again and tidied up the keywords some more. Added a note to the Description page (at the bottom) if anyone's curious about the logic I use for what gets forwarded and what doesn't.
Sorry for the delay, I'll check it properly soon.