Skyrim Special Edition
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Alaebasta

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Alaebasta

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88 comments

  1. Alaebasta
    Alaebasta
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    About uninstallation of mods in general Information baked into saves
     
    Proper uninstallation is a lie, removing a mod without consequence is a lie.
     
    Some mod updates may not require a new save 90% of the rest of they will. 100% of the time is suggested.
     
    Some plugins will save you from a lot of crashes, that is good. Some others will delete some data from your save that is also fine. But disinstalling a mod mid-save with skyrim will ALWAYS means that the save is corrupted.
     
    We Mod Author can only create content by touching as less as original game data as possibile, and in the update process create content and modifying it in the smartest way possible to avoid to remove data.
  2. Alaebasta
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    A proper way to report an issue with this mod in version 1.6 and over:

    - Did you got the instructions at the first load of your save with the mod installed?
    - Did you activate the door while
    standing still and the message "Knock on the door"  and "Maybe i shouldn't bother" appeared?
    - Did you waited the amount of time necessary for the quest marker to pop?(1 min average - 3 min and half if someone is not home, a message will play.) Now is all automatic! Just wait after knocking if the owner is inside will respond.
     
    Also confirm you properly used "Loot" to fix your load order and didn't installed and/or removed other mod during your playthrough wich would corrupt your save.

    Is absolute NO USE to post "I'm having this issue too".

    I've hidden some comments because might confuse new users with the new versions of the mod.

  3. beebophuckleberry
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    I'm confused about the JK's Skyrim patch. It's under 'old files' which implies it's not need anymore, but I don't see anything in the log about the main file including the JK's Skyrim patch. The log does say the JK's Skyrim patch was moved to 'optional files' but I don't see a 'optional file'... I only see the 'old file'.

    Do we still need the JK's Skyrim patch that is in 'old files'?

    Thanks.
  4. beebophuckleberry
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    I keep getting a notification that there is a update... but there isn't???

    EDIT: Looks like it's telling us to update the JK's Skyrim patch even though it's not the main file. The patch is version 0.1 and it's suggesting we update to 1.6 which is the main file.
  5. tweedledumb99
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    The downloads say a new game is suggested, and required.

    Is this the case for someone using the mod for the first time?
    1. Alaebasta
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      Thanks for this question, this is not clear.
      If the mod is installed for the first time, should work properly.
    2. tweedledumb99
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      thanks for the quick reply!
  6. deleted76093143
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    if i update i need a new save game?
  7. Naherys
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    Absolutely love your mod,especially the knocking animation that isn't in simply knock if I remember correctly.

    The only thing I would say is that a knocking sound animation would be nice unless I'm deaf and can't hear it.
    1. Alaebasta
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      its not very loud i know XD
  8. d3adxey5
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    How can I lockpick doors?
    1. NikiRandom
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      Crouch/sneak.
    2. Alaebasta
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      or move while activating
  9. NikiRandom
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    Can anyboody advise how I might use this alongside JK's Skyrim plus JK's Skyrim EtaC?

    The JK ETaC mod requires using a replacer for JKs Skyrim esp, as does this mod, so I'm wondering if or how I can put them both in my load order.
    1. Alaebasta
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      Hi.

      I think its enough if you just patch the JK patch uploaded here with Tes5Edit with the JkEtac one. Should be enough.
  10. redwards2016
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    Hi, is it possible to change the greeting to "May I come in" instead of "Its an urgent matter" because that greeting doesn't work very well.
    1. ranfaireye
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      +1
  11. Alaebasta
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    While is no harm to the game itself the 1.4 version. The fix for the missing keys is still not right. I've removed the file for downloading because is not 100% ok still to use this procedure... Please be patient for a solution.

    Thank you.
  12. kenmorlock
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    I dont use SKSE,yeah i know,but I have had issues with it in past...
    and honestly, I've been playing for over a year without it and for my personal game play,I don't need it.
    So this is a great find and thank you for making this!
    1. cardmaster
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      The only reason I can think of that you had issues with SKSE in the past is that you updated the Skyrim binary causing issues as you had to wait until all mod authors could update to the latest SKSE version. Seriously that problem would cease to exist if Bethesda just stopped with the CC completely. Bethesda should only provide the core of the game (vanilla) without trying to make a long term profit on it by introducing something like the CC.

      This said any mod that can be used without SKSE and uses ESP-FE is a blessing.
    2. kenmorlock
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      cardmaster
      Agree,I have seen this grow with Bethesda since Oblivion....The modding community made that game last years and did the same with Skyrim.
      And of course when SSE came out,it was a plan to try and cash in on the mods....So I get why some wont play SSE and stick to oldrim...
      (thank god we have ports thanks to people like bchick3 and FF7)
      but SSE is better, its just to bad that it was a plan to be a cash cow for Bethesda when it came to mods...that backfired on them though.
      I am not a modder,Im just a adult child who is a kid in the candy-store.LMAO
      I also wont have anything to do with CC.....Only Nexus and LL....


      I've been here since 2010
    3. heleanarodo2012
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      How in the name of God are you playing without SKSE?
      The 90% of the most interesting mods are using the scripter.
    4. cardmaster
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      Yes thankfully SSE never turned out like FO76 ;-)

      Using SKSE or not is a personal choice. Personally I do like to use it however I am also aware of the buggy Papyrus engine that Skyrim has. So whenever possible I would prefer to use mods that either do not use scripts or keep script usage to a minimum. Problem is that when you have a lot of script mods SSE might be able to handle it at first. However later when you begin doing quests more and more scripts will be started in the background. That sometimes can result in a ctd for SSE especially when scripts run very often and are badly written.
    5. cardmaster
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      @heleanarodo2012 depends on what someone understands under the definition of interesting. What is interesting for you might not be interesting for the OP.
    6. kenmorlock
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      Agree with cardmaster...
      Like I said,Im not a modder...I like playing my game and would rather spend that time not having to trouble shoot stuff....
      and yes,things get buggy later in game ctd with SKSE because Im always removing and adding mods...its far less a problem doing so without SKSE,
      and waiting for other modders to update those mods....
      There are some cool mods with SKSE for sure...but the better SKSE mods are still in oldrim....I did use SKSE in oldrim BTW...
    7. LockerFlocker
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      SSE Engine fixes should be a very good reason to use SKSE. simply for performance, optimization and even gameplay bugfixes (engine related bugs that cannot be fixed by USSEP). Of course you should deactivate automatic updates in steam incase a creation club update comes out or keep an eye out for update announcements.

      it's worth giving it a try now since everything is updated for current skyrim version. At least SKSE and Engine fixes are. There might be SKSE dependent mods that are not up to date.