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Jelidity

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  1. Jelidity
    Jelidity
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    ------------------ READ FULLY BEFORE POSTING ------------------

    For details on what patches are available, visit the CC Master Patch List. The sheet also has links to the Nexus pages for any mods with additional synergy/addon patches.

    Due to the sheer amount of change, V5.x.x REQUIRES a new game, you CANNOT update from v4.2.0 or earlier on an existing playthrough.

    Remember: If you are happy with your current playthrough, you DO NOT need to update, simply update this mod the next time you start a new game instead.

    While patches created here are technically endorsed, support is not offered by the Legacy team themselves, for matters of support either leave a comment here, ping me (Jelidity) in the Legacy of the Dragonborn Discord's support channel or send me a DM in discord.

    While the main Legacy patches require you to sort out mod conflicts between supported mods yourself, I am happy to provide synergy patches between CC content and other supported Legacy mods where appropriate. If you find any duplicated items between Legacy mods and CC stuff, please let me know and I will endeavor to provide some sort of patch if deemed necessary.

    NOTE: No patches will be provided for mods by HeiroftheSeptims and in respect of their views on Creation Club content, do not ask for them. They will not be accepted if submitted. If you have the mods for Ruin's Edge or Staff of Sheogorath, the CC patch will not be installable in the FOMOD.

    For Icecreamassassin's thoughts on the Creation Club and why this page was initially created, see the articles tab.
  2. Jelidity
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    "(CC Replaced)" Equipment:

    If you are finding that you are getting artifacts with "CC Replaced" in their name, you have some sort of installation error or some kind of compatibility problem.

    With 5.2.0 and up, the patches have had BASH tags added that should prevent your bashed patch from incorrectly causing a fault when you rebuild it, however, in earlier versions you will need to manually remove the corresponding levelled lists from your bashed patch in SSEEdit (Look for levelled lists with names "DBM_CC_xxxxxxxxxx").
  3. Jelidity
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    "CC Disabled" Plugins:

    While the majority of the patches included in the FOMOD are completely normal, patches marked as "(CC Disabled)" require that you have NOTHING ELSE installed that depends on those creations. No unofficial patches, no stat adjustments, nothing. This is simply because the models from the creation are used to replace those from another mod and absolutely everything else from the creation has been wiped out meaning you will get errors should you ignore this warning.

    No support will be offered if this rule is not followed.

    The patches in question are:

    • Sunder & Wraithguard (CC) + Tools of Kagrenac (Mod)
    • Gray Cowl Returns! (CC) + The Gray Cowl of Nocturnal (Mod)
  4. Jelidity
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    IMPORTANT NOTE: if you are experiencing CTDs, please ensure you sort you load order correctly, all logs I have received since putting out the perfect roe fix have been because the fishing addons are being loaded *before* the main fishing patch.
  5. Jelidity
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    IMPORTANT NOTE 2: If you are running a lot of patches, it is highly recommended that you install Engine Fixes. By default Skyrim can only open 512 files at a time, this raises the limit quite a bit. Symptoms of this issue include the "False Save Corruption" bug, crashing to desktop and/or infinite loading on startup.
  6. JarJarTwynks
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    I'm having an issue where some items are displaying but its not checking them as displayed. I have the CC patch and its happening to like backpacks and divine crusader items.
    1. JarJarTwynks
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      Seems if I console command them in it will then recognize them.
    2. Kriana
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      You have a patching problem. They're either not activated or in the wrong order, or you have something else conflicting. Impossible to resolve over nexus. If you'd like further help please start a thread on the discord.
    3. JarJarTwynks
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      Yeah def cause I messed something up in the beginning, so I decided to do a fresh install allllll around.
  7. SirTrooper
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    Are the Creation Club patches required if you don't plan and/or want to do those DLCs? 
  8. Griff0115
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    I’m having a weird issue where there’s a wall cutting off half of the juvenile mudcrab display in my new game. I’ve never had this issue before and I can’t find anything on it.
    1. Kriana
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      No idea. If you want help with this, bring your load order to discord.
    2. Griff0115
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      I figured it out! It was a load order issue, thank you for answering! :)
    3. Kriana
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      Awesome, glad it's working now.
  9. KyleNash
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    I am running into an issue where the game crashes on startup when the patch is installed. When I disable it, the game runs fine. I tried disabling a few mods that I thought might conflict, but had no luck, the game still crashes. I also tried adjusting the load order, but that didn’t help either. I use MO2 with LOOT, ofc. If anyone could help or suggest something, it would be really appreciated.

    This is the crash log
    This is my load order also if it helps
    1. Kriana
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      That's not your load order that's your mod list. I don't do in depth troubleshooting over comments. If you'd like to come to Discord and open a thread in the support channel, someone may be able to help.
  10. DesiAdventurer
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    These are really helpful. Thank you! 
  11. MasterBobcat
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    I am running into two issues with the Hall of Wonders:
    1) The brawler's glove display case across from the backpacks display is missing the shelf, so the gloves display in mid air
    2) The side room for Extravagant Robes is missing the floor.
    1. Kriana
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      Can't reproduce. Sounds like a conflict, no idea with what though.
    2. MasterBobcat
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      The weird thing is that the it's only one glove case that's missing; the others are all there. That means that it's a problem with the instance, not the model. I've been assuming that that specific case has an enable parent, but I haven't broken open the creation kit to check.

      The missing floor is probably a texture problem, but it looks like some other people have had that one show up.
    3. MasterBobcat
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      * I disabled all my LotD mods, and reinstalled them. The problems persist.

      Glove Display Research:
      * In the Creation Kit, comparing the properly-showing Glove Display to the one next to it which is not there, the working one has an Enable Parent of HOWUX (Initially-Enabled, no Enable Parent) and the not-working is HOWUY (Initially-Disabled, enable Parent HOWUW). HOWUW (Initially-Disabled, no Enable Parent) seems to control the glove display at the other end of the room, which is showing up fine. That means that the problem lies with HOWUY childs off of HOWUW. This is more likely linked to an engine problem manifesting on my computer than something wrong with the mod.

      Tribunal Display Research (in progress):
      * In game, I don't see the brown wood floor at all, just a thin lip of stone flooring right by the doorway which is part of the wall tile. Comparing that to what's in the creation kit, the 2x2 raised wood floor tiles are what's missing, along with the stairs leading up to them.
      * I disabled all the Hall of Wonders ESPs except the Hall of Wonders base, and used console TCL to clip through the wall; the floor for the Ghosts of the Tribunal room was there.
      * Adding the GotT ESP, the floor disappeared as soon as the wall separating that room from the main room disappeared. I didn't see any Enable Parenting attached to the floor tiles that'd explain that disappearance.
    4. Kriana
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      Don't know what to tell you friend, it's working just fine on my end, and I haven't had any other credible reports of this.
    5. MasterBobcat
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      Yeah... the Enable Parent thing is definitely not anything wrong with your mod. Somehow, my local system isn't reading that properly. I'm inclined to believe that the Ghosts display room is related, which also probably means it's on my end.
    6. MasterBobcat
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      I broke open the Ghosts of the Tribunal display now, and see that it actually changes the floor from the default wooden one. That explains everything I'm seeing. It looks like all the GotT room changes are linked to an Xmarker, and something is preventing that Xmarker from enabling, or the chain enablement. That looks to be quite similar to what was causing my Gauntlets and Fists displays from not appearing.

      In both cases, it's more likely to be caused by a display or resources limit on my machine than a flaw in the mod.
    7. Kalebstark
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      hey im having the same issue did you find a work around?
    8. MasterBobcat
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      No, I haven't. My suspicion is that there's a limit to the number of Enable/Disable effects that can trigger within a short period of time. I've just been playing with the lack-of-floor in the Tribunal room and disabled the patches for Crossbows and Fists of Fury.
    9. Kalebstark
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      it's so strange since all the assets are loaded in and can be interacted with, I got into the rooms, but I can't get rid of the walls blocking me off for some reason either, I'm going to keep messing with it and hopefully find something that will fix it and if I do Ill post it here!
    10. doutstiP
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      im unfortunately having this exact issue too
    11. Kriana
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      Frustrating, because I can't reproduce it and there's nothing for me to *fix* here as far as I can tell.
    12. liuziji
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      May be a sorting issue,Try this:
      DBM_CC_HallOfWonders.esp
      DBM_CC_xxxxxPatch.esp
      DBM_CC_xxxxxAddon.esp
      DBM_CC_xxxxxSynergy.esp

      Patch→Addon→Synergy
    13. PansyWarrior
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      I started having the same missing floor issue, along with some of my displays were in different places like the ayelid stone was at the top of the stairs instead of downstairs. 

      I'm about 150 hours into the run, and it all started when I tried to add the Oblivion Artifacts Pack and displays, which definitely shouldn't have done. I undid the changes back to what the original playthrough was going on. Even on old saves before I changed anything, I'm having this issue. 

      Any suggestions for a fix would be appreciated.
    14. Zerogrim
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      @liuziji Thank you so much. This load order fixed the missing floor from the Tribunal Room and the missing gauntlet case.
  12. CaptainGame
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    Would anyone happen to know what happens to the "Saints and Sinners (First Edition)" book if you're using Extended Cut?

    Edit: Whoops. Turns out the spot in the display I was missing was for The Blessings of Sheogorath and I just thought it was First Edition because I was looking at the book stand from the wrong angle. The display takes regular Saints and Seducers.  
  13. NullKore35
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    I've got this bug where I can't complete Auryen's Notes: The Tools of Kagrenac. Basically if I collect Keening from Arniel Gane I get the credit for it, but I don't get the credits for Sunder and Wraithguard for some reasons (CC content btw)
    1. mknarr
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      I have the same issue. This also prohibits an achievement in Curator's Companion.
    2. Kriana
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      I'll look into it when I get a chance. TBH I'm pretty done with the S&W creation. Are you using ToK as well?
  14. mercury19
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    I'm doing manual patching in xEdit and it looks like the Goblins and Plague of the Dead Curios Addons are trying to put two different Items in one spot in the Hall of Wonders
    record 160a4351
    Steel Blue Entoloma from Goblins
    Mort Flesh from PotD
    1. UpstairsEmpire
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      +1 I noticed this too. 
    2. Kriana
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      They both enable the same case, because they are located on the same case. It's fine.
    3. UpstairsEmpire
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      Thanks Kri. I'm also reviewing a similar conflict with Fish Curios and The Cause Curios

      record 1E0A43FF
      Bloodgrass from The Cause patch
      Perfect Roe from Curios patch

      It's an XESP Enable Parent > Reference record

      Same thing, just enables the case? 
    4. Kriana
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      Yes
  15. AlexiousITA
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    For some reason, The Bow of Shadows + Reliquary of Myth patch is greyed out for me even though I have the creation and the mod enabled.