------------------ READ FULLY BEFORE POSTING ------------------
For details on what patches are available, visit the CC Master Patch List. The sheet also has links to the Nexus pages for any mods with additional synergy/addon patches.
Due to the sheer amount of change, V5.x.x REQUIRES a new game, you CANNOT update from v4.2.0 or earlier on an existing playthrough.
Remember: If you are happy with your current playthrough, you DO NOT need to update, simply update this mod the next time you start a new game instead.
While patches created here are technically endorsed, support is not offered by the Legacy team themselves, for matters of support either leave a comment here, ping me (Jelidity) in the Legacy of the Dragonborn Discord's support channel or send me a DM in discord.
While the main Legacy patches require you to sort out mod conflicts between supported mods yourself, I am happy to provide synergy patches between CC content and other supported Legacy mods where appropriate. If you find any duplicated items between Legacy mods and CC stuff, please let me know and I will endeavor to provide some sort of patch if deemed necessary.
NOTE: No patches will be provided for mods by HeiroftheSeptims and in respect of their views on Creation Club content, do not ask for them. They will not be accepted if submitted. If you have the mods for Ruin's Edge or Staff of Sheogorath, the CC patch will not be installable in the FOMOD.
For Icecreamassassin's thoughts on the Creation Club and why this page was initially created, see the articles tab.
If you are finding that you are getting artifacts with "CC Replaced" in their name, you have some sort of installation error or some kind of compatibility problem.
With 5.2.0 and up, the patches have had BASH tags added that should prevent your bashed patch from incorrectly causing a fault when you rebuild it, however, in earlier versions you will need to manually remove the corresponding levelled lists from your bashed patch in SSEEdit (Look for levelled lists with names "DBM_CC_xxxxxxxxxx").
While the majority of the patches included in the FOMOD are completely normal, patches marked as "(CC Disabled)" require that you have NOTHING ELSE installed that depends on those creations. No unofficial patches, no stat adjustments, nothing. This is simply because the models from the creation are used to replace those from another mod and absolutely everything else from the creation has been wiped out meaning you will get errors should you ignore this warning.
No support will be offered if this rule is not followed.
The patches in question are:
Sunder & Wraithguard (CC) + Tools of Kagrenac (Mod)
Gray Cowl Returns! (CC) + The Gray Cowl of Nocturnal (Mod)
IMPORTANT NOTE: if you are experiencing CTDs, please ensure you sort you load order correctly, all logs I have received since putting out the perfect roe fix have been because the fishing addons are being loaded *before* the main fishing patch.
IMPORTANT NOTE 2: If you are running a lot of patches, it is highly recommended that you install Engine Fixes. By default Skyrim can only open 512 files at a time, this raises the limit quite a bit. Symptoms of this issue include the "False Save Corruption" bug, crashing to desktop and/or infinite loading on startup.
I don't have any CC Disabled LOTD patch. Is it fine if I enable the Unofficial CC patches? From the description it seems it can give problems if I'm running the patches that remove CC assets, which haven't been removed in my modlist.
You can add them if you'd like. However if you run into an issue and are running those patches, you will be on your own. If that's fine with you, then by all means go for it.
I am running into two issues with the Hall of Wonders: 1) The brawler's glove display case across from the backpacks display is missing the shelf, so the gloves display in mid air 2) The side room for Extravagant Robes is missing the floor.
The weird thing is that the it's only one glove case that's missing; the others are all there. That means that it's a problem with the instance, not the model. I've been assuming that that specific case has an enable parent, but I haven't broken open the creation kit to check.
The missing floor is probably a texture problem, but it looks like some other people have had that one show up.
* I disabled all my LotD mods, and reinstalled them. The problems persist.
Glove Display Research: * In the Creation Kit, comparing the properly-showing Glove Display to the one next to it which is not there, the working one has an Enable Parent of HOWUX (Initially-Enabled, no Enable Parent) and the not-working is HOWUY (Initially-Disabled, enable Parent HOWUW). HOWUW (Initially-Disabled, no Enable Parent) seems to control the glove display at the other end of the room, which is showing up fine. That means that the problem lies with HOWUY childs off of HOWUW. This is more likely linked to an engine problem manifesting on my computer than something wrong with the mod.
Tribunal Display Research (in progress): * In game, I don't see the brown wood floor at all, just a thin lip of stone flooring right by the doorway which is part of the wall tile. Comparing that to what's in the creation kit, the 2x2 raised wood floor tiles are what's missing, along with the stairs leading up to them. * I disabled all the Hall of Wonders ESPs except the Hall of Wonders base, and used console TCL to clip through the wall; the floor for the Ghosts of the Tribunal room was there. * Adding the GotT ESP, the floor disappeared as soon as the wall separating that room from the main room disappeared. I didn't see any Enable Parenting attached to the floor tiles that'd explain that disappearance.
Yeah... the Enable Parent thing is definitely not anything wrong with your mod. Somehow, my local system isn't reading that properly. I'm inclined to believe that the Ghosts display room is related, which also probably means it's on my end.
I broke open the Ghosts of the Tribunal display now, and see that it actually changes the floor from the default wooden one. That explains everything I'm seeing. It looks like all the GotT room changes are linked to an Xmarker, and something is preventing that Xmarker from enabling, or the chain enablement. That looks to be quite similar to what was causing my Gauntlets and Fists displays from not appearing.
In both cases, it's more likely to be caused by a display or resources limit on my machine than a flaw in the mod.
No, I haven't. My suspicion is that there's a limit to the number of Enable/Disable effects that can trigger within a short period of time. I've just been playing with the lack-of-floor in the Tribunal room and disabled the patches for Crossbows and Fists of Fury.
it's so strange since all the assets are loaded in and can be interacted with, I got into the rooms, but I can't get rid of the walls blocking me off for some reason either, I'm going to keep messing with it and hopefully find something that will fix it and if I do Ill post it here!
Just been doing the Sunder and Wraithguard quest "Legends Lost". No issues at all, until I got to Sightless Vault that is, the level doesn't load. As in walls, floors and such, no matter how many reloads. Disabling the "DBM_CCSunderWraithguardPatchV2.esp" and "LOTD_TCC_SunderWraithguard.esp" fixes it, but deletes the area "Abandoned Cave" which is before the Sightless Vault =/
Unfortunately, it is as I expected, fixing the clashing hallway has caused a necessary edit to the Creation's cell. Because the Creation is an ESL, it has fallen foul of the ESL Cell Bug, where anything that touches a cell added by an ESL breaks it. I have a fix in an upcoming update, but it will require a new game because of the persistent settings of the doors.
Ah, well that sucks for my current playthrough, but at least the issue has come to light and is fixed now ^-^. I'll add the items via console for this playthrough. Thanks for fixing it =D.
Sorry to necro this, but I feel like my issue is similar in v4 of the patch.
When I get to the Abandoned Cave after leaving the Temple of Xrib, the door to what I assume is the Sightless Vault can't be interacted with, and there is no cell behind it. I used 'tcl' to go through and it's all just gray, nothing. Images below.
Hello. I have upgraded to V6 by following the guide and have an odd problem with the Fate Cards. The game doesn't seem to flag them or something. For example, the first time I would pick up a card in v5x, there was a popup explaining that I had found a Fate Card. Then, if I tried to assemble a deck by clicking a card, it would show a popup that listed what cards were missing before I could complete the deck.
In v6, no popup when adding the first card and the game just says "You cannot equip that" when I click a card. Also, the card vendor conversation didn't give me the option "Oh I have one of those".
I'm getting an odd bug where looting the assassin in Dragonsreach for the Bow of Obfuscation gives my character the invisibility "tag", leading to NPCs giving the usual responses ("where are you?"), dialogue options ("Boo!"), and returning a false positive to anything that checks if the player is invisible. I don't even need to equip the bow for this effect to take effect. Never equipping the bow and stashing it into a container ASAP does not remove the effect. The player model is still perfectly visible in 3rd-person camera, and if I use the bow, the invisibility effect on the player model works exactly as described/expected, however the "tag" is never removed. Invisibility does not show up in my current magic effects (unless I actually use the bow). Saving and reloading also has no effect. Removing and donning all my armour has no effect. Essentially, the game thinks my character is permanently invisible from then on no matter what I do, including turning invisible and visible. While this might be wildly overpowered, I'm not looking for a bugged playthrough. SSEEdit shows this as the only thing modifying the weapon in question, so I'm asking here first how this might be happening and how to avoid this effect short of simply never finishing the quest and obtaining the weapon.
Not working with TCC. Stops TCC from configuring at all. Checked the other mods. This is the only one that seems to stop The Curator's Companion from working. I don't have any other mods that should affect this, or edit the mentioned disabled creation club content.
Edit: This seems to be a problem on the LOTD Creation Club Patches end. I disabled everything else apart from what I needed to test it, and sure enough, it's the Creation Club Patches that are the culprit. After disabling those everything is working as intended. It's a shame really, I like this mod. Could use an update though for some bug fixes, from the comments I've seen. Cheers!
No idea why, but for some reason CC items still aren't showing up as displayable in the museum. This is the only mod I'm facing this issue with. Loot reports no problems with my load order, and I don't have any other mods that modify CC content as far as I can tell. I'm stumped, plain and simple for me at least this mod doesn't work at all.
Not sure what is causing my issue. I am getting errors in the Lost Legends quest. I am using navigator , wraith guard vault fixer, sightless navfix, LotDB, LotDB patch and DBM cc sunderwraithguard patch v4. In that load order. I made some posts in the original Legacy Patch page I will re-post that info here is spoilers:
Spoiler:
Show
The pedestal to place the attument cube is floating and there is an elevator not a door behind it (as in walk through). In the walk though there is a room with steam release valves after the cube’s pedestal, in my game I have no such room. after I use the elevator to go down, when I arrive the opening in the snow cavern is gone, if I TCL through the wall I can proceed but the layout is different than the walk through I watch trying to figure out my issue. My last objective is enter the sightless pit and the journal has it completed but I canot enter the sightless pit, it says key is needed I don’t know if I am missing a key or something else is wrong but it seems the quest is not progressing and I have no clue what to do from there. Because of the wall and floating pedestal I fell I have a conflict. Any help would be great. Also I searched the Legacy of the Dragonborn Full Guide (required reading) and Frequently Asked Questions and I did not find any relevant info.
Spoiler:
Show
Thank you for the reply, and your insight in past matters. I just wanted to ask in case I was doing something wrong that is simple. Just for full disclosure in hopes an answer is eventually found (I am still trying to fix it). The only mods I have that touch that area are the ones listed and the wall blocking the hallway is from LotDB according to the console and DBM Sunder patch v4 is the only other thing winning any conflicts that I can see in the Cell records. So I know it not some random mod causing it, maybe incorrect load order, not sure tho. When I removed wraith guard vault fixer and DBM cc sunderwraithguard patch v4 the hallway was restored but the quest was then broke, so I am forced to keep them, if I can fix the wall issue I assume that is for the better. Well if I do find a fix I will post it in case anyone has the same issue and if you ever hear of a similar issue please ping me, I want to have this mod list working perfectly! for future playthroughs, after years of playing Beth games just now starting to harnness the power of the CK. Thanks again.
It has to be some kind of conflict or load order issue on my end, I just wanted to ask those that know the mod and patches well rather than hit my head against the wall for a week. As always thank you for the awesome mod and patches, LotDB is incredible and the patch support is beyond comprehensive. Cheers.
1626 comments
For details on what patches are available, visit the CC Master Patch List. The sheet also has links to the Nexus pages for any mods with additional synergy/addon patches.
Due to the sheer amount of change, V5.x.x REQUIRES a new game, you CANNOT update from v4.2.0 or earlier on an existing playthrough.
Remember: If you are happy with your current playthrough, you DO NOT need to update, simply update this mod the next time you start a new game instead.
While patches created here are technically endorsed, support is not offered by the Legacy team themselves, for matters of support either leave a comment here, ping me (Jelidity) in the Legacy of the Dragonborn Discord's support channel or send me a DM in discord.
While the main Legacy patches require you to sort out mod conflicts between supported mods yourself, I am happy to provide synergy patches between CC content and other supported Legacy mods where appropriate. If you find any duplicated items between Legacy mods and CC stuff, please let me know and I will endeavor to provide some sort of patch if deemed necessary.
NOTE: No patches will be provided for mods by HeiroftheSeptims and in respect of their views on Creation Club content, do not ask for them. They will not be accepted if submitted. If you have the mods for Ruin's Edge or Staff of Sheogorath, the CC patch will not be installable in the FOMOD.
For Icecreamassassin's thoughts on the Creation Club and why this page was initially created, see the articles tab.
If you are finding that you are getting artifacts with "CC Replaced" in their name, you have some sort of installation error or some kind of compatibility problem.
With 5.2.0 and up, the patches have had BASH tags added that should prevent your bashed patch from incorrectly causing a fault when you rebuild it, however, in earlier versions you will need to manually remove the corresponding levelled lists from your bashed patch in SSEEdit (Look for levelled lists with names "DBM_CC_xxxxxxxxxx").
While the majority of the patches included in the FOMOD are completely normal, patches marked as "(CC Disabled)" require that you have NOTHING ELSE installed that depends on those creations. No unofficial patches, no stat adjustments, nothing. This is simply because the models from the creation are used to replace those from another mod and absolutely everything else from the creation has been wiped out meaning you will get errors should you ignore this warning.
No support will be offered if this rule is not followed.
The patches in question are:
1) The brawler's glove display case across from the backpacks display is missing the shelf, so the gloves display in mid air
2) The side room for Extravagant Robes is missing the floor.
The missing floor is probably a texture problem, but it looks like some other people have had that one show up.
Glove Display Research:
* In the Creation Kit, comparing the properly-showing Glove Display to the one next to it which is not there, the working one has an Enable Parent of HOWUX (Initially-Enabled, no Enable Parent) and the not-working is HOWUY (Initially-Disabled, enable Parent HOWUW). HOWUW (Initially-Disabled, no Enable Parent) seems to control the glove display at the other end of the room, which is showing up fine. That means that the problem lies with HOWUY childs off of HOWUW. This is more likely linked to an engine problem manifesting on my computer than something wrong with the mod.
Tribunal Display Research (in progress):
* In game, I don't see the brown wood floor at all, just a thin lip of stone flooring right by the doorway which is part of the wall tile. Comparing that to what's in the creation kit, the 2x2 raised wood floor tiles are what's missing, along with the stairs leading up to them.
* I disabled all the Hall of Wonders ESPs except the Hall of Wonders base, and used console TCL to clip through the wall; the floor for the Ghosts of the Tribunal room was there.
* Adding the GotT ESP, the floor disappeared as soon as the wall separating that room from the main room disappeared. I didn't see any Enable Parenting attached to the floor tiles that'd explain that disappearance.
In both cases, it's more likely to be caused by a display or resources limit on my machine than a flaw in the mod.
Disabling the "DBM_CCSunderWraithguardPatchV2.esp" and "LOTD_TCC_SunderWraithguard.esp" fixes it, but deletes the area "Abandoned Cave" which is before the Sightless Vault =/
When I get to the Abandoned Cave after leaving the Temple of Xrib, the door to what I assume is the Sightless Vault can't be interacted with, and there is no cell behind it. I used 'tcl' to go through and it's all just gray, nothing. Images below.
https://imgbox.com/2sfzelxX
https://imgbox.com/2KVp7QLG
I also noticed a load of red text, which I assume are conflicts? in xEdit when looking at the DBM_CC_SunderWraithguardPatchV4.esp file:
https://imgbox.com/GDpXcGJh
I DO have the vault fixer mod, too. I'm just so lost when it comes to fixing conflicts like this. Any help is appreciated, thanks!
In v6, no popup when adding the first card and the game just says "You cannot equip that" when I click a card. Also, the card vendor conversation didn't give me the option "Oh I have one of those".
Any help would be appreciated.
Thanks!
Checked the other mods. This is the only one that seems to stop The Curator's Companion from working. I don't have any other mods that should affect this, or edit the mentioned disabled creation club content.
Edit: This seems to be a problem on the LOTD Creation Club Patches end. I disabled everything else apart from what I needed to test it, and sure enough, it's the Creation Club Patches that are the culprit. After disabling those everything is working as intended.
It's a shame really, I like this mod. Could use an update though for some bug fixes, from the comments I've seen. Cheers!
help would be great. Also I searched the Legacy of the Dragonborn Full Guide (required reading) and Frequently Asked Questions and I did not find any relevant info.
It has to be some kind of conflict or load order issue on my end, I just wanted to ask those that know the mod and patches well rather than hit my head against the wall for a week. As always thank you for the awesome mod and patches, LotDB is incredible and the patch support is beyond comprehensive. Cheers.