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Laptoprocker

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13 comments

  1. AndrealphusVIII
    AndrealphusVIII
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    Author of BUVARP/ex-author of WARP here.

    Thank you very much for doing this! Kudos to you!

    I wish I had the time for it, but unfortunately, I'm now involved in other projects.

    Kind regards

    Andre
    1. Laptoprocker
      Laptoprocker
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      Thank you for making amazing mods! :)
  2. mikeboydus
    mikeboydus
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    I don't know if this is being updated, but there is a conflict between WARP and Arthmoor's Ivarstead, WARP places an empty shack next to the inn where Arthmoor placed Lynly's house. 

    I have no idea what the function of the WARP shack is as there is no bed or anything indicating its purpose. 
  3. Sorlomon
    Sorlomon
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    What mods are DIS and DIA in the patch section?

    EDIT: Improved Dawnguard Armors and Weapons + Unplayable Faction Armors? Weird way to abbreviate if so.

    EDIT: And the USSEP Override patch, does that mean USSEP is taking over WARP or vice versa?
  4. stevvecerulli
    stevvecerulli
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    Awesome collection! Any chance that you will make make a patch that is compatible with Athmoor's Falkreth? Valdr has two houses with both installed
    1. Saxman
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      +1
    2. ManyStrongWords
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      If people can help document where the conflicts are with Arthmoor's various villages and expansions I can try to patch them. Just take screenshots and describe the locations that have issues. I will also try to get a JK's patch updated and working.
    3. ManyStrongWords
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      Regarding the house issue I assume which ever mod is loaded later is the house he will use correct? If so then the one he is not using just needs to be removed.

      UPDATE: So he appears to use the house provided by WARP over the one by Artmoor. Personally I like the location of his house added by Arthmoor better so I am leaning towards reverting the WARP changes to him. Any thoughts as to which version is better?
    4. stevvecerulli
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      Thanks for the reply. Either or is good for me! However, one advantage of the WARP one is it makes the hunter theme of Valdr, stand out more since it is out side the city gate.
    5. stevvecerulli
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      You could also add a random character to one of the houses to make Falkreath seem more cluttered
    6. ManyStrongWords
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      Alright, ill stick with him using the WARP house and rename the house added by Arthmoor. Who should the renamed house belong to? one of Valdr's dead companions?
    7. Saxman
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      In my game Valdr doesn't move from the Dead Man's Drink tavern. Both of the houses are always empty. Is there a conflict somewhere ? Thanks in advance
    8. stevvecerulli
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      That's actually a great idea to put his old companion in it.
  5. Webmetz
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    Thank you for finally having patches for this!