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Activity logs
This page was last updated on 19 May 2024, 4:04PM
- Changelogs
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Version 1.3.19
- Fixed a bug that caused a CTD on Draugr carnage.
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Version 1.3.18
- Fixed SpellWheelVR.esp showing up as a master because of a record added in the last update.
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Version 1.3.17
- Fixed auto aim not working on hostile actors before they notice you.
- Added support for Maximum Carnage 9.0 nexus version. MC implementations and integrations require this version now. Body smash effect chance can be adjusted from WeaponThrowVR_Carnage.ini.
- Fixed a bug regarding follower detection.
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Version 1.3.16
- Fixed a bug that caused problems when Auto Aim is disabled in the middle of a game.
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Version 1.3.15
- Fixed a bug that caused sliding and other animation bugs when a weapon throw hits an NPC with auto-return disabled and stagger enabled. Thanks to Neochiken for providing information about the bug and testing it.
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Version 1.3.14
- Maximum Carnage gore that is applied to creatures will now be removed when they are reanimated.
- Added WeaponThrowVR_Carnage.ini config file to disable Maximum Carnage implementation for specific creatures.
- Added support for Durability VR 1.1.0 for Torch degradation on throw.
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Version 1.3.13
- Added an option to MCM->Settings page called "Equip Back Bound Spell" to enable/disable Bound Spell equipping after throwing a bound weapon. Enabled by default. I suggest disabling it if you are using bound weapon gestures of Spell Wheel.
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Version 1.3.12
- Added support for SkyrimVRESL.
- Added support for Maximum Carnage 8.0 nexus version. Boar and Mounted Riekling and Dragon gore for MC implementation.
- Ghost actors will now be ignored for MC implementation.
- Added MergeMapper support.
- Fixed a bug that caused enchantment information to be ignored when deciding auto return mode is going to be used.
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Version 1.3.11
- Thrown weapons now use correct damage values that are calculated by the game.
- Also supports upcoming Durability VR update 1.1.0 for degraded weapon damages.
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Version 1.3.10
- Fixed a bug that very rarely caused a crash when torches are thrown.
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Version 1.3.9
- Fixed a bug that caused a rare crash while Maximum Carnage Melee implementation is enabled.
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Version 1.3.8
- Added support for Maximum Carnage 7.7 nexus version. MC implementations and integrations require this version.
Check Description page for details on how to use Maximum Carnage alongside Weapon Throw VR. - Bugs related to MC integrations are fixed.
- Added Slow Time option to MCM for Maximum Carnage melee implementation.
- Thrown enchanted weapons will now show the enchantment art even if they don't have charges for visual consistency. Enchantment arts of Dwemer Tonal Weaponry are not supported.
- Added [NoRemoveEnchantEffectsOnHit] category to WeaponThrowVR_Override.ini to support enchanted art only weapons like Dwemer Tonal Weaponry to appear with the enchantment effect after hit. Note that hits on npcs will still appear without effects.
- Added Bound Shields support (Mysticism Magic includes those).
- Fixed a bug that caused ctd when Bound Shields are thrown.
- Rewrote remote grenade system to make it better for compatibility.
- Fixed a bug that caused thrown warhammers to get stuck in the air after hit. Warhammers will now stick to npcs on hit instead of bouncing back.
- Added support for Maximum Carnage 7.7 nexus version. MC implementations and integrations require this version.
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Version 1.3.7
- Added support for Steeds of Ultima VR. Throwing and reequipping while mounted is supported for both hands now.
- Added new WeaponThrowVR_Override***.ini files support for overriding thrown spinning and direction of specific weapons.
- Added support for using Dagger of Travel while mounted.
- Fixed a bug that caused picking up thrown weapons manually to cause duplicates in your inventory.
- Added support for all bound weapons in other mods and enhanced the thrown bound weapon visuals.
- Updated Maximum Carnage support to 7.2. Note that previous versions are not supported.
- Added Maximum Carnage for Melee implementation. Simply installing Maximum Carnage and deleting its SPID ini file (MaximumCarnage_DISTR.ini), and then enabling Melee Carnage in the Weapon Throw MCM, you can use it in Skyrim VR script free. Check description for detailed info under Maximum Carnage Integration section.
- Added support for special explosions for grenades using enchantments. Grenade weapons need to have an enchantment with a magic effect that has an explosion for this to work. Grenade must be a regular fire grenade with no other grenade keywords added like shock, poison etc.
- Added new keyword "GrenadeTypeRemote". If that keyword is added to any grenade type, it makes the grenade send a hit signal to your controller. If you press trigger again, it explodes.
- Added EnableHudMessages setting to WeaponThrowVR.ini for debugging throw prevention reasons. Disabled by default.
- Fixed a bug that prevented degraded weapons with Durability VR to be thrown when auto return is disabled.
- Some other minor bug fixes.
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Version 1.3.5
- Fixed not working "Allow Wood Axe and Pickaxe Throw" option in MCM.
- Fixed returning weapon not being equipped bug while mounted.
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Version 1.3.4
- Added support for Durability VR for thrown weapons (Auto Return only).
- Fixed poison effect getting applied even if the current weapon doesn't have any poison if the previous weapon had poison applied.
- It now actually reequips the same item that you throw when it returns with user made enchantments/improvements etc. instead of any weapon with the same formid.
- Stability and performance improvements and CTD fixes.
- Bhaptics Tactsuit mod arm haptics support added for weapon throwing and catching.
- Maximum Carnage 7.0 support is added for Maximum Carnage effects integration.
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Version 1.3.3
- Fixed a bug that caused a ctd when torches or shields are thrown. Sorry about that.
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Version 1.3.2
- Added different spin speeds for different weapon types.
- Added an MCM option to equip all picked up weapons immediately.
- Added an MCM setting to adjust stagger magnitude, to set it to 0.1 or increase it to 10 for example.
- Added new gore support from Maximum Carnage. Also fixed a bug that caused gore to not happen.
- Added a unique model for Dagger of Travel (It's a modified version of one of the daggers in DaggerCraftPackage. Credit to faxivcm for the original).
- Fixed rotation bug after hitting objects.
- Fixed a bug that causes a pause just before headshotting an enemy with a blunt weapon when gore is enabled.
- Fixed rotation on air after throw that happens sometimes.
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Version 1.3.1
- Fixed a bug that prevented bound weapons to be thrown when Prevent Upgraded/Enchanted option is on and Auto-Return is off.
- Disabled bound weapon spinning which was not working correctly.
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Version 1.3.0
- Weapons will spin on throw based on their throw direction and orientation (vertical or horizontal). Optional in MCM.
- Added 12 keywords for VR Arsenal integration for different types of throwables: Kunai, Shuriken, Spear, Chakram, Boomerang, Grenade (Fire, Shock, Frost options), Poison Grenade, Heal Grenade, Rock, Glass Bottle, Snowball, Soulgem. They have separate settings in MCM just like other weapon types and different functionalities.
- Added haptic effect on controllers on weapon throw and weapon catch. (Configurable in MCM)
- Weapon Return Duration is adjustable in MCM now (Default is 30 seconds, max 600 seconds).
- Added Allow Wood Axe and Pickaxe throw to MCM.
- Added an option to Auto-Return only enchanted weapons to MCM.
- Added ricochet option for shield and chakram to make them return back to player after hitting automatically (Like Cap hitting enemies and getting his shield back real fast). Optional in MCM including a max distance setting.
- Added a keyword that prevents that weapon to be thrown: WeapTypeNoThrow, so that people can make patches for weapons they don't want to be thrown with this mod.
- Added WeaponTypeAutoReturn keyword that makes a weapon auto return without the need for any mcm option turned on for it.
- Added AllowUniqueWeapons as option and removed them from weapon type checks to allow throwing unique weapons without allowing a specific type.
- Added max distance requirement for auto-return by button press to MCM.
- Added FISS support. You can now save/load your presets with FISS.
- Added Maximum Carnage support. It applies gore effects on enemies killed by weapon throw. Also includes decapitation of humanoids (which is not in the original mod). Optional in MCM with percentage settings.
- Stamina costs of the weapon types are now defined individually in the MCM.(No longer calculated according to impact force)
- Added a keyword and a sample weapon (Dagger of Travel) that allows teleporting player to the weapon instead of making the weapon come to you. Effect is adjustable in MCM.
- Added optional early recall magicka cost/requirement to MCM. 0 by default.
- Added optional stamina refund checkbox in MCM to turn it off if anyone wants to. Enabled by default.
- Added equip on auto return option in MCM to make it optional. On by default.
- Cats, dogs, chickens, cows are ignored by auto-aim now.
- Mod now checks if InstantEquipVR is installed and disables equip timing correction automatically.
- Added support for Spellsiphon Daggers.
- Fixed the bug that caused auto-aim to be used for weapon types that have it disabled after using it for a weapon type that has auto-aim enabled.
- Fixed a lot of other bugs, some very important.
- MCM is redesigned with a lot of pages.
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Version 1.2.2
- Fixed a bug that caused left handed thrown weapons to have wrong enchantment effects.
- Fixed a bug with left handed mode having wrong enchantment effects on each hand.
- Changed default values of the mod to match Thor's Hammer Medium preset.
- Fixed a spelling mistake in MCM.
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Version 1.2.1
- Removed unnecessary fire enchantment art from thrown torches.
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Version 1.2
- Added Enchantment effects to thrown enchanted weapons(or bound weapons). Thrown enchanted weapons will have a trail of that cool enchantment art if it has one. On hit with an object, the enchantment shader stays but the enchantment art is removed. I suggest using it with Qwinn's Refined Visual Animated Enchants or any other cool visual enchantment mod. Optional in MCM
- Added Glow effect for thrown weapons so they are easier to detect. Optional in MCM. Note that this replaces the enchantment shader, but not enchantment art for enchanted weapons.
- Made the Gravity value in MCM a slider, so it's not only two options anymore.
- Poisoned weapons apply the poison to target on hit when thrown now. Poison is removed from the weapon after successful hit.
- Modified Cangar's preset per his request. Modified some other preset values to make medium playable.
- Added additional timing correction for when you throw and receive both hands at the same time.
- Added a small cooldown period between equipping early and 200ms after returned weapon reaches hand to prevent throwing it accidentally while getting it back.
- Fixed a ctd causing bug when only left hand weapon is thrown sometimes.
- Fixed a bug that caused weird stuff to happen including double returns, early equips, weapon going invisible on throw etc.
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Version 1.1
- Auto Return Thrown weapons option for each weapon type in MCM. When this option is selected for a weapon type, those new thrown weapons are no longer pick-able from the ground. Instead they fly and return to your hand next time you press the button again(optional in MCM) or after 5 seconds. In this mode you don't lose player upgrades/enchantments. Weapon return speed is configurable in MCM too.
- Auto-Aim option in MCM. Configurable horizontal, vertical angles and max distance for target selection. Also an option for allowing non-hostile targets to be selected for testing(or evil) purposes.
- Added many presets named "Thor's Hammer" in MCM with autoreturn settings on. Also Classic presets with auto-return off.
- Added Spellsiphon bound weapons support.
- Thrown weapon is now recognized as came from the player. This should fix many issues including perks not being applied, spellsiphon combos not activating, incorrect damage sent to locational damage, no experience gain etc.
- In Auto Return mode, the weapon is not removed from inventory, so VRIK slots are not destroyed on weapon throw in Auto Return mode.
- Shields and Torches are now throwable. Torches give light when they are in the air, thrown or returning. Also Torches set the target location or target NPC ablaze when they hit them.
- Prevent player upgraded option in MCM to allow/prevent player upgraded/enchanted weapon throwing when Auto-Return is disabled.(You'll still lose the upgrade)
- Added an MCM option to prevent favourited weapons to be thrown.
- Re-Equip similar option in MCM to equip other materials of the same weapon if the other is finished.
- Stamina Cost and Requirement added for thrown weapons. It's adjustable from the MCM.
- Power attack stamina drain is refunded if the player didn't hit anyone. Can be turned off from MCM.
- Weapon upgrades are taken into account when calculating thrown weapon damage now. ((BaseDamage+Upgrade)*DamageMultiplier)
- MinVelocity is replaced with Minimum Throw Speed and Minimum Travel Distance. It actually checks your throw speed now. There are individual settings in MCM to adjust them.
- Fixed weapon throw visual bugs like weapon not launching from your hand etc.
- Changed layout of MCM, added new pages, settings.
- Fixed invisible bound weapons bug.
- Fixed hitting yourself bug.
- Fixed a lot of other bugs.
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Version 1.0
- Initial release.
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- Author's activity
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May 2024
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19 May 2024, 4:04PM | Action by: Shizof
Changelog added
'Change log added for version 1.3.19'
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19 May 2024, 4:02PM | Action by: Shizof
File added
'WeaponThrowVR SKSEVR Plugin Source [version 1.3.19]'
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19 May 2024, 4:02PM | Action by: Shizof
File added
'Weapon Throw VR [version 1.3.19]'
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18 May 2024, 3:02PM | Action by: Shizof
Changelog added
'Change log added for version 1.3.18'
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18 May 2024, 3:02PM | Action by: Shizof
File added
'Weapon Throw VR [version 1.3.18]'
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18 May 2024, 12:23PM | Action by: Shizof
Attribute change
'Description changed.'
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17 May 2024, 11:02PM | Action by: Shizof
File added
'WeaponThrowVR SKSEVR Plugin Source [version 1.3.17]'
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17 May 2024, 10:58PM | Action by: Shizof
Attribute change
'Description changed.'
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17 May 2024, 10:56PM | Action by: Shizof
Changelog added
'Change log added for version 1.3.17'
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17 May 2024, 10:54PM | Action by: Shizof
Changelog added
'Change log added for version 1.3.17'
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17 May 2024, 10:53PM | Action by: Shizof
File added
'Weapon Throw VR [version 1.3.17]'
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04 May 2024, 6:18PM | Action by: Shizof
Changelog added
'Change log added for version 1.3.16'
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04 May 2024, 6:17PM | Action by: Shizof
File added
'WeaponThrowVR SKSEVR Plugin Source [version 1.3.16]'
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04 May 2024, 6:17PM | Action by: Shizof
File added
'Weapon Throw VR [version 1.3.16]'
April 2024
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10 Apr 2024, 12:24AM | Action by: Shizof
File added
'Arrow Recovery Chance 100 [version 1.0]'
March 2024
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31 Mar 2024, 10:12PM | Action by: Shizof
Changelog added
'Change log added for version 1.3.15'
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31 Mar 2024, 10:10PM | Action by: Shizof
File added
'WeaponThrowVR SKSEVR Plugin Source [version 1.3.15]'
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31 Mar 2024, 10:09PM | Action by: Shizof
File added
'Weapon Throw VR [version 1.3.15]'
February 2024
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17 Feb 2024, 11:49AM | Action by: Shizof
File added
'WeaponThrowVR SKSEVR Plugin Source [version 1.3.14]'
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17 Feb 2024, 11:44AM | Action by: Shizof
File added
'Weapon Throw VR [version 1.3.14]'
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- Mod page activity
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June 2024
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05 Jun 2024, 5:08AM | Action by: BHAitken
Tracked
'Weapon Throw VR'
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04 Jun 2024, 6:09AM | Action by: Majgamer
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03 Jun 2024, 11:03PM | Action by: Coopj05
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03 Jun 2024, 6:21PM | Action by: fafa22
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02 Jun 2024, 5:57PM | Action by: ReaperDeath54
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02 Jun 2024, 4:01PM | Action by: tbsen
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02 Jun 2024, 1:11PM | Action by: Gamblore2014
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01 Jun 2024, 4:40PM | Action by: Kronnus
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May 2024
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31 May 2024, 11:42PM | Action by: AkHippie87
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31 May 2024, 12:05AM | Action by: plasticreality
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30 May 2024, 7:48PM | Action by: Ignat22847
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30 May 2024, 7:13PM | Action by: xenomorph22222222
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30 May 2024, 4:52PM | Action by: Castanics
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29 May 2024, 9:59PM | Action by: Innoskalt
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29 May 2024, 9:02PM | Action by: THEINTERNETDUCK
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29 May 2024, 10:19AM | Action by: Mytherial
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28 May 2024, 10:35PM | Action by: GiovanniRPG
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28 May 2024, 12:26PM | Action by: VBaneV
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28 May 2024, 6:50AM | Action by: skycaveman
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'Weapon Throw VR'
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