Welcome! This is my first in a small series of addon patches that will provide additional features to the Dragonborn Gallery. Read the simple instructions on the description page, and of course remember that this addon requires Legacy SE V5 or later.
NOTE: After V5.0.28 of Legacy was released, the painting placements were adjusted and this mod also touches on some of those, so updating to 1.0.4 of this addon is required if you updated to the latest Legacy version.
As of Legacy V6, the museum has its own custom display system inspired by this project and Rack-O-Matic SHOULD NOT be installed with V6 or any later versions. This mod will remain available for use with V5.
Also in case anyone else is using Cloth Mannequins for Legacy of the Dragonborn, I found that the rack activators won't show up unless this mod is placed after the cloth mannequins mod in your load order. I'm not really familiar enough with modding to work out why, (SSEEdit doesn't show any conflicts) but I imagine it could be similar with other mods that alter mannequins? Hope this helps if anyone else ever has similar issues :)
Just found this incredible mod. I've been using decor mods and Joxon's positioner to hand place come items to fill blank spaces and this mod addresses that.
I activated the mod in the Daedric Gallery and am seeing the proper under-stairs displays. I have several empty alcoves in the upper and lower rings, though, with no "tool bag" activators. Any way to add activators to specific niches in the display rings?
For example, there's an unused niche between the Ring of Namira and Sanguine Rose displays.
Hello! I love your mods, they've rejuvenated the game for me in incredible ways. Anyway i am having an issue with displays in the Dragonborn Hall- where display alcoves either show the quest exhibit w/collected items + weapon racks overlapping and interfering with the display, or, if the tool bag in the bottom left corner is clicked, just a potted plant. Any idea how this is happening? Wondering if i need to just uninstall or something : (
Small bug report -- I found that there is a mannequin activator in Dragonborn Hall that does not remove the stone statue when it is activated. Once activated the mannequin and the statue are in the same place. When looking towards the stairs from the center of the room it is the one that is to the left of the stairs.
Also I would like to second the request for some of the weapon racks to be mannequins instead. I like having more of my armor displays mixed into the rest of the museum displays, instead of in the armory
Further to that -- is it possible for some of the activators to display a prompt so I can choose whether a specific display is weapon rack(s), mannequin(s) or both?.
Anyways, that is my 2 cents. Awesome mod, though! Thank you!
I am having the same issue in Dragonborn hall, and strongly agree: would love more mannequins! I have sooo much armor I want to display in certain parts of the museum. Regardless, thank you for making this on top of everything else you’ve done.
Agreed, also having weird issues in the Dragonborn Hall with racks appearing OVER the featured items/exhibits, OR allowing just a potted plant, etc. Also would like more armor mannequins instead of so many racks.
This feels like petty complaining for an awesome add-on, but I wish there were more mannequins and less weapon racks. Finding room to display all the Mage guild robes is my problem.
Hi! In my opinion the point is not to few manequinn but the ones in the Armorys are so far off and all in one place. The Amors are nice engough to put them where you can see it. And thinking of my RL Museum experience its a bit boring to have so many of them in one place with nothing else to look at (no offense meant!) Assja
Okay - I have LotD 5.33, I have latest version of this mod. The painting placement in the hallway though is still messed up. The paintings stay in their original positions and clip over the weapon racks if the racks are enabled. This is on a new game. Any insights as to how to resolve? thx. (Hallway i'm talking about leads to gallery of natural sciences. Is it an either/or scenario? You can have painting or the additional armor and weapon displays but not both?)
51 comments
NOTE: After V5.0.28 of Legacy was released, the painting placements were adjusted and this mod also touches on some of those, so updating to 1.0.4 of this addon is required if you updated to the latest Legacy version.
installed with V6 or any later versions. This mod will remain available
for use with V5.
Also in case anyone else is using Cloth Mannequins for Legacy of the Dragonborn, I found that the rack activators won't show up unless this mod is placed after the cloth mannequins mod in your load order. I'm not really familiar enough with modding to work out why, (SSEEdit doesn't show any conflicts) but I imagine it could be similar with other mods that alter mannequins? Hope this helps if anyone else ever has similar issues :)
cause i keep crashing on loading
I activated the mod in the Daedric Gallery and am seeing the proper under-stairs displays. I have several empty alcoves in the upper and lower rings, though, with no "tool bag" activators. Any way to add activators to specific niches in the display rings?
For example, there's an unused niche between the Ring of Namira and Sanguine Rose displays.
Anyway i am having an issue with displays in the Dragonborn Hall- where display alcoves either show the quest exhibit w/collected items + weapon racks overlapping and interfering with the display, or, if the tool bag in the bottom left corner is clicked, just a potted plant.
Any idea how this is happening? Wondering if i need to just uninstall or something : (
Great mod, thank you for all your hard work!
Small bug report -- I found that there is a mannequin activator in Dragonborn Hall that does not remove the stone statue when it is activated. Once activated the mannequin and the statue are in the same place. When looking towards the stairs from the center of the room it is the one that is to the left of the stairs.
Also I would like to second the request for some of the weapon racks to be mannequins instead. I like having more of my armor displays mixed into the rest of the museum displays, instead of in the armory
Further to that -- is it possible for some of the activators to display a prompt so I can choose whether a specific display is weapon rack(s), mannequin(s) or both?.
Anyways, that is my 2 cents. Awesome mod, though! Thank you!
dan.
Also would like more armor mannequins instead of so many racks.
In my opinion the point is not to few manequinn but the ones in the Armorys are so far off and all in one place. The Amors are nice engough to put them where you can see it. And thinking of my RL Museum experience its a bit boring to have so many of them in one place with nothing else to look at (no offense meant!)
Assja