Skyrim Special Edition
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Omegacron

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Omegacron

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12 comments

  1. EXOGAMES15
    EXOGAMES15
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    can this be an esl?
    1. Omegacron
      Omegacron
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      Not currently, but I can look into that for future versions
    2. ForRedwall
      ForRedwall
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      +1
    3. Kulharin
      Kulharin
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      would compressing it be unwise?
  2. Kulharin
    Kulharin
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    Just curious. Your mod seems to move MountainTrim01CoastBeach01 [STAT:000775FD] while Dolmen Ruins completely disables it... Does it matter which wins the conflict?

    Does yours use the object?

    http://icecream.me/uploads/ae51c2b2e756a61f0974c2663129a82c.png

    1. Omegacron
      Omegacron
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      Sorry for the late reply. It can probably be removed/disabled with no issues - I just generally try to avoid removing objects in case something else needs them.
  3. slewis65
    slewis65
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    Thanks for this!
  4. timber777
    timber777
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    Unsure about usage here myself. I am using Atlas Map markers, does this cover things that one doesn't? It is the first time using that one on a new playthrough and I've not been to Solstheim yet so no idea how or if there would be a conflict. Any info would be helpful. Thanks :)
    1. Omegacron
      Omegacron
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      I don't use Atlas, but judging from its screenshots several of the same locations are covered. The only thing this one does beyond that is add a few Skaal camps here & there. If you already have Atlas, I'd just stick with that one.
    2. timber777
      timber777
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      Thank you for the reply and thanks for adding this in.
  5. Kulharin
    Kulharin
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    Cool, thanks for this.. finally some love for Solstheim.

    You may wanna run it through xEdit quick autoclean though. 22 itms
    1. Omegacron
      Omegacron
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      D'oh - I'll do that and re-upload it. Thanks!