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SkysunderGuy

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Crumpmasterjc

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85 comments

  1. abelyo
    abelyo
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    Testing this mod right now, used Fireball and I really like how it causes explosion now, but its waaay too strong. I started a new character, difficulty on Legendary, and I can easily destroy enemies at level 25 with just a couple fireballs. Unless theres a way to decrease the damage, I guess I will leave it for when I am more high level.
    1. delgathar
      delgathar
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      Generally, when you add a power mod, you will want to add a difficulty mod or two.  Ones that make enemies more powerful or more numerous.  So yeah, you enter a camp and do massive alpha damage against a segment, but then thier buddies come after you while you are low on magica.
  2. heavenly2k
    heavenly2k
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    this looks super awesome but dienestools is only for older skyrim versions i think, does anyone with AE have issues with this?
    1. delgathar
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      There is https://www.nexusmods.com/skyrimspecialedition/mods/82471

      although I read somewhere that it isn't really necessary.
  3. Erades32
    Erades32
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    Something about this mod prevents alteration flesh spells from activating (i.e, oakflesh, ironflesh, etc.

    Edit: Fixed when placed lower in load order. Bug persists with the ESPFE patch, however.
    1. kenshiiro28
      kenshiiro28
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      My version of Skysunder adds an "in combat" condition to the armor spells which is what you are likely experiencing. I am currently about to remove those conditions and see if I can't replicate some bug that might have caused the mod author to do this and if it exists I guess I will then determine which I want more, combat independent spells or Skysunder armors spells. Honestly I mostly use this mod to charge up fireballs and other damage spells so I will probably just remove the Skysunder effect form armors in the end. This issue is why I came here also.  Best of luck to you also. And thanks to Mod Author! Mod has been longtime fun for me!
    2. delgathar
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      So from the description of the original mod, "Cloak and armor spells are only active in combat..."

      The apparent attempt of the MO was that the Skin spells turn off...and back on when entering combat.  But only the turn off is in the code.  So if you cast your skin spells in combat, or if you use a mod to autocast a skin at the beginning of combat, this works fine.  But if you are like most people and cast your skin spells right before you engage, it shuts down the spell as fast as you cast it.

      The solution is to remove the condition with xedit for your skin spells.

      I know this is late, but I'm replying for posterity for other people who come asking the same question.  Because it was my biggest gripe with the mod too.  Spell charging is such a no-brainer though that whenever I start a new playthrough, I gotta add this back into my lineup.

      I also recommend removing the skysunder ward effect from wards.  Newer mods have ways of fixing wards, and this interfers with them.
  4. Jrealmz
    Jrealmz
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    is the double restoration feature intentional? cant heal myself with double restoration
  5. tumabu1
    tumabu1
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    i really need help. my dodge blink gets slower and slower as i level up. it delays a lot.
  6. EquestrianMidnight
    EquestrianMidnight
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    • 36 kudos
    In my game, this mod was showing up in crash logs, so I decided to remove it. The idea is extremely cool, though, but due to this mod not being updated in 7 years (this is just a port, original mod was last updated in July of 2017), for me, I'm going to stay away. Try it, but know that it's generally good modding practice to avoid mods that have not come to a finished state and haven't been updated in years. 
  7. AuroravisVL
    AuroravisVL
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    It'd be cool if destruction skill gave a chance to avoid stagger while charging a spell. Higher chance for higher destruction skill, maybe it soft caps out at 100 skill.
  8. Natomantis
    Natomantis
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    That would be awesome to have mcm menu so we can tweak values like charging time/cost/power etc.
  9. Ja1zinZamp
    Ja1zinZamp
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    1. Seriusbored
      Seriusbored
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      Nice, thank you
  10. nikrush
    nikrush
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    Judging by the description, it would be a good mod, but in my case, the school of change does not work. No shield is superimposed. I tried it without mods and with all the necessary additions. I tried it on SE and older versions. The reason is unclear.