Skyrim Special Edition

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Created by

SkysunderGuy

Uploaded by

Crumpmasterjc

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78 comments

  1. Erades32
    Erades32
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    • 0 kudos
    Something about this mod prevents alteration flesh spells from activating (i.e, oakflesh, ironflesh, etc.

    Edit: Fixed when placed lower in load order. Bug persists with the ESPFE patch, however.
  2. abelyo
    abelyo
    • member
    • 13 kudos
    Testing this mod right now, used Fireball and I really like how it causes explosion now, but its waaay too strong. I started a new character, difficulty on Legendary, and I can easily destroy enemies at level 25 with just a couple fireballs. Unless theres a way to decrease the damage, I guess I will leave it for when I am more high level.
  3. EquestrianMidnight
    EquestrianMidnight
    • supporter
    • 36 kudos
    In my game, this mod was showing up in crash logs, so I decided to remove it. The idea is extremely cool, though, but due to this mod not being updated in 7 years (this is just a port, original mod was last updated in July of 2017), for me, I'm going to stay away. Try it, but know that it's generally good modding practice to avoid mods that have not come to a finished state and haven't been updated in years. 
  4. AuroravisVL
    AuroravisVL
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    • 0 kudos
    It'd be cool if destruction skill gave a chance to avoid stagger while charging a spell. Higher chance for higher destruction skill, maybe it soft caps out at 100 skill.
  5. Arafhan
    Arafhan
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    That would be awesome to have mcm menu so we can tweak values like charging time/cost/power etc.
  6. Ja1zinZamp
    Ja1zinZamp
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    • 93 kudos
    1. Seriusbored
      Seriusbored
      • member
      • 1 kudos
      Nice, thank you
  7. nikrush
    nikrush
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    Judging by the description, it would be a good mod, but in my case, the school of change does not work. No shield is superimposed. I tried it without mods and with all the necessary additions. I tried it on SE and older versions. The reason is unclear.
  8. JohannPumpernickel
    JohannPumpernickel
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    Is this compatible with Odin?
    1. Luisian321
      Luisian321
      • supporter
      • 0 kudos
      Yes. Any spellmod works with this, but sometimes, if you charge a spell, it wont do anything (i.e. alteration spells from forgotten Magic)
    2. sonicandzakfan202
      sonicandzakfan202
      • premium
      • 3 kudos
      Looking at in xedit, I don't think so.
      It edits every vanilla spell, which Odin also edits.
      I'm not sure if those edits are required to do the functions though, but the front facing slog it'd be to patch it all kills my desire for this sadly.
    3. Ja1zinZamp
      Ja1zinZamp
      • member
      • 93 kudos
  9. afroyuls
    afroyuls
    • member
    • 4 kudos
    I read this in the description...
    "Future plans: If co-op mods become a thing, I will add mechanics that will
    allow players to channel spells together in large spell formations to
    share the magicka burden and emulate the abilities of vastly stronger
    magi.  The tears of your enemies will be enough to go around."

    And it happens to be that there IS a coop mod out there -  Skyrim Together Reborn (would be fun to have dual mage synergy even with allied npc honestly)
  10. charliead1366
    charliead1366
    • member
    • 3 kudos
    Amazing and underrated