Testing this mod right now, used Fireball and I really like how it causes explosion now, but its waaay too strong. I started a new character, difficulty on Legendary, and I can easily destroy enemies at level 25 with just a couple fireballs. Unless theres a way to decrease the damage, I guess I will leave it for when I am more high level.
In my game, this mod was showing up in crash logs, so I decided to remove it. The idea is extremely cool, though, but due to this mod not being updated in 7 years (this is just a port, original mod was last updated in July of 2017), for me, I'm going to stay away. Try it, but know that it's generally good modding practice to avoid mods that have not come to a finished state and haven't been updated in years.
It'd be cool if destruction skill gave a chance to avoid stagger while charging a spell. Higher chance for higher destruction skill, maybe it soft caps out at 100 skill.
Judging by the description, it would be a good mod, but in my case, the school of change does not work. No shield is superimposed. I tried it without mods and with all the necessary additions. I tried it on SE and older versions. The reason is unclear.
Looking at in xedit, I don't think so. It edits every vanilla spell, which Odin also edits. I'm not sure if those edits are required to do the functions though, but the front facing slog it'd be to patch it all kills my desire for this sadly.
I read this in the description... "Future plans: If co-op mods become a thing, I will add mechanics that will allow players to channel spells together in large spell formations to share the magicka burden and emulate the abilities of vastly stronger magi. The tears of your enemies will be enough to go around."
And it happens to be that there IS a coop mod out there - Skyrim Together Reborn (would be fun to have dual mage synergy even with allied npc honestly)
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Edit: Fixed when placed lower in load order. Bug persists with the ESPFE patch, however.
It edits every vanilla spell, which Odin also edits.
I'm not sure if those edits are required to do the functions though, but the front facing slog it'd be to patch it all kills my desire for this sadly.
"Future plans: If co-op mods become a thing, I will add mechanics that will
allow players to channel spells together in large spell formations to
share the magicka burden and emulate the abilities of vastly stronger
magi. The tears of your enemies will be enough to go around."
And it happens to be that there IS a coop mod out there - Skyrim Together Reborn (would be fun to have dual mage synergy even with allied npc honestly)