Thanks for the bodyslides. I did find a strange issue with the boots and gloves where bodyslide does not generate them with visible meshes, and they appear to consistently crash the game. Not sure what's going on there.
[Edit] Does not appear to be all of them, but I can verify the Nord Hero, Ash Mage and Spell Sword all had issues. Not sure about Netch Leather. Pathfinder, Sand Assassin, ThiefRogue, Wandering Knight, Shadow Warlock, and Telvanni Lord are all good. For any others with this issue, you can replace the offending meshes with the default Warmonger meshes and not really have any issue (they'll just use standard weight slider which is generally all that matters anyway unless you have some really bizarre bodies.) [/edit]
Hi, I have a question. Am I mistaken or does the exposed skin parts of the armors not use actual CBBE meshes? When I look at it in Nifskope, the exposed parts don't seem to match the CBBE body mesh.
Hmm, there seem to be physics enabled for bits of the shoulders and stuff but no boob / butt physics. =( I'm really not experienced enough at bone-editing to physics up those parts.
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[Edit] Does not appear to be all of them, but I can verify the Nord Hero, Ash Mage and Spell Sword all had issues. Not sure about Netch Leather. Pathfinder, Sand Assassin, ThiefRogue, Wandering Knight, Shadow Warlock, and Telvanni Lord are all good. For any others with this issue, you can replace the offending meshes with the default Warmonger meshes and not really have any issue (they'll just use standard weight slider which is generally all that matters anyway unless you have some really bizarre bodies.) [/edit]
When I look at it in Nifskope, the exposed parts don't seem to match the CBBE body mesh.
I'm really not experienced enough at bone-editing to physics up those parts.
This is great! But, do you know how to install with Mod Organizer 2?