We have had a number of posts about users experiencing Infinite Loading Screens (ILS) or crashes at the start of their game. The Legacy Official Patches work just fine with either version of Skyrim Special Edition, 1.5.x or 1.6.x. There are several reasons for why crashing and/or ILS at the main screen can occur but these patches are not one of them.
The most common things that can lead to beginning of game crashes/ILS are:
A mismatch between your versions of Skyrim and SKSE /Address Library
SKSE-dependent plugins that are mismatched with your version of SKSE /Address Library.
Mod and patch version mismatches.
Having newer CC content and trying to run it with the older versions of the CC patches. Remember the Legacy CC patches have never been part of these official patches and are posted on a different page!
Running patches/mods that are missing their master files.
Corrupt file downloads.
Note: take the time to confirm your versions of all those things, rather than assume you are on a certain version.
I think the link to LOTD in the requirements is pointed wrong. It takes me to a "Not Found" page. For a moment I thought it was taken down for some reason. Glad I was wrong. Edit: Or wait...Is it just Nexus being weird again?
It's nexus being weird, I encountered this a few times myself, if you open a link in a new tab the chances of it saying "Not Found" are higher from my experience.
So, Ive recently started playing the skyrim Nolvus Modlist, with it Legacy of the Dragonborn integrated. Recently Ive encountered something annoying with this mod: https://www.nexusmods.com/skyrimspecialedition/mods/9138 It gives you an option to get a two-handed Dawnbreaker (Two-Handed Sword) right now Im trying to program a patch for it to be e.g. usable as a 1. Display and 2. To be able to make a replica. In the Legacy of the Dragonborn Dev-Kit it says, that youre required to be an agent of the modder etc. Is it complient with your policy to make a patch like that, how do you edit a display like that and would I be able / allowed to publish it? Note: I also think that just adding it to the alt list is enough to display it, but how does the replica stuff work?
So it seems that Journeyman is causing problems with the Dev Aveza's fast travel system. Unless if you have a Travel Pack from Journeyman, then it would prevent the player from fast traveling via the Dev Aveza.
I'm trying to get my new modload set up and this patch won't recognize JK's Skyrim as installed and let me select it. I don't have Dawn installed, just JK's. Any ideas why the patch isn't seeing it?
I'm having an issue where the ground in solitude after castle dour isn't appearing and everything just falls through the map. I've installed all the proper patches. i use Jk's skyrim and dawn of skyrim and also have the proper pacthed for it aswell
That is an issue with occlusion planes. Check your load order for mods that may change those. The one that first comes to mind for me is "Project Optimization".
Hello! I have an issue. I put the Arch-mage's robes in the Deepholm Armory chest, but it's not appearing on the display. I'm posting this here because I think it may have something to do with Zim's immersive artifacts replacing the original, but that's just a theory.
Also when I searched for the arch-mage's robes in the console I found two different versions, but when I added the second version into my inventory, it was immediately replaced with the other version. I don't know if that's related.
As always the mod is amazing, though as I've updated to V6 the Moon and Star patch is being a bit difficult as legitimately everything works except the reward item replacer part of it, even down to the dialogue it changes to asking for a staff instead of a bow but still gives the unpatched (and undisplay-able) items, any Ideas on what could cause this?
there should be nothing affecting it, the only two things I can think of that has any interaction with MAS patch wise is a fix for the terrain for the Arkay temple added by undeath and that I had the immersion patch for MAS but removed it after realizing It was no longer needed/compatible with LOTD, it's just irksome because literally everything from the dig sites to the display to the items you can display are obtainable, I am also unsure if any of my fixes are able to work in an already saved game or if I need to start a fresh character for them to function properly, I'm guessing this may evolve from an in MO2 situation to a requiring xedit one?
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Note that the FAQ and Patches FAQ are NOT the same document!
We have had a number of posts about users experiencing Infinite Loading Screens (ILS) or crashes at the start of their game. The Legacy Official Patches work just fine with either version of Skyrim Special Edition, 1.5.x or 1.6.x. There are several reasons for why crashing and/or ILS at the main screen can occur but these patches are not one of them.
The most common things that can lead to beginning of game crashes/ILS are:
Note: take the time to confirm your versions of all those things, rather than assume you are on a certain version.
It takes me to a "Not Found" page. For a moment I thought it was taken down for some reason.
Glad I was wrong.
Edit: Or wait...Is it just Nexus being weird again?
Note: I also think that just adding it to the alt list is enough to display it, but how does the replica stuff work?
currently JS_DBM_CircletPatch
maybe should be DBM_JS_CircletPatch
A) You don't have JK's Skyrim plugin activated
B) You also have Dawn of Skyrim and/or Deadly Shadows installed.
Check your load order for mods that may change those.
The one that first comes to mind for me is "Project Optimization".
Also when I searched for the arch-mage's robes in the console I found two different versions, but when I added the second version into my inventory, it was immediately replaced with the other version. I don't know if that's related.
Arch-mage robe's in the Deepholm armor chest
Arch-mage robes not appearing in Deepholm
This is my load order