This page was last updated on 31 March 2025, 1:33AM
Changelogs
Version 3.1.0
Added extra lockpick markers so that the thieves aren't always in front of the same door.
Update when out of a city/town or in an interior location -- this way you're sure that the quest is not running.
Version 3.0.0
Remade the vanilla quest to make it (a little) more sensible, more info in the description.
Update when out of a city/town or in an interior location -- this way you're sure that the quest is not running.
Version 2.1.1
Moved the Windhelm lockpick marker from Blacksmith Quarters to The White Phial, where the posted guard can more easily detect the offender and shout the iconic "Stop, thief!"
Version 2.1.0
When a thief runs inside a building the quest stops and the NPC is deleted.
Greatly reduced the thieves' level -- they're not supposed to cause long and boring fights.
Version 2.0.1
Added an ESP-FE version, useful to solve possible conflicts.
Having learned how to make installers, I added one, just to show off :)
Version 2.0.0
The thieves no longer belong to a family of uncountable twin brothers, they are picked from your leveled lists.
The thieves behave cowardly and usually try to run away.