Hello - I've used our mod as a base to hook in another gameplay function, is it okay if I upload the modified script file? (this mod would still be required as a base)
When I go to change the gold amounts that each guild will collect, all of them can be changed except the Thieves Guild which is stuck at the default 10 septims. The other three guilds can be changed without any issues, idk what the problem is.
"SKSE 2.0.11 or 2.0.12 list of updated dependent mods and maybe one that had nothing to do with SKSE but I added anyway. Sadly there is a limit so I will not babble on for much longer. I added some RaceMenu Presets cause Nexus thought this wasnt a real mod"
anywhere on the nexus... are you sure you didn't misspell it?
Let's say you hit a rough patch and can't pay your dues or you finished the main guild quest and decide to leave the guild, is there a way to opt out of the guild to avoid continiously racking up debt? Are there gonna be hired thugs coming after me to collect it?
I love the idea of this mod, but I am worried I will be locked into continous debt once I accept to enter a guild.
If you leave the guild the debt won't go up. I am toying with the idea of temporally banning a person for a guild either if payment isn't given or if x numbet of cycles pass and debt is still there and if such a case no more debt would be added. Being the head of a guild might change that but thats a later addition
How does the game treat leaving a guild or being "banned"? Is it basically reverting you to the state before you enter a guild or maybe they will be hostile to you?
Seems like there is a lot of cool stuff you can do to expand the mod , I will definitely keep track of it and add it on my next playthrough. I love the feeling of having money issues in Skyrim, gives you a sense of urgency and you choose your time and the quests more wisely, while it also gives a good sense of urgency. Maybe you feel more loyal to the guild because you invested so much money into them. So much more roleplaying immersion.
Although I would think the thieves guild and the Dark Brotherhood would probably send assasins after you if you were to leave since you know their secrets after all. Some other guilds would probably just not care beyond expelling you from the guild and maybe put a bounty on your head in their particular hold like Taxes of the Nine Holds implemented when failling to pay your dues. (ex. Colledge of Winterhold "student tuition"). No clue how one could handle the scenario of guild leaders, beyond just replacing you. Seems weird to send thugs after your guild leader.
Nice, I like. But it doesn't feel as natural if I'm the only one contributing. And where is the money going? Perhaps you should add a few things to this, like a real guild vault/bank system. Make every NPC member have to pay the fee - can be simulated by just generating the appropriate sum, (per member), in the guild vault - minus the player.
The fee collector should be an NPC that is setup with aesthetically pleasing/lore friendly setting, like being behind a counter just as an actual "Bank Teller/Banker" or something. Make the money go into a secure inventory that cannot be directly accessed by the player (like deep in the ground).
Next is to give this system some sort of functionality of "Purpose". Maybe tie it to "Guild Stage Progression" like the thieves guild does in vanilla, only with more stages, and make them stand out more, and be able to go beyond. The companion hold could be upgraded to a better version of itself on outside, perhaps stating out as a wooden version of the vanilla structure, but keep the THATCH roof. Then perhaps something like this:
https://imgur.com/mfhLtvd
- And then to a stone version of that, keeping the roof wooden.
A little too ambitious maybe. But something along those lines to give you original mod an real organic feel/ a purpose to exist.
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https://drive.google.com/file/d/17T0LLiCD2jsOqM5638kueY4AjpI70Dl7/view?usp=sharing
If so, then thanks you very much :)
"SKSE 2.0.11 or 2.0.12 list of updated dependent mods and maybe one that had nothing to do with SKSE but I added anyway. Sadly there is a limit so I will not babble on for much longer. I added some RaceMenu Presets cause Nexus thought this wasnt a real mod"
anywhere on the nexus... are you sure you didn't misspell it?
;) haha jk love the mod!
I love the idea of this mod, but I am worried I will be locked into continous debt once I accept to enter a guild.
Seems like there is a lot of cool stuff you can do to expand the mod , I will definitely keep track of it and add it on my next playthrough. I love the feeling of having money issues in Skyrim, gives you a sense of urgency and you choose your time and the quests more wisely, while it also gives a good sense of urgency. Maybe you feel more loyal to the guild because you invested so much money into them. So much more roleplaying immersion.
Although I would think the thieves guild and the Dark Brotherhood would probably send assasins after you if you were to leave since you know their secrets after all. Some other guilds would probably just not care beyond expelling you from the guild and maybe put a bounty on your head in their particular hold like Taxes of the Nine Holds implemented when failling to pay your dues. (ex. Colledge of Winterhold "student tuition"). No clue how one could handle the scenario of guild leaders, beyond just replacing you. Seems weird to send thugs after your guild leader.
The fee collector should be an NPC that is setup with aesthetically pleasing/lore friendly setting, like being behind a counter just as an actual "Bank Teller/Banker" or something. Make the money go into a secure inventory that cannot be directly accessed by the player (like deep in the ground).
Next is to give this system some sort of functionality of "Purpose". Maybe tie it to "Guild Stage Progression" like the thieves guild does in vanilla, only with more stages, and make them stand out more, and be able to go beyond. The companion hold could be upgraded to a better version of itself on outside, perhaps stating out as a wooden version of the vanilla structure, but keep the THATCH roof. Then perhaps something like this:
https://imgur.com/mfhLtvd
- And then to a stone version of that, keeping the roof wooden.
A little too ambitious maybe. But something along those lines to give you original mod an real organic feel/ a purpose to exist.
elseIf option == CostThieves should be elseIf option == CostThievesS
I think, but i can't get it to compile for the life of me to test.