v1.3 Now covers all base game ore veins/deposits, as well as the Dragonborn DLC Heart Stone mine and object. See IMAGES tab for screenshots.
v1.2 now points the meshes to a unique texture path so mods and Creation Club content that use base game textures will not have messed up / stretched UV mapping.
This should resolve the issues with Legacy of the Dragonborn, Immersive Jewelry, and the Golden Saints and Dark Seducers Creation Club content.
BTW the parallax texture is quite extreme. I'd narrow the contrast curve to reduce the black and white intensity and add gaus blur. The way the texture is if it's applied to a parallax enabled mesh it's gonna look super distorted.
Hmm this is what they look like in-game. They aren't distorted or inverted.
The vanilla meshes (which this doesn't alter) use a _p parallax texture that actually works on its own without ENB parallax. Vanilla utilizes this as well.
I would need to see an example of a visual problem before I could determine the issue.
Haven't had a chance to look at the Quarried Stone but I will.
The veins look beautiful, the pictures don't even show half of it. They go way better with my ground textures than other retextures. I'm using aMidianborn Caves and Mines and Noble Skyrim, and the colors just blend perfectly. Thanks!
The zoom is contained within the NIF itself and is the exact same as vanilla. I'm willing to bet you have a mod that is changing the global zoom for all inventory items. There are gamesetting/INI overrides that can do this.
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v1.2 now points the meshes to a unique texture path so mods and Creation Club content that use base game textures will not have messed up / stretched UV mapping.
This should resolve the issues with Legacy of the Dragonborn, Immersive Jewelry, and the Golden Saints and Dark Seducers Creation Club content.
BTW the parallax texture is quite extreme. I'd narrow the contrast curve to reduce the black and white intensity and add gaus blur. The way the texture is if it's applied to a parallax enabled mesh it's gonna look super distorted.
Hmm this is what they look like in-game. They aren't distorted or inverted.
The vanilla meshes (which this doesn't alter) use a _p parallax texture that actually works on its own without ENB parallax. Vanilla utilizes this as well.
I would need to see an example of a visual problem before I could determine the issue.
Haven't had a chance to look at the Quarried Stone but I will.
to solve the floating ingots you should apply the ussep fix on your meshes by reducing the radius to 0.039
Also, is there a technical reason why your diffuses aren't save in BC7 ?
I'm using aMidianborn Caves and Mines and Noble Skyrim, and the colors just blend perfectly. Thanks!
Any mods you may know of? Perhaps I do have something like that.