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Wolfman5750

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Wolfman5750

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439 comments

  1. Davo0411
    Davo0411
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    I love the watercolor in the mod, but have a few requests.
    I use community shaders, and the parallax effects only apply when an applicable displacement map is available, so it works with a mod like Simplicity of Sea. It's a very nice effect, and I would love to see it in action with SkyVRAAN.

    The mod is pretty popular on flatrim, but in order for it to work without instant CTD you need to hide the two DLLS in the mod for it to work. Perhaps this could be made an optional choice in the FOMOD with some sort of disclaimer for flatrim users?
  2. CupOfJoeOfficial
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    I've been testing the newest version of SkyVRaan that you uploaded back in February in Skyrim VR, and I've been running into some bugs with the water texture and water color in some regions of the map. The water in some areas of the map is just a solid color with no texture at all, and the water color doesn't seem to be applying to some bodies of water as well. The following screenshots are from a clean version of Skyrim SE with only SKSE, the latest version of CS, the latest version of RW2, and your mod installed using the fantasy water color option. I can confirm that the same thing happens in Skyrim VR, even on a clean Skyrim VR install with only the essentials. I just took the screenshots in Skyrim SE for convenience's sake since constantly taking my VR headset on and off for all this was becoming a bit of a pain lol. Also, I installed everything in the exact order as described in your previous reply to @braxusx (installed CS first, then the latest version of RW2, then the original version of SkyVRaan without the SKSE script files and ESPs, then finally the test build of SkyVRaan uploaded back in February).

    Next to Nightgate Inn, west of Windhelm: https://i.imgur.com/vODx3ji.jpeg

    Near Bronze Water Cave, also west of Windhelm: https://i.imgur.com/Mw5YVWh.jpeg

    Inside Kagrenzel, north of Riften: https://i.imgur.com/h7sRoAB.jpeg

    At Bleakwind Basin, west of Whiterun: https://i.imgur.com/5AzERne.jpeg

    These are just some of the areas I've found, but I'm sure there are others. I'm not a mod developer, so I don't really know what could be causing this, but I thought letting you know about it would help in the development of your mod. Anyway, keep up with the good work! SkyVRaan is one of my most favorite mods, and I hope you keep on improving it as time goes on!
    1. Wolfman5750
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      I've got a version that's almost ready that should be an easier install, but this seems like a mismatch between water mods. Either something is overwriting my watertype records, or something is overwriting the watertype in RW2's cells.
    2. CupOfJoeOfficial
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      Something must’ve messed up in my installation, then. Wouldn’t be the first time that’s happened to me lol. I’ll try reinstalling everything once I get home from work. Although now that I’m thinking about it, it’s entirely possible that RW2’s installation got messed up as I just transferred the mod from my Skyrim VR install in MO2 to Skyrim SE (also using MO2), thus carrying over a borked install of RW2. Hopefully that’s the cause of the issue. Will update this post once I’m home from work and I test it.
    3. CupOfJoeOfficial
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      So I reinstalled everything fresh, including SKSE, CS, RW2, and SkyVRaan, and unfortunately, I'm still seeing the same exact issues. This is on a clean game install with no mods other than the ones I just listed, and I'm using a fresh save, too. Something is definitely overwriting either RW2 or your mod, but I'm not entirely sure what it could be since the only things installed are SKSE, CS, RW2, SkyVRaan, and all the other dependencies. Nothing else.

      However, after doing a bit of research, I read somewhere that one of the more recent updates to RW2 changed some of the file names/file structure for the textures or something. For example, one texture in RW2 was renamed from "Calmwater.dds" to "RWTCalmWater.dds" Maybe that could be the cause of the issue? I'm not entirely sure.

      Update:
      Just tried using some older versions of RW2 (v3.1.1 and v5.0.0), and the issue wasn't present in those older versions. I also looked into the files for each version, and the file names and file structure are fairly different in the latest version of RW2 (v5.7.2). As far as I can tell, the latest version of RW2 isn't actually compatible with the newest test build of SkyVRaan that you uploaded back in February.
    4. Wolfman5750
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      Thanks for the heads up. I'll have to redo the watercolors for the latest version. 
    5. CupOfJoeOfficial
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      No problem. Now that I think about it, I probably should've posted all of this in the bugs tab. Sorry about my posts being super long. Anyway, I'm glad I could help! I love your mod and want to see it keep improving. Best of luck to you!
  3. zinexy
    zinexy
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    Can this be used for non VR? I tried the main file with .dll's hidden but this results in watercolor (in my test fantasy) not working. 

    Edit: I also tried with .dll's but the result was the same, this is weird because watercolor from other watermods works. 

    Edit: The 1.9 beta seems to work so I'll stick with that.
  4. braxusx
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    Is the new community shaders version usable? I use RW2 for the shore waves, and SkyVVRan for the color and LOD consistency but wanted to see if a community shader version was available to help with the shore water blending effect.


    Thanks to much for making the best VR water mod out there!
    1. Wolfman5750
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      Thanks! 

      This is a test for a Community Shaders + Realistic Water 2. I uploaded it here because the size was too large to share with testers,  but feel free to have a look and let me know what you think. Here's the installation instructions. 

      -Install latest community shaders
      -Install latest Realistic Water 2
      -Install original SkyVRaan to get watergrass, textures, etc. Hide the SKSE files and vrWatercolor esps.
      -Install the optional test files I just uploaded. They include a tweaked weather dll, Water textures, and 3 different watercolors. Pick one of the 3 watercolors and load it after RW2's esps.
    2. braxusx
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      Thanks, just tried it and most of it looks great so far. I like the r6 version the best. In the sea of ghosts turning off the CS Water shader made distant water look better and have better consistent form.

      The transition point between Lake Illinalta and the river had a hard line in it that seems to happen with some water mods.

      Flow mapping issue maybe?

      Here is a pic of it

      https://i.imgur.com/gMt3UAY.jpeg


      Also do you plan on adding a natural clear option like you did with the original?

      This mod keeps getting better all the time. Thanks again!
  5. y0han2
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    Omg new version!
  6. almatarskr
    almatarskr
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    Incrediblely realist, thank you !
  7. y0han2
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    Great mod for lods, but is it possible to combine with simplicity of sea? No matter what I try the nearby water is off/weird..

    https://www.nexusmods.com/skyrimspecialedition/mods/56520?tab=posts
  8. Tyrajar
    Tyrajar
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    Is this a water mod in it's own right or do i need another water mod to go with this (sorry if this is a stupid question) 
    1. y0han2
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      If you run the fomod you will see all the options.
  9. y0han2
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    Great mod but I only want the lods and probably a newbie question but anyone know how to combine it with cathedral water? Tried multiple load order combinations.
  10. VrTreble
    VrTreble
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    Thanks to FlyingParticle and Alandtse, we now have proper cubemap reflections in vr! Unfortunately, those using it will have to go back to the "blue paint" water lod. Would you potentially consider making a patch that'll allow for your water lod while retaining the new cubemaps? 
    1. manji1979
      manji1979
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      +1
    2. zzzrailzzz
      zzzrailzzz
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      +1
    3. DangerMous3
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      Agreed.. The new cubemap reflections are epic!  However, I love the underwater effects of this mod, the algae, underwater rocks, etc.. Hoping that wolfman will make the relfection part optional so we can retain all the other parts of this amazing mod
    4. zzzrailzzz
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      Yea I ended up uninstalling this mod and reinstalling RW2 just to see the new reflections. They looked really good but I had to reinstall this mod. No offense to RW2 but this mod looks soooo much better in VR. So no real reflections for me unless this mod gets patched 🤞
    5. Wolfman5750
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      The watergrass is technically compatible. You just need to delete the watercolor esps and dlls. As soon as I can I'll upload a new fomod that makes it easier to pick the pieces from SkyVRaan that you want. Longer term, I'll tweak my watercolor to work with the new reflections!
    6. VrTreble
      VrTreble
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      Thank you so much for all your work!
    7. Belgeode
      Belgeode
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      Agreed 100%
      I actually love the "fantasy water" color, as well as the underwater rocks and seaweed... AND the fixed waves!

      But i also love CS, water caustics, and dynamic cubemaps. Right now i am SACRIFICING dynamic cubemaps effects on water because i do not wish to get rid of the fantasy water color i have grown very attached to! It's a staple of my Skyrim VR look.
    8. Louspirit
      Louspirit
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      I tried 1.9.0-beta but when using Scenery ENB VR there is an issue with part of water being black...