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powerofthree

Uploaded by

underskincho

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47 comments

  1. WhatNoLive
    WhatNoLive
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    Is there any way to change the size of them? 
    I think it would look cool if they were bigger

    Otherwise, love the mod, cant play without it!
    1. deleted41339735
      deleted41339735
      • account closed
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      You can with Inferno mod
  2. KateHanami
    KateHanami
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    • 3 kudos
    I would recommend this instead
     MISVR - Magic Improvements for Skyrim VR
    1. Moyse06
      Moyse06
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      Both would be awesone
    2. KateHanami
      KateHanami
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      this mod fixes the strange runes to appear where the spells are in VR
      MISVR fixes the spells to be casted in the correct angle, you don't need both, and MISVR have a lot more useful features
    3. underskincho
      underskincho
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      First at all, MISVR is an amazing mod.

      1. U can correct the castle angle, position and more in the ini files (fMagicRotationPitch, fMagicHandRotateX/Y/Z, fMagicTranslateX/Y/Z and FStaffMagicTranslateX/Y/Z. So u dont need MISVR to fix the position/angle.
      2. This mod is only for appearance.
      3. The only added value of MISVR is the dual casting.
      4. U can use both if u use the optional file (runes will be in the palm of your hand)
      5. I use MISVR and I don't use this mod.
      6. I am developing a mod similar to this one with another approach and more 3d.
    4. KateHanami
      KateHanami
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      there's always a risk of a simpler fix becoming redundant when something more robust is released later down the line
      maybe  it could use "open hand to cast" from VRIK instead, but that's not up to me
    5. underskincho
      underskincho
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      Exactly, it depends on each person, for example, I like to play at 90 fps, so I don't usually install mods that add more polygons, ai (with the exception of combat pathing revolution) or SKSE (remember that is a SCRIPT extender).
      And I do that because I prefer to prioritize mods like CWO and WARZONES - Civil Unrest, where Skyrim may not look so pretty, but I participate in battles of more than 60 npcs without my CPU dying.
    6. CurvingFyr3
      CurvingFyr3
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      Please keep us posted on that strange runes alternative - and god I hope it includes an option that will let you opt out certain (mod added) spells from the floating runes. Not all of them match the vibe ya know? That's my only problem with strange runes (flatrim)

      Edit: I just realized you're the guy who made CHOVR, is this project gonna be related?
    7. underskincho
      underskincho
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      yep dont worry, i will post here when the new alternative comes out!

      Dont will be related with CHoVR
    8. KateHanami
      KateHanami
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      . U can correct the castle angle, position and more in the ini files (fMagicRotationPitch, fMagicHandRotateX/Y/Z, fMagicTranslateX/Y/Z and FStaffMagicTranslateX/Y/Z. So u dont need MISVR to fix the position/angle.
      incorrect, the vanila configuration doesn't allow to change yaw / roll, only allows to change pitch
      so you actually need MISVR to configure the angle

      (I'm only trying to clear any misconceptions, not trying to attack you or your knowledge)
  3. CurvingFyr3
    CurvingFyr3
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    Anyone know if theres a way to turn off the runes for specific spells?
  4. maozedong999
    maozedong999
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    So it seems that this mod no longer works with the recent papyrus extender update? The SE version of this mod has had a few updates, would it be possible to also update this VR version to make it work with the latest pyparus extender and also be compatible with Mysticism? I'm currently using the SE version in VR, it works fine but the runes appear in the palms, which feels a bit weird as magic is shot from the fingers. 
  5. macncheeseman
    macncheeseman
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    wait, where are you in the screenshots, which mod


    i'm looking for it
    1. SalsaWithChip
      SalsaWithChip
      • supporter
      • 1 kudos
      Realm of Lorkhan
  6. Maxoxpower
    Maxoxpower
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    • 0 kudos
    NICE MOD btw
  7. zxl381
    zxl381
    • supporter
    • 24 kudos
    Thank you so much for this wonderful patch!

    For newcomers: the optional file is great with Magic Improvements for Skyrim VR, which has impressive improvements and can let you aim with your palm: https://www.nexusmods.com/skyrimspecialedition/mods/55751
  8. ninjazebruh
    ninjazebruh
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    Any idea on a way to swap the Runes back to your Palm to work with Magic improvements VR (shooting from your palms)
    1. Shalmus10
      Shalmus10
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      +1 - I can't find any ini or anything to edit. Would love it to work with magic improvements
    2. Peacers
      Peacers
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      +1 I also want to use it with magic improvements
    3. MightyZeebs
      MightyZeebs
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      For now I decided to run the NON VR version of this with the requirements. To do this i am using Papyrus Extender VR. This makes powerofthree's Papyrus Extender work in VR and be up to date with his Strange Runes non vr version. DISCLAIMER: It apparently CTD if you dual cast so im refraining from dual casting til we get a proper VR port/patch for MISVR but besides that it seems to be working fine. I will suggest some edits to pitch and yaw in MISVR to match the runes but its pretty close default. 



      hope this helps some of yall! 
    4. underskincho
      underskincho
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      • 39 kudos
      I upload an optional file for that, install after the main file.
    5. underskincho
      underskincho
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      • 39 kudos
      d
  9. mihaifm
    mihaifm
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    Hi. Do we have a reason for VRIK incompatibility? Perhaps someone could patch it.
    1. axeljury123
      axeljury123
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      Maybe I need to do more testing but I'm currently using it with VRIK and it seems to work fine
    2. mihaifm
      mihaifm
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      That sounds good, I'll give this a try too. Given the comment below, there might be only a few edge cases that need to be sorted out, like the werewolf transformation.
    3. saikoyama
      saikoyama
      • supporter
      • 0 kudos
      Dual casting doesn't work with VRIK. I'm not sure if it works without it. The mod is still really neat.
    4. patrickmurphy
      patrickmurphy
      • supporter
      • 4 kudos
      No other issues? I've been using the nonvr version but they're 90 degrees off angled, since casting in vr is at a different angle
    5. patrickmurphy
      patrickmurphy
      • supporter
      • 4 kudos
      oh no it lied and now i've posted twice
    6. ntblood
      ntblood
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      • 41 kudos
      I'm also using this with VRIK with no issues I know of. I can cast spells in both hands
    7. underskincho
      underskincho
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      I have weird things when i use it with VRIK, like the healing spell. After the first healing, the rotation of the rune change. 
  10. SamLowry42
    SamLowry42
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    I just switched to the latest version using alantse's papyrus extender for VR  : https://www.nexusmods.com/skyrimspecialedition/mods/58296

    How did you change the angle of the runes? I'd like to tweak the newest version.

    Thanks!