Skyrim Special Edition
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The Blender Animator

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TheBlenderAnimator

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9 comments

  1. KainThePheonix
    KainThePheonix
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    • 52 kudos
    This does need to be cleaned in SSEEdit. It can be fixed too.
  2. Matti57
    Matti57
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    • 1 kudos
    This mod not work
  3. Jheresy
    Jheresy
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    • 49 kudos
    I love this mod and it works great! I will second that Honeyside appears on my map as an enemy, but it does not seem to qualify as if I am in combat, so it has no real effect on gameplay. I can still fast travel away from and back to Honeyside. Thanks so much for your work!
    1. RaizuX
      RaizuX
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      • 26 kudos
      In xEdit the only thing I saw different is that he forget to set the type to Landmark like the rest, instead it's listed as none.
  4. St1mKorvin
    St1mKorvin
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    • 2 kudos
    Hi! Can you do esl version of the mod? Thx.
    1. Newtower
      Newtower
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      • 0 kudos
      Hey, FYI, the new Nexus Mod Manager appears to have an option to do just that!
      Hope that helps.... : )
  5. xqxRAMPAGExpx
    xqxRAMPAGExpx
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    for some reason, all the house markers work perfect except riftens house. it's saying there's an enemy there on the compass where the marker is supposed to be
  6. Chilion
    Chilion
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    • 1 kudos
    is this compatible with atlas map markers by kryptopyr, which creates map markers not just for player homes?
  7. Ruppert1
    Ruppert1
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    • 1 kudos
    Q: Does using the Map Markers in Fast Travel take player to just outside the home or inside it?