Skyrim Special Edition
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The Blender Animator

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  1. KainThePheonix
    • premium
    • 2,403 posts
    • 30 kudos
    This does need to be cleaned in SSEEdit. It can be fixed too.
  2. Matti57
    • supporter
    • 21 posts
    • 0 kudos
    This mod not work
  3. Jheresy
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    • 252 posts
    • 38 kudos
    I love this mod and it works great! I will second that Honeyside appears on my map as an enemy, but it does not seem to qualify as if I am in combat, so it has no real effect on gameplay. I can still fast travel away from and back to Honeyside. Thanks so much for your work!
    1. RaizuX
      • member
      • 185 posts
      • 18 kudos
      In xEdit the only thing I saw different is that he forget to set the type to Landmark like the rest, instead it's listed as none.
  4. St1mKorvin
    • member
    • 58 posts
    • 1 kudos
    Hi! Can you do esl version of the mod? Thx.
    1. Newtower
      • member
      • 12 posts
      • 0 kudos
      Hey, FYI, the new Nexus Mod Manager appears to have an option to do just that!
      Hope that helps.... : )
  5. xqxRAMPAGExpx
    • premium
    • 400 posts
    • 1 kudos
    for some reason, all the house markers work perfect except riftens house. it's saying there's an enemy there on the compass where the marker is supposed to be
  6. Chilion
    • member
    • 60 posts
    • 1 kudos
    is this compatible with atlas map markers by kryptopyr, which creates map markers not just for player homes?
  7. Ruppert1
    • member
    • 82 posts
    • 1 kudos
    Q: Does using the Map Markers in Fast Travel take player to just outside the home or inside it?