Skyrim Special Edition
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Rasta

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rderasta

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  1. rderasta
    rderasta
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    I've moved on to a NEW FORMULA that covers scaling very smartly and solves some flaws i had in SSU scripts!

    Grab them scripts https://www.nexusmods.com/skyrimspecialedition/mods/34965 there if you want!
  2. rderasta
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    Hi all!

    I made a humble installation guide with screenshots, and i zipped it with the 2 scripts, for anyone with lack of knowledge on xEdit. That should be good enough!

    Better than my super scary installation description in the mod page for sure!
  3. bananamoonpie
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    I really like this idea. I was wondering though if this would be compatible with TUS (True Unleveled Skyrim)? In particular, if I was to run this patcher (SSU) after that patcher (TUS), would the world be again releveled, just this time having the levels assigned by TUS multiplied by 0.8 - 1.5?

    Thank you and sorry for my clunky wording
    1. rderasta
      rderasta
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      Yes, you got it right.. you might wanna check my newest scripts are less generic.
  4. odashikonbu
    odashikonbu
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    Does it work for Oldrim?
    1. rderasta
      rderasta
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      Yes it should, it even works for FO4. Give it a shot!
  5. yve3
    yve3
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    Anyone tried this with Requiem? How does it work out for you?
    1. rderasta
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      What problem do you think there would be between Requiem and this mod?
    2. siderr
      siderr
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      The whole idea of Requiem is to made levels of npc static. And it will be really cool, if your edits will add multiplier to npcs in it.
    3. rderasta
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      Yoo, i wasn't familiar with requiem by then. I had to chance to try it recently, specificaly TSO list with 1.9 and AZTweaks, which seems poppular or something.

      I must say i wasn't thrilled by the experience.

      The script will do its thing, and if you really want, you can even make it SPLIT and LOWER enemies HP. On account of, with our script, it will eventually scale up for everyone. But they changed so many things too, so using this script wont cut it.

      I have been updating the the races changes section of the script that allow to fiddle with Starting HP, stam and magicka. So if you need to tune it, you can!
  6. lilmetal
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    Thanks for the update, yo.
    Can't leave Skyrim without it. XD
    1. rderasta
      rderasta
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      I am very glad to hear that.

      Please share some thoughts on it :)
  7. deleted59475776
    deleted59475776
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    Generic edit on Skyrim records? this always have a bad side.
    1. rderasta
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      Only if you dont build the patch properly. Working on a quick video guide for it..
  8. sknnnn
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    I like the idea but the issue in overwriting NPCs is that it removes appearence changes from other mods like bijin.

    Edit: I made a backup and applied script directly to those makeover esps.

    Suggestion: can you add a minimum of 1x PC Level multiplier to the script, so all those .84-.96 multipliers get rounded up to 1.
    1. rderasta
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      @sknnn to avoid overwriting bijin npcs appearance, you can copy as overwrite the data from bijin to the new file after all the others, or you can manually patch it, or you can do what you did.

      About the min multiplier, you can change the BASE value to 1000 (or whatever you like), then the minimum will always be above 1. Keep in mind its cool at the beginning but it gets progressively harder.
  9. Memphisblue999
    Memphisblue999
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    Id use it , but everything in the instructions on install is Greek to me. Looks like a fun mod.
    1. rderasta
      rderasta
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      Thats too bad.. you never used xEdit before?
  10. Chicanauk
    Chicanauk
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    Running the script in xEdit 4.0.2 fails with the error "cannot open file mteFunctions.pas. The system cannot find the file specified"
    1. rderasta
      rderasta
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      You are right! I'm sorry i forgot to add this req in the instructions, here's the link, i'll add it in the post!

      https://wiki.step-project.com/File:MteFunctions.7z
  11. BurtFreeman
    BurtFreeman
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    thanks a lot for the mod.
  12. Daermonster
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    This looks really promising, I think I'm gonna give er a go! I'll report back