Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

Laptoprocker

Uploaded by

Laptoprocker

Virus scan

Safe to use

Tags for this mod

30 comments

  1. Kulharin
    Kulharin
    • premium
    • 601 kudos
    I don't see the player home / cell Hjerim?
  2. TheHessiJames
    TheHessiJames
    • premium
    • 52 kudos
    For everyone who experienced heavy FPS drops near the added food barrels, here you can find a fix for that!
    https://www.nexusmods.com/skyrimspecialedition/mods/41150
  3. bluedude31
    bluedude31
    • premium
    • 8 kudos
    can you make it so that distinct interiors is compatible with opulent thieves guild? When I install your plugin, I get "This plugin is incompatible with "OpulentThievesGuild.esp", but both files are present. I installed all distinct interior modulars except guilds and player home, because I have opulent thieves guild and breezehome mods already installed so it wouldn't be compatible.
    1. koepplin
      koepplin
      • supporter
      • 1 kudos
      this was posted a couple of months ago, but if anyone's interested here's a fixed version without the thieve's guild, but also no player homes: https://www.nexusmods.com/skyrimspecialedition/mods/30423?tab=description
    2. TheHessiJames
      TheHessiJames
      • premium
      • 52 kudos
      Is it save to just delete the following?
      Cell \ Block 5 \ Sub-Block 3 \ <RiftenRaggedFlagon>
      Cell \ Block 6 \ Sub-Block 3
      Somebody commented on "Distinct Interior - Fixes" and said he would also afterwards delete "Navigation Mesh Info Map" and recreate the nav mesh by loading and saving the ESP with Creation Kit. But I'm not familiar with the CK so that's a problem...
  4. koepplin
    koepplin
    • supporter
    • 1 kudos
    does this also fix the greynoise.dds CTD issue? like the one in mnikjom's fixes. thanks for doing god's work btw
    1. TheHessiJames
      TheHessiJames
      • premium
      • 52 kudos
      That is literally answered in the mod description's first sentence.
  5. deleted78000953
    deleted78000953
    • account closed
    • 1 kudos
    i have been searching 4 this kinda mod 4 some time now i wanted to have a clean fixed version of distinct interiors without removing anything so thx! just 1 q do i have to install mnikjom version or his fixes are included here? if not how can u i run 2 esp with same name without overwriting
  6. Diabolus83
    Diabolus83
    • supporter
    • 2 kudos
    Bloody legend, I did a fixed version a few years back but have no idea where I saved it on my pc, you saved me so much trouble.
    *edit* Installation: Install the original Distinct Interiors first and then overwrite it's files with the ones found in my mod.-----So install it like a patch? install DI then install yours or am I meant to merge ? I'm using MO2
    *edit* Looks like you just merge for MOD2 users.
  7. AurorBlooms
    AurorBlooms
    • premium
    • 0 kudos
    THANK YOU SO MUCH FOR THIS! I have loved Distinct Interiors but I could never use it when doing the Thieves Guild Questline cus after getting the 4 "expansions", it CTD when I tried to go from the ragged flaggon to the guild area. I just downloaded this mod and IT FIXED THE CTD. So thank you so much!
  8. valinchiii
    valinchiii
    • supporter
    • 1 kudos
    Thank you so much for making this mod! The other Distinct Interior fixes always seem to remove too much so this one is perfect. I do have one question though that I hope someone can help me with. I use a mod that overhauls Proudspire Manor (it's the only player home one I'm using). Would deleting it from the mod be as simple as deleting whatever references to it in SSEedit?
    1. Laptoprocker
      Laptoprocker
      • premium
      • 119 kudos
      Just delete the Cell/Worldspace edits and you should be fine, but test it first!
  9. xen999
    xen999
    • member
    • 4 kudos
    Can this plugin and Distinct Interiors Breezehome Patch be merged together? Both replaces Dinstinct Interiors.esp. I just want to be able to use Eli's Breezehome, but also benefit from the fixes of your mod.
  10. cuddm
    cuddm
    • supporter
    • 13 kudos
    Could you do a version without player homes pretty please? =)

    Not being able to use any of the player home mods is really annoying. I know mnikjom's "Fixes" already does this, but he also removes a lot of other stuff (including all whiterun interiors).