For everyone who experienced heavy FPS drops near the added food barrels, here you can find a fix for that! https://www.nexusmods.com/skyrimspecialedition/mods/41150
can you make it so that distinct interiors is compatible with opulent thieves guild? When I install your plugin, I get "This plugin is incompatible with "OpulentThievesGuild.esp", but both files are present. I installed all distinct interior modulars except guilds and player home, because I have opulent thieves guild and breezehome mods already installed so it wouldn't be compatible.
this was posted a couple of months ago, but if anyone's interested here's a fixed version without the thieve's guild, but also no player homes: https://www.nexusmods.com/skyrimspecialedition/mods/30423?tab=description
Is it save to just delete the following? Cell \ Block 5 \ Sub-Block 3 \ <RiftenRaggedFlagon> Cell \ Block 6 \ Sub-Block 3 Somebody commented on "Distinct Interior - Fixes" and said he would also afterwards delete "Navigation Mesh Info Map" and recreate the nav mesh by loading and saving the ESP with Creation Kit. But I'm not familiar with the CK so that's a problem...
i have been searching 4 this kinda mod 4 some time now i wanted to have a clean fixed version of distinct interiors without removing anything so thx! just 1 q do i have to install mnikjom version or his fixes are included here? if not how can u i run 2 esp with same name without overwriting
Bloody legend, I did a fixed version a few years back but have no idea where I saved it on my pc, you saved me so much trouble. *edit* Installation: Install the original Distinct Interiors first and then overwrite it's files with the ones found in my mod.-----So install it like a patch? install DI then install yours or am I meant to merge ? I'm using MO2 *edit* Looks like you just merge for MOD2 users.
THANK YOU SO MUCH FOR THIS! I have loved Distinct Interiors but I could never use it when doing the Thieves Guild Questline cus after getting the 4 "expansions", it CTD when I tried to go from the ragged flaggon to the guild area. I just downloaded this mod and IT FIXED THE CTD. So thank you so much!
Thank you so much for making this mod! The other Distinct Interior fixes always seem to remove too much so this one is perfect. I do have one question though that I hope someone can help me with. I use a mod that overhauls Proudspire Manor (it's the only player home one I'm using). Would deleting it from the mod be as simple as deleting whatever references to it in SSEedit?
Can this plugin and Distinct Interiors Breezehome Patch be merged together? Both replaces Dinstinct Interiors.esp. I just want to be able to use Eli's Breezehome, but also benefit from the fixes of your mod.
Could you do a version without player homes pretty please? =)
Not being able to use any of the player home mods is really annoying. I know mnikjom's "Fixes" already does this, but he also removes a lot of other stuff (including all whiterun interiors).
30 comments
https://www.nexusmods.com/skyrimspecialedition/mods/41150
Cell \ Block 5 \ Sub-Block 3 \ <RiftenRaggedFlagon>
Cell \ Block 6 \ Sub-Block 3
Somebody commented on "Distinct Interior - Fixes" and said he would also afterwards delete "Navigation Mesh Info Map" and recreate the nav mesh by loading and saving the ESP with Creation Kit. But I'm not familiar with the CK so that's a problem...
*edit* Installation: Install the original Distinct Interiors first and then overwrite it's files with the ones found in my mod.-----So install it like a patch? install DI then install yours or am I meant to merge ? I'm using MO2
*edit* Looks like you just merge for MOD2 users.
Not being able to use any of the player home mods is really annoying. I know mnikjom's "Fixes" already does this, but he also removes a lot of other stuff (including all whiterun interiors).