Skyrim Special Edition

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Good Romeo

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GoodRomeo

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46 comments

  1. GoodRomeo
    GoodRomeo
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    Sticky
    Any ideas on how to expand or improve this mod are appreciated, I’m split on working on it a lil more to improve the overall quality and then start working on overhauling the town or focusing solely on making the outpost as high quality as possible. Potential additions include a stables, higher quality southern ridge and blacksmith, more complex NPC routines and a dungeon with interrogation rooms.

    15/02/2020 Unlikely to add more changes now I'm afraid, too busy with work to commit. Perhaps in the future when I have more free time.
    1. Gianzzo
      Gianzzo
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      ¿Is this mod compatible with Guards Armor Replacer? If not that would be a great start to begin improving this mod.
  2. zipzapzus
    zipzapzus
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    If you ever come back around to this mod, good ones to check for compatibility would be JKs Skyrim, Interesting NPCs, and Penitus Oculatus, the quest mod.
  3. Sun74
    Sun74
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    If only this was compatible with Penitus Oculatus mod and The Great City of Dragonbridge
    EDIT: I tested it, it shoud be fine with Penitus Oculatu s mod but it the mesh conflicts with the Great City of Dragonbridge
    1. ShadowDestroyerOfTime
      ShadowDestroyerOfTime
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      That is disappointing to hear. If this was compatible with both of them it would be an auto-download for me. I often play Empire aligned characters, and so having the Great City of Dragonbridge and the Penitus Oculatus faction have become a must for me.
  4. hubris94
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    This mod doesn't work with the great cities & Towns of skyrim, would love a patch! <3 
  5. Xeskengo
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    Hi, is this compatible to use alongside jks skyrim ?
    1. Umbera
      Umbera
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      very late reply but for anyone curious it is partly, there is clipping of a forge however disable commands can help remedy this.
  6. Domenicus7
    Domenicus7
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    Hi I've improved the navmesh, packaged the facegen data, given the NPCs schedules, added them to the haafingar crime faction and made them use the PO leveled list so they actually have spells. I plan to release it on my own seeing as your mod permissions are open (thanks!) but if you would prefer i can send you the files and you can release it here.
    1. GoodRomeo
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      That's fine with me pal, I don't have the time to commit to improving right now. Thanks!
  7. Dultus
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    I'd love reusing the Night Mother's quests and do a Penitus Oculatus questline.
  8. Battleninja30003
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    This looks great! I tested a little bit last night, and have a few notes on compatibility with mods that I personally use:

    Arthmoor's Dragon Bridge: Works well, but this mod needs to load after to avoid a landscape tear behind one of the buildings.

    JK's Skyrim: Adds a blacksmith platform near the fence on the left side and clips through. I would be willing to help with a patch, if you'd like, as I think the aesthetic of JK's blacksmith works well with this. I know you have an added blacksmith as well, but his has a more detailed workstation.

    Dragon Bridge Vendors and Blacksmith: This adds buildings on the south side of the bridge, but hasedits to the Penitus Oculatus interior. I personally just deleted the cell from their mod so that yours takes precedence.

    Dragon Bridge Tree Overhaul: Adds a total of 6 trees that need to be disabled. Again, I can provide a patch if you want.

    Also, your NPCs have the black face bug. You may want to export the facegen files.
    1. GoodRomeo
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      Feel free to add any patch buddy. I'll get around at some point to do them, right now I'm expanding the exterior and interiors a little. I'll do Facegen export but I thought I fixed that bug as I came across It when testing, do you have the SSE unofficial patch loaded?
    2. Battleninja30003
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      I don't remember if I had it loaded during testing. I know I had loaded CRF at the time, since it makes some changes to Dragon Bridge. Is USSEP a hard master? I'm at work so I can't check right now.
    3. GoodRomeo
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      It is a master, though the mod functions without it, just less smoothly i'm afraid.
    4. LucariMewTwo
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      I've just come across the black face bug again, pretty easy to fix as your mod doesn't contain many new NPCs but maybe worth a look again. I'm having issues with skyrim generally and this bug, so it might be something i've done since updating my skyrim runtime.
    5. GoodRomeo
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      Just tested it again and don't have the darkened bug, might be a conflict.
    6. TzachX
      TzachX
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      Did you find a way to get rid of the dark face bug? I'm using wico and I tried to put the load order in every way but it didn't work
    7. Battleninja30003
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      The mod doesn't come packaged with Facegen files, so you'll need to use Creation Kit to generate FaceGen sing the Ctrl + F4 method.
    8. deleted49955991
      deleted49955991
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      Got the same black face bug, thought it was my setup for awhile until I read this
  9. RaynorJohnsson
    RaynorJohnsson
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    The Penitus Oculatus stay there despite the Stormcloaks taking over right? I am planning on using this mod to add a sort of ''Imperial Embassy'' to Skyrim after I liberate it and eradicate the imperial camps (effectively ending the civil war roleplaying that the Empire were forced to declare peace).
  10. Spacefrisian
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    If you want some ideas, what about a wall around the town (taking Arthmoors Dragon Bridge mod into account. I think that is what is lacking with the town, which i see as some sort of 1st defense for Solitude. Or at least a wall towards Markath the Bridge and Solitude instead of completly around the town.
  11. tobias2602
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    Ive been waiting for a mod like this by a long time...

    A surprise to be sure, but a welcome one.