i'm using the flat map framework with the topographical map, and both this mod and the windhelm docks one turn the entire map purple for some reason, no matter where these two are positioned in my loadout, and despite the fact that they don't overwrite anything.
Just like your Windhelm Docks fast travel marker, this Jorrvaskr Hall is doing just what it says it does. Traveled back and forth from all over the map, and from within Whiterun itself, no issues at all.
I uploaded a "drop-off" location image, in case people were wondering where exactly that would be.
Awesome i'm glad its working well. however I am uploading a new version and moving the drop point back slightly due to a conflict with one of the companion quests.
And thanks for the picture that's a good idea, but since i'm moving the point I have to remove that but i will upload one myself, or you can of the new one if you like. I hope i'm not coming off as being mean.
I had an issue with the Jorrvaskr map marker when I was using the Atlas Map Markers mod. When I used fast travel to get there directly to finish up the Proving Honor quest, the ceremony to make you a full member wouldn't trigger properly and I got stuck not being able to talk to any of them about it. If the same thing happens with this one, then I recommend using Dragonsreach fast travel at least during that part of the quest.
Alright it seems i have fixed it but there may be other quest issues due to other encounters being at the main gate and dragonsreach. But i should have the fix up shortly for the companions. I also disabled the map marker during the battle at whiterun.
The people who hasn’t forgotten these repetitive boring runs from the city gates during radiant quests – will greatly approve this mod. ‘WhiterunPlainsDistrict04’ is visually looks unnatural, too close to the entrance, I use 'WhiterunWindDistrict03’ when in need. However, the idea is an excellent, many thanks to your friend as well. Let’s just hope that there is no reason why the devs have missed this map marker.
I always wondered why Bethesda would ignore giving a map maker for the place. Then again they seemed to make most of their story scripts for the Companions only fire properly if you walk in from Whiterun gate for some bizarre reason
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i have just been swamped with work as of late.
Just like your Windhelm Docks fast travel marker, this Jorrvaskr Hall is doing just what it says it does. Traveled back and forth from all over the map, and from within Whiterun itself, no issues at all.
I uploaded a "drop-off" location image, in case people were wondering where exactly that would be.
Endorsed.
Thank you again!
And thanks for the picture that's a good idea, but since i'm moving the point I have to remove that but i will upload one myself, or you can of the new one if you like. I hope i'm not coming off as being mean.
Thanks!
But i should have the fix up shortly for the companions. I also disabled the map marker during the battle at whiterun.