Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

tarlazo

Uploaded by

tarlazo

Virus scan

Safe to use

29 comments

  1. mrtoebeans
    mrtoebeans
    • member
    • 39 posts
    • 0 kudos
    I just wanted to tell you I laughed quite a bit at the title of this, thanks! 
  2. nickrud
    nickrud
    • premium
    • 206 posts
    • 7 kudos
    Ok, this is enough. I've been modding for skyrim for years with CC one of my fundamentals and figure, finally, "ok, I should make sure I've given its creator a kudo'. So I click their name looking for their profile and 'oh my :) there's a lot of mods there', start looking, see some I've had for years but never latched onto who's giving them to me and 'whoa, I want some more of this' and then I get to this one and 'if this isn't attention to detail nothing is' and just had to laugh and download because it has happened to me.
    1. tarlazo
      tarlazo
      • premium
      • 3,098 posts
      • 560 kudos
      Thanks, although I'm mostly a "niche modder" -- small things for like-minded players :)
      And some of them are not even meant to be actually downloaded or kept in a serious load order :D
  3. InsaneGizzardSauce
    InsaneGizzardSauce
    • premium
    • 1,207 posts
    • 6 kudos
    I don't know whether it's another mod interfering, but after several totally new playthroughs with this mod, I still get the fugitive event.
    1. tarlazo
      tarlazo
      • premium
      • 3,098 posts
      • 560 kudos
      Well, it isn't supposed to remove the event but to prevent it from triggering while you're in combat, which would be quite silly.
      Would you tap on the shoulder someone who's fighting for his life: "Excuse me..."
    2. InsaneGizzardSauce
      InsaneGizzardSauce
      • premium
      • 1,207 posts
      • 6 kudos
      I get it now. Propeller hat moment. In that sense the mod was successful. Still, this has to be one of the most idiotic events. I'm trying to stealth kill someone (technically not in combat yet) and this doofus blows my cover and actually starts combat.
    3. tarlazo
      tarlazo
      • premium
      • 3,098 posts
      • 560 kudos
      That's probably because you're as stealthy as a bull in a china shop
      But you're right, including a sneaking character makes sense, going to update, kudos for the idea.
    4. InsaneGizzardSauce
      InsaneGizzardSauce
      • premium
      • 1,207 posts
      • 6 kudos
      Actually I had all my stealth perks maxed out already. Short of cheating and having a fortify sneak at 9000000% there's no way I could have been stealthier.
  4. BlueGunk
    BlueGunk
    • premium
    • 7,930 posts
    • 90 kudos
    Thanks for this! I recently came across the fugitive for the first time in several play-throughs. I didn't know who the hell he was but he was following my ladies around like some leering dirty creep. So I killed him! Lol. Now I know better.
    1. tarlazo
      tarlazo
      • premium
      • 3,098 posts
      • 560 kudos
      Lol, for one reason or another, that one is always his inevitable fate, poor sod.
  5. piranha45
    piranha45
    • premium
    • 380 posts
    • 6 kudos
    This Mod makes it easy to REMOVE this Fugitive event (and many other annoying world events + radiant quests) altogether.  The name of this Fugitive event is WE25.
    1. tarlazo
      tarlazo
      • premium
      • 3,098 posts
      • 560 kudos
      This tool makes it extremely easy to remove all the annoying events and quests :)
    2. piranha45
      piranha45
      • premium
      • 380 posts
      • 6 kudos
      curses, foiled again...
  6. Abbraaxus
    Abbraaxus
    • supporter
    • 764 posts
    • 20 kudos
    Clearly the preferred pick of the (2) mods that do this.
    The "other one" has problems with Open Cities and Immersive Citizens, and unfortunately the author made an OC patch that is unusable - an esl to patch an end-of-load-order mod. Happens when people don't understand the difference between esl and espfe. The SSEEdit scripts are purposely mis-labeled just to catch out people like that - so they realize that they're doing something wrong and take the time to learn about it properly. In theory. In reality we get someone doing that, and then leaving it for a year, rather than correct the problem.

    So my question to you is - what about similar conflicts? I don't have IC but I do have OC.

    Because I otherwise agree with everyone here - this is a must-have.

    I must note here as well, that I discovered this only by reading the comments on the Shut Up page, looking to see if had anyone solved the Open Cities problem. If he had simply left the esp version for people to choose from, he'd have done a lot better. Meantime, someone posted this mod's address as an alternative, and here I am. You should find a way to promote this mod more - it deserves it, and would be quite popular I think if more people simply knew about it. Everybody seems to know about the competition, but not that there is any competition for it.

    That's not where I should have to go to find out about such a great mod
    1. tarlazo
      tarlazo
      • premium
      • 3,098 posts
      • 560 kudos
      AFAIK it can't conflict with anything, it only adds one "not-in-combat" condition to a few dialogue infos.
      Thanks for the kind words but promoting is something I'm not really bothered with, I don't make my living from mods
    2. Abbraaxus
      Abbraaxus
      • supporter
      • 764 posts
      • 20 kudos
      Copy that - about promoting. Totally understandable.
      Glad to hear, "no conflicts".
      Downloading and installing now. Will be back to endorse as soon as someone tries to talk during a fight and I get to see it in action.

      Personally, I intend to tell everyone I know that plays Skyrim about this mod - I don't mind promoting....
  7. jakedethklok
    jakedethklok
    • premium
    • 72 posts
    • 0 kudos
    so, here I am, standing in the middle of nowhere fighting a dragon on top of this frozen medium sized mountain near windhelm and i see a figure in the distance running at me. its none other than this piece of work. lobs me a crappy hide helmet and over encumbers me mid fight.

    I quickly toss he helmet, disengage the dragon and plunge my sword gloriously into his back.

    what was he thinking? I am after all a Legion Legate in full legion gear
    1. tarlazo
      tarlazo
      • premium
      • 3,098 posts
      • 560 kudos
      Oh, yes, the 'butcher's gambit'. Well done, officer.
  8. DiscalcedDefenestrator
    DiscalcedDefenestrator
    • premium
    • 619 posts
    • 13 kudos
    Great start. Now we just need a mod that lets us refuse the item. "Piss off or I'll open you like a fresh sausage!"
    1. tarlazo
      tarlazo
      • premium
      • 3,098 posts
      • 560 kudos
      What? Give up the shiny trinkets? Over my dead body.
  9. fierydove
    fierydove
    • premium
    • 148 posts
    • 7 kudos
    This was sorely needed, thank you so much!

    Cheers,
    FD
    1. tarlazo
      tarlazo
      • premium
      • 3,098 posts
      • 560 kudos
      My pleasure.
      And I mean it
    2. delgathar
      delgathar
      • premium
      • 915 posts
      • 23 kudos
      Good show. Never had a problem with fugitive myself. It was always the courier or Durak or actually lots of others.
      It doesn't help that I install obis and Genesis and other mods that spawn extra NPCs to fight dynamically.
    3. tarlazo
      tarlazo
      • premium
      • 3,098 posts
      • 560 kudos
      @delgathar
      Well, as they say, your mileage may vary :)
  10. miessikakarhu
    miessikakarhu
    • member
    • 2 posts
    • 0 kudos
    "Take this like and hold onto it. I'll be back for more of your mods later. I'll play them good. Don't lose it."
    Thanks.
    1. tarlazo
      tarlazo
      • premium
      • 3,098 posts
      • 560 kudos