Thanks for your interest in my work! Check out my Discord Server if you want to keep up with what I'm doing next. I also have a Patreon if you'd like to follow me and support me there.
2024 was a really difficult year for me. In the first half of the year, I went through a painful divorce; in the second half of the year, I started a new job with a heavy workload. I needed to spend most of the year focusing on my IRL happiness. Fortunately, things are much better for me now. The only real “problem” is that my workload for my job is quite high. (Even this is not so bad; I work in education, and part of the reason my workload has been so heavy is that I have moved to a new school and a new subject. Happily, all my work this year will serve as a foundation for my work next year, so even on the weeks where I have a ton to do, I am investing in my future success and work-life-balance).
I am sneaking in modding sessions here and there when I can find the time, but updates will be slow for a bit. I am working on very large updates to Mysticism, Adamant, Hand to Hand, Blade & Blunt, and Sorcerer. Due to the interrelated nature of Simonrim, all of these updates will need to be released around the same time. I’ve made a lot of progress, but there’s still plenty of work left on my to do list.
I am still active in my Discord and I work through my comments every few weeks or so. The continued support for my work, even during this time where I’ve had to focus on other things, has meant a lot to me, and I am really looking forward to showing you the updates I’ve spent so long on.
Rather than sending me (and I cannot be the only one) on a wild goose chase of "why does Cultist do nothing?" I have a suggestion: Change the description IN GAME, on the Skill Tree, of Cultist, to Name the Three friggin' shrines it affects out-of-box. I assume it will only affect the shrines from Solstheim, whatever their names are, I'm not about to install a religion mod in my game.
I do not want to hear "If you had read the entire description page word-by-word, carefully absorbing each and every bit of it, you'd have known to install a religion mod on top of this one." I do not want to hear "If you were a REAL Elder Scrolls player you'd know the difference between Aedra and Daedra instantly and automatically.
scrapping this playthrough, I think. Wanted to change the magic and perk trees, not the entire world. I've seen the term "SimonRim" out there in the wild, and am getting an idea why it's a thing. Unless anyone knows of a patch that applies Cultist to all shrine blessings?
Tell me you didn't read cultist without telling me. It literally shows you what it's affecting lol. Nocturnal, Mephala, Boethia, and Azura. Absolutely wild comment.
I don't think this mechanic makes a lot of sense, so I just distribute the perk to your character in the background so you can upgrade enchanted gear from the get-go.
3780 comments
Thanks for your interest in my work! Check out my Discord Server if you want to keep up with what I'm doing next. I also have a Patreon if you'd like to follow me and support me there.
2024 was a really difficult year for me. In the first half of the year, I went through a painful divorce; in the second half of the year, I started a new job with a heavy workload. I needed to spend most of the year focusing on my IRL happiness. Fortunately, things are much better for me now. The only real “problem” is that my workload for my job is quite high. (Even this is not so bad; I work in education, and part of the reason my workload has been so heavy is that I have moved to a new school and a new subject. Happily, all my work this year will serve as a foundation for my work next year, so even on the weeks where I have a ton to do, I am investing in my future success and work-life-balance).
I am sneaking in modding sessions here and there when I can find the time, but updates will be slow for a bit. I am working on very large updates to Mysticism, Adamant, Hand to Hand, Blade & Blunt, and Sorcerer. Due to the interrelated nature of Simonrim, all of these updates will need to be released around the same time. I’ve made a lot of progress, but there’s still plenty of work left on my to do list.
I am still active in my Discord and I work through my comments every few weeks or so. The continued support for my work, even during this time where I’ve had to focus on other things, has meant a lot to me, and I am really looking forward to showing you the updates I’ve spent so long on.
Thanks,
Simon
Change the description IN GAME, on the Skill Tree, of Cultist, to Name the Three friggin' shrines it affects out-of-box. I assume it will only affect the shrines from Solstheim, whatever their names are, I'm not about to install a religion mod in my game.
I do not want to hear "If you had read the entire description page word-by-word, carefully absorbing each and every bit of it, you'd have known to install a religion mod on top of this one."
I do not want to hear "If you were a REAL Elder Scrolls player you'd know the difference between Aedra and Daedra instantly and automatically.
scrapping this playthrough, I think. Wanted to change the magic and perk trees, not the entire world. I've seen the term "SimonRim" out there in the wild, and am getting an idea why it's a thing.
Unless anyone knows of a patch that applies Cultist to all shrine blessings?
Do I need it? Just finished the full STEP tutorial. Everything works great. I have only added JKs exterior/interior mods,Apocolypse and Adamant.
Mod Order:
Apocolypse
-
-
-
Adamant
Smithing patch
Apocolypse Patch (when on: shows load/save screen for 3 seconds then crashes)
Comprehensive Attack Rate Patch
Simonrim Attack Speed Fix (On Adamant page)
Survival Mode - Weapon Speed Patch OR Survival Mode Improved - SKSE (Which bundles this fix)
is there a way to use it without mysticism? because I don't like added spell, I prefer vanilla spell.